Jump to content

FLIP SOME CONSISTENCY PLEASE


Tronta

Recommended Posts

1 mojo

1 night assailant

1 sangan

2 needle worm

2 giant rat

3 volcanic shell

2 magical library

12

 

3 shallow grave

3 eclipse

3 moon

3 taiyou

3 upstart

2 hand dest

1 card dest

1 foolish

2 mse

1 poa

1 trunade

23

 

2 desert sunlight

3 waboku

1 acid

6

 

deck 41

 

[spoiler=all or nothing version]

1 mojo

1 night assailant

1 sangan

2 needle worm

2 giant rat

3 volcanic shell

2 magical library

12

 

3 shallow grave

3 eclipse

3 moon

3 taiyou

3 upstart

2 hand dest

1 card dest

1 foolish

2 mse

1 poa

1 trunade

3 void

26

 

2 desert sunlight

2

 

deck 40

 

 

 

maybe this will help me?

Link to comment
Share on other sites

what to drop for void?

 

and in my test runs i find just the opposite. shell may cost lifepoints, but its a +1 whenever i need it, not just one time. furthermore with pot of avarice it becomes a possible +4 overall. thunder dragon can only max at a +2. and last, shell assures that i always have a monster to play if i need to go defensive. thunder may give it immediately, but its only the one time. i usually play cards like mse and hand dest 2-3 times per turn, so i need a +1 more than just the one time.

Link to comment
Share on other sites

lolno.

 

i could see my way to dropping acid. its a fun tech card, but it isnt the most necessary card here. however dropping wabokus? disagree. in fact, waboku essentially does the same thing but better. they both essentially let you draw a card. only difference is that void destroys my hand and waboku gives them the potential to destroy my field.

 

i'd run 3 freakin voids if i thought i could win in one turn consistently. i mean i'll try it...

hmmmmm


edit, made a version with voids n sheet. i'll be on the network for a little while.

pm me if you wanna help me test.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...