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Ultimate Labyrinth Wall + Ritual Card


MaRcX

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[align=center]Fourth and fifth cards respectively. What do you think? Too OP? Good or bad OCG?

 

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>>ULTIMATE LABYRINTH WALL<<

This monster can only be Ritual Summoned with the Ritual Spell Card "Labyrinth Wall Upgrade". You must also offer 2 "Labyrinth Wall" cards from the field or in your hand. As long as this card remains face-up on the field, your opponent cannot attack your Life Points directly. This monster cannot switch its ATK points with DEF points regardless of card effect. When this card is destroyed as a result of battle, remove it from play for the remainder of the duel.

 

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>>LABYRINTH WALL UPGRADE<<

This card is used to Ritual Summon 1 "Ultimate Labyrinth Wall" from your hand to the field. You must also offer 2 "Labyrinth Wall" cards from the field or in your hand.[/align]

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This monster cannot switch its ATK points with DEF points regardless of card effect.

 

Remove this sentence. Then it's usable.

 

Then it's just another OP'd God monster with a whopping 6000 ATK. With this effect, it's a permanent staller at best. Removing two LW's for the sake of one is good enough and is quite a challenge.

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DEF is too big

 

Why? Once you get past 3000 or so they're all the same, as there's nothing that's gonna come out and kill you, save for the rare Cyber End Dragon or something...

 

That being said, this card is pretty useless. Just use a regular Labyrinth Wall instead. No card in today's metagame is going to kill it just by attacking it, and with monster removal so prominently featured in our current format, getting rid of two Labyrinth Walls and the spell card is just an extremely situational -3 that results in a wall that will get destroyed next turn by a Ryko anyway.

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