Jump to content

GARDENS IN SPACE! [v.2]


Recommended Posts

x3 Falchionss

x3 Lord British

x3 Victory Viper

x2 BLUE THUNDAR!

x1 Machina Fortress

x2 Jinzo

x2 Helping Robo for combat

x2 Jade Knight

x1 Cactus Fighter

x1 Seed of Flame

x2 Honest

 

x3 Black Garden

x1 Terraforming

x1 Heavy Storm

x1 Trunade

x3 Burden

x1 Lightnin Vortex

x1 Brain Control

x2 Nobleman Crossout

x2 Shrink

 

x3 Reckless

 

Just did a test.

 

HOLY CRAP! I think I may have stumbled on to something awesome. It seems to beable to swarm rather quickly without losing much advantage.

 

The Deck I went against was standard: Quickdraw Dandy. That person even played Gorz and couldn't even put a dent into me.(When I played Gadgets, any Gorz that came usually made them win, but...)

 

I must say though, the first hand was a little lucky. I got Garden and Falchion and Burden and Honest and Reckless right there.

 

The results were still amazing. That person did everything they could from Gorz to BRD to even Catastor. The other good bit of news is that it destroys Quickdraw easy. They set Dandy and I got my second Falchion I got to destroy it, got another then Lord Brit out.

 

I ended it after that with Honest still in hand.

 

The Deck may be able to compete with Tier 2 or lower Decks I believe.

 

IMHO, this is the most advance and best way to run spaceships.

 

 

...GARDENS IN SPACE!

Link to comment
Share on other sites

x3 Falchionss

x3 Lord British

x3 Victory Viper

x2 BLUE THUNDAR!

x1 Machina Fortress

x2 Jinzo

x2 Helping Robo for combat

x2 Jade Knight

x1 Cactus Fighter

x1 Seed of Flame

x2 Honest

 

x3 Black Garden

x1 Terraforming

x1 Heavy Storm

x1 Trunade

x3 Burden

x1 Lightnin Vortex

x1 Brain Control

x2 Nobleman Crossout

x2 Shrink

 

x3 Reckless

 

Just did a test.

 

HOLY CRAP! I think I may have stumbled on to something awesome. It seems to beable to swarm rather quickly without losing much advantage.

 

The Deck I went against was standard: Quickdraw Dandy. That person even played Gorz and couldn't even put a dent into me.(When I played Gadgets' date=' any Gorz that came usually made them win, but...)

 

I must say though, the first hand was a little lucky. I got Garden and Falchion and Burden and Honest and Reckless right there.

 

The results were still amazing. That person did everything they could from Gorz to BRD to even Catastor. The other good bit of news is that it destroys Quickdraw easy. They set Dandy and I got my second Falchion I got to destroy it, got another then Lord Brit out.

 

I ended it after that with Honest still in hand.

 

The Deck may be able to compete with Tier 2 or lower Decks I believe.

 

IMHO, this is the most advance and best way to run spaceships.

 

 

...GARDENS IN SPACE!

[/quote']

 

I like Helping Robo for Combat in this build.. It gives you a card and gets rid of dead draws.

 

Glad the deck is working for you. I have no fixes atm.

Link to comment
Share on other sites

I just learned on the rulings page that Shrink doesn't half then half again in this Deck.

 

It actuallu, while Garden is on the field, make the ATK the same as it were halved by Garden. During the EP, the ATK goes back to the original.

 

At first I was like, great, now it's useless, but then I realized I could simply use it on my monster, and its ATK will go back, usually being higher than the other monsters since Garden is up...

 

The Deck takes much Skill to use.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...