Mothball Posted May 28, 2010 Report Share Posted May 28, 2010 My first shot at realistic cards. Comments and Opinions are wanted. Especially if I've screwed the OCG in anyway, I want to know. Fairy Burst Deviant Art and Google Images get the Image Credit as always. [spoiler=[b]Monsters] [spoiler=Lore - [b]EN001 Lightburst Fairy[/b]]FLIP: Your opponent discards 2 Cards from his/her hand. [spoiler=Lore - [b]EN002 Reaping Fairy[/b]]For each Fairy-Type monster in your Graveyard increase this card's ATK and DEF by 200. [spoiler=Lore - [b]EN003 Phoenix Fairy[/b]]If this card is in your Graveyard during your End Phase, Special Summon it in face-up Defense Position. [spoiler=Lore - [b]EN004 Aquastream Fairy[/b]]While this card remains on the field, during your Standby Phase you gain 500 Life Points. [spoiler=Lore - [b]EN005 Updraft Fairy[/b]]When this card is destroyed and sent to the Graveyard, select 1 Level 4 or lower Fairy-Type Monster from your Deck and Special Summon it in face-up Attack Position. [spoiler=Lore - [b]EN006 Gearwork Fairy[/b]]This card cannot declare an attack. While you control another Fairy-Type monster during your Standby Phase, select 1 EARTH monster from your Deck and Special Summon it in face-up Defense Position on your opponent's side of the field. That monster cannot be Tributed for a card effect or a Tribute Summon of a Level 5 or a Level 6 monster. As long as your opponent controls that monster, they cannot activate Spell or Trap Cards unless they are Quick-Play Spell Cards. Pay 200 Life Points during you End Phase. If you cannot, destroy the monster Summoned by this effect. [spoiler=Lore - [b]EN0007 Turbo Fairy[/b]]1 EARTH Fairy-Type monster + 1 Tuner MonsterWhen this card is successfully Synchro Summoned draw 2 cards. [spoiler=Lore - [b]EN0008 Digitalcore Mage[/b]]This card is also treated as a Warrior-Type Monster. If this card is used for the Synchro Summon of a Fairy-Type Monster increase it's Level by 2. [spoiler=Lore - [b]EN0009 Volcanic Reaper[/b]]During the turn this card is successfully Special Summoned, Tribute Summoned or Flipped face-up it may attack directly. After the End Phase after this effect is used this card is treated as a Normal Monster while it remains face-up on the field. [spoiler=Lore - [b]EN0010 Glade Wolf[/b]]When Tributed for the Synchro Summon of a "Glade" monster this card is treated as a "Tuner" Monster. [spoiler=Lore - [b]EN0011 Glade Fairy[/b]]This monster cannot be destroyed by battle while you control a face-up "Glade" monster other than this card. If you control no face-up "Glade" monsters other than this card, search your Deck or Graveyard for 1 "Mystic Glade" and add it to your hand. [spoiler=Lore - [b]EN0012 Autumleaf Fairy[/b]]This card is also treated as a Plant-Type Monster. When this card destroys a monster your opponent controls, they skip their next Draw Phase. [spoiler=Lore - [b]EN013 Glade Guardians - Fairy Dragons[/b]]While this card remains face-up on the field, your opponent may not target any "Glade" monster's other than "Glade Guardians - Fairy Dragons" for a card effect. [spoiler=Lore - [b]EN014 Fairy Hatter[/b]]When you summon this card destroy all Level 4 or lower monsters on the Field. When this card declares an attack flip a coin. If heads increase this cards ATK by 200 until the End Phase. If Tails negate this cards attack and switch control of this card to your opponent. [spoiler=Lore - [b]EN015 Lady of Winter[/b]]This card can only be Ritual Summoned by the effect of "Snowfall." All WATER Monsters you control gain 300 ATK and DEFWhen this card is successfully summoned switch all your opponents monster's into Attack Position. Face-down cards are flipped face-up and their effects negated. Monsters on the field when this effect was activated cannot switch Battle Positions or Declare an attack. This effect doesn't affect monsters summoned after it was activated. If your opponent controls no monsters this card's