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Primal Arms


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Primal Arms - Bearax

EARTH/Beast-Warrior/Effect

Level 4

1600/1200

This card is treated as a Normal monster whilst it is in the deck, hand, or graveyard, and when it is face-up on the field and not equipped with an Equip Card. Whilst this card is equipped with an Equip Card, it becomes an Effect monster and it gains the following effect:

● This card gains 300 ATK for every Equip Card on the field.

 

Primal Arms - Wolfblade

EARTH/Beast-Warrior/Effect

Level 3

1300/1200

This card is treated as a Normal monster whilst it is in the deck, hand, or graveyard, and when it is face-up on the field and not equipped with an Equip Card. Whilst this card is equipped with an Equip Card, it becomes an Effect monster and it gains the following effect:

● Once per turn, you can send 1 Equip Spell equipped to this card to the graveyard. This card still gains any ATK changes from the Equip Spell and gains any effects from the Equip Spell.

 

(Not entirely sure how to word this properly, but basically if you sent Big Bang Shot equipped to Wolfblade to the graveyard, with Imperial Iron Wall out in this case, Wolfblade would permanently gain 400 ATK and the ability to inflict piercing damage).

 

Primal Arms - Foxbow

WIND/Beast-Warrior/Tuner/Effect

Level 3

1100/500

This card is treated as a Normal monster whilst it is in the deck, hand, or graveyard, and when it is face-up on the field and not equipped with an Equip Card. Whilst this card is equipped with an Equip Card, it becomes an Effect monster and it gains the following effect:

● This card may attack your opponent directly even if your opponent controls.

 

Primal Arms - Badgersling

FIRE/Beast-Warrior/Effect

Level 4

1400/1100

This card is treated as a Normal monster whilst it is in the deck, hand, or graveyard, and when it is face-up on the field and not equipped with an Equip Card. Whilst this card is equipped with an Equip Card, it becomes an Effect monster and gains the following effect:

● Once per turn, you can send 1 Equip Card equipped to this monster to the graveyard to Special Summon 1 Level 4 or lower "Primal Arms" monster from your hand or graveyard.

 

Primal Arms - Tigerspear

FIRE/Beast-Warrior/Tuner/Effect

Level 5

1900/1600

You can send 1 Equip Card from anywhere on the field to the graveyard to Special Summon this card from your hand. This card is treated as a Normal monster whilst it is face-up on the field and not equipped with an Equip Card. Whilst this card is equipped with an Equip Card, it becomes an Effect monster and gains the following effect:

● You can remove 1 "Primal Arms" monster in your graveyard from play as a Synchro-Material monster if you Synchro Summon using this card. A monster Synchro Summoned using this card is destroyed during your End Phase.

 

Primal Arms - Wildeknuckle

EARTH/Beast-Warrior/Effect

Level 4

1800/1300

This card is treated as a Normal monster whilst it is in the deck, hand, or graveyard, and when it is face-up on the field and not equipped with an Equip Card. Whilst this card is equipped with an Equip Card, it becomes an Effect monster and gains the following effect:

● A monster that battles this card is destroyed at the end of the Battle Step.

 

Primal Arms - Bombard Harpy

WIND/Winged-Beast/Synchro/Effect

Level 7

2000/1200

1 Tuner + 1 or more non-Tuner monsters

This card is treated as a Normal monster whilst it is in the Extra Deck or graveyard, and when it is face-up on the field and not equipped with an Equip Card. Whilst this card is equipped with an Equip Card, it becomes an Effect monster and gains the following effect:

● When this card destroys an opponent's monster as a result of battle, you can send any number of Equip Cards equipped to this card to the graveyard. For every card sent to the graveyard, inflict 800 damage to your opponent.

 

Primal Arms - Arsenal Minotaur

FIRE/Beast-Warrior/Synchro/Effect

Level 8

2800/1400

1 Tuner + 1 or more non-Tuner "Primal Arms" monsters

This card is treated as a Normal monster whilst it is in the Extra Deck or graveyard, and when it is face-up on the field and not equipped with an Equip Card. Whilst this card is equipped with an Equip Card, it becomes an Effect monster and gains the following effect:

● If this card attacks an opponent's monster, double this card's original ATK until the end of the Battle Phase.

 

Primal Arms - Assault Cerberus

DARK/Beast-Warrior/Synchro/Effect

Level 9

3300/1600

1 "Primal Arms" Tuner + 1 or more non-Tuner Beast-Warrior-type monsters

This card is treated as a Normal monster whilst it is in the deck, hand, or graveyard, and when it is face-up on the field and not equipped with an Equip Card. Whilst this card is equipped with an Equip Card, it becomes an Effect monster and gains the following effect:

● This card can attack up to 3 times per turn. Any Battle Damage your opponent takes from this card attacking directly is 0. You can negate this card's destruction twice whilst it remains in face-up Attack Position by reducing it's ATK by 1100.

 

Arms Graveyard

Normal Spell

Remove any number of Equip Spells in your graveyard from play. Special Summon a "Primal Arms" monster from your graveyard whose level is equal to the number of cards removed.

 

Arms Recycle

Normal Spell

Shuffle 3 Equip Spells from your graveyard into your deck. Then draw 1 card.

 

Arms Change

Quick-Play Spell

Send 1 Equip Spell from the field to the graveyard and select 1 face-up monster on the field. Equip that monster with an Equip Spell from your hand.

 

Axe of Osmosis

Equip Spell

The equipped monster gains any changes to ATK that other face-up monsters gain from Equip Cards.

 

Ghost Blade

Equip Spell

A monster equipped with this card gains 500 ATK. The equipped monster cannot be selected as an attack target.

 

Poison Bow

Equip Spell

If this equipped monster inflicts Battle Damage to your opponent by attacking directly, during your opponent's next Standby Phase, your opponent discards 1 random card from their hand to the graveyard.

 

Dimension Swing

Equip Spell

A monster destroyed as a result of battle by the equipped monster is removed from play instead of being sent to the graveyard.

 

Breakthrough Spear

Equip Spell

This card can only be equipped to a "Primal Arms" monster. If the equipped monster destroys an opponent's monster as a result of battle, by halving it's original ATK it can attack once more this turn.

 

Guard Knuckle

Equip Spell

A monster equipped with this card cannot be destroyed as a result of battle.

 

Beast Armory

Continuous Spell

Whenever an Equip Card equipped to a Winged-Beast or Beast-Warrior monster you control is removed from the field, you can add 1 "Primal Arms" monster from your deck to your hand.

 

Primal Shout

Normal Trap

Activate by destroying 1 face-up Equip Spell. Special summon 1 "Primal Arms" from your graveyard.

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