Jump to content

[[Yugioh DBA]] • Light of the Divine Conqueror •


Saiba Aisu

Recommended Posts

Hello, everyone. So, anyways, I know I haven't been very active as a cardmaker lately, but hopefully I'll be able to get back into the swing of things soon enough. As you know, I recently decided to focus on extending my cardmaking work for my current writing project, Days of the Black Apple. In this case, I decided to give you guys a sneak peak at another of the many Japanese-styled cards cards which will be featured in my current writing project, Days of the Black Apple. This card is further support to the Deck of a central character who has already been introduced in the story.

 

As always, your comments and suggestions are appreciated.

 

===

 

Light of the Divine Conqueror

 

- Original Image by Jazin Kay; Edited by Saiba Aisu.

 

VanquishingLightoftheConqueror.png

 

Light of the Divine Conqueror

Counter Trap Card

Remove from play 1 LIGHT monster in your Graveyard. Negate the Normal Summon or Special Summon of an opponent's non-LIGHT monster, destroy it, and then remove it from play. This card's effect cannot be negated.

Link to comment
Share on other sites

Well, I wanted to make it unable to negate Flip Summons; it's a small clause of a difference, but in some situations, it may help balance this card out slightly. Although the OCG is perfect, I can see where you're coming from when you say that. As to its power being "absolute", it's a better/worse version of Solemn Judgment or Horn of Heaven, depending upon the situation in question. I just thought it would be a nice piece of support to counter Decks that depend upon one Synchro Monster in specific.

 

Thanks for the high rating and taking the time to post such a constructive remark. More comments, please!

Link to comment
Share on other sites

  • 3 weeks later...

Thanks very much, SJ1, I'm glad you like the card and can appreciate the useful support it adds to LIGHT-centric Decks in the current format. I think it would definitely be an asset in a Lightsworn Deck, seeing as they tend to accumulate so many monsters in the Graveyard. Thanks for the perfect rating and for taking the time to posting such a positive remark.

 

More comments, please!

Link to comment
Share on other sites

I agree with you that it's powerful, Chevz, but it's also useful support that Light Decks really need at the moment in the current format. It's basically a better/worse Vanquishing Light, when you think about it... I never thought I'd see the day I started supporting Lightsworn Decks.

 

More comments, please!

Link to comment
Share on other sites

As good as bottemless Trap Hole, which is semi'd. Very easy to use, you don't really need a build that focuses on LIGHT's, just any old LIGHT monster will do. Sure it doesn't do Flips, but really? Not many people do that anyways. It can't be negated, and the monster is removed.

 

Broken, simple, very abusable. Art is okay. 6/10 :/

 

needs balancing.

Link to comment
Share on other sites

Generally you don't see Light monsters in Decks that don't focus on them, especially in this format. Also, the card has its up and downs, but it's certainly competitive. I'm sorry you find the effect "simple" (it's anything but) and the artwork "okay" (you're kidding, right?) but you can't please everyone, I guess. At least you bumped the thread for me, so thanks for that.

 

More comments, please!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...