effects are negated and it is treated as a Normal Monster. [spoiler=Lore - [b]EN16 Lady of Summer[/b]]This card can only be Ritual Summoned by the effect of "Sunrise." All FIRE monsters on the Field gain 300 ATK and DEF. While this card remains face-up your opponent must pay 100 Life Points to declare an Attack. If your opponent controls no monsters this card's effects are negated and it is treated as a Normal Monster. [spoiler=[b]Spell Cards[/b]] [spoiler=Lore - [b]EN000? Mystic Glade[/b]]Fairy-Type and "Glade" Monsters you control gain 200 ATK and 500 DEF. Once per turn you may negate this effect to Special Summon 1 "Glade" Monster from your hand. [spoiler=Lore - [b]EN000? Angelic Shine[/b]]During your Standby Phase, increase your Life points by 100 x the number of face-up Fairy-Type Monsters you control. [spoiler=[b]Trap Cards[/b]] [spoiler=Lore - [b]EN000? Fallen[/b]]Activate when your opponent targets a Fairy-Type monster you control. Reduce the targeted Fairy-Type Monster's ATK to 0 and switch it to Defense Position. Negate the Attack and destroy up to 2 monster's your opponent controls. Link to comment Share on other sites More sharing options...
NeosWiseman Posted May 28, 2010 Report Share Posted May 28, 2010 OCG first:001: FLIP: Your opponent discards his/her hand.002: For each Fairy-Type monster in your Graveyard increase this card's ATK and DEF by 200.003: No errors here I think004: While this card remains on the field, during your Standby Phase, you gain 500 Life Points.005: When this card is destroyed and sent to the Graveyard, select 1 Level 4 or lower Fairy-Type Monster from your Deck and Special Summon it in face-up Attack Position.006: This card cannot declare an attack. While you control another Fairy-Type monster during your _______ Phase, select 1 EARTH monster from your Deck and Special Summon it in face-up Defense Position on your opponent's side of the field. That monster cannot be Tributed for a card effect or a Tribute Summon of a Level 5 or a Level 6 monster. As long as your opponent controls that monster, they cannot activate Spell or Trap Cards unless they are Quick-Play Spell Cards. Pay 200 Life Points during you End Phase. If you cannot, destroy the monster Summoned by this effect. Nice cards. The last one is quite creative. But the first seems really OPed. Discard 1,2 even 3 cards (but maybe with a condition), but the whole hand is too much. The Aquastream Fairy seems a little weak but that's OK.That's all I think.8.5/10 Nice job! ^_^ Link to comment Share on other sites More sharing options...
darman05 Posted May 28, 2010 Report Share Posted May 28, 2010 nice work but i question the OCG on the first card though but still nice 10/10 Link to comment Share on other sites More sharing options...
Mothball Posted May 28, 2010 Author Report Share Posted May 28, 2010 nice work but i question the OCG on the first card though but still nice 10/10 Heh thanks as always Pharaona, and good to meet you darman and thanks for your rate as well! Added 6 more cards, and going to make an attempt at creating a new monster grouping, the "Glade" monsters.Here's hoping I can pull it off. Link to comment Share on other sites More sharing options...
Mothball Posted May 28, 2010 Author Report Share Posted May 28, 2010 Added 7 new cards since last update. Check 'em out. Link to comment Share on other sites More sharing options...
Mothball Posted June 2, 2010 Author Report Share Posted June 2, 2010 Bumpity, bump-bump Link to comment Share on other sites More sharing options...
Mothball Posted June 13, 2010 Author Report Share Posted June 13, 2010 Bump a Bump C'mon peeps. I need feedback, I crave it! Link to comment Share on other sites More sharing options...
Mothball Posted June 16, 2010 Author Report Share Posted June 16, 2010 Boomp! Anyone at all? C'mon, just a pity comment? Link to comment Share on other sites More sharing options...
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