kevin7653 Posted May 30, 2010 Report Share Posted May 30, 2010 When this card is flipped summoned,normal summoned,special summoned destroy all cards on the feild pay 1000 life points to attack.Remove from play a Dark monster from your hand or your side of the field to activate this card.Destroy all Light cards on the field and no light cards can be played as long as this card is on the field. When this card is summoned and there are no monsters on your side of the field special summon a WIND monster from your graveyard. Hope you like them please comment.8) Link to comment Share on other sites More sharing options...
VoiceoftheVoid Posted May 30, 2010 Report Share Posted May 30, 2010 The 3rd one looks more like a female instead of a male. Link to comment Share on other sites More sharing options...
kevin7653 Posted May 31, 2010 Author Report Share Posted May 31, 2010 bump Link to comment Share on other sites More sharing options...
A.Prime Posted May 31, 2010 Report Share Posted May 31, 2010 When this card is Flipped Summoned,Normal Summoned or Special Summoned, destroy all cards on the feild. You must pay 1000 Life Points to attack. Remove from play 1 DARK monster from your hand or your side of the field to activate this card. Destroy all LIGHT monsters on the field. No LIGHT monsters can be Summoned as long as this card is on the field. When this card is successfully Summoned and there are no monsters on your side of the field, you can Special Summon a WIND monster from your Graveyard. OCG fixed...make your Trap Card continuous!!8/10 Link to comment Share on other sites More sharing options...
kevin7653 Posted May 31, 2010 Author Report Share Posted May 31, 2010 When this card is Flipped Summoned' date='[b']N[/b]ormal Summoned or Special Summoned, destroy all cards on the feild. You must pay 1000 Life Points to attack. Remove from play 1 DARK monster from your hand or your side of the field to activate this card. Destroy all LIGHT monsters on the field. No LIGHT monsters can be Summoned as long as this card is on the field. When this card is successfully Summoned and there are no monsters on your side of the field, you can Special Summon a WIND monster from your Graveyard. OCG fixed...make your Trap Card continuous!!8/10I thought it was continuous.://img693.imageshack.us/img693/7467/548630.jpg[/img] Link to comment Share on other sites More sharing options...
WithTheWind Posted May 31, 2010 Report Share Posted May 31, 2010 Sorry, I just find these absolutely terrible. You don't have good OCG, the effects are too overpowered, and Spirit monsters return to your hand during the end phase. You forgot to include that part -.- Link to comment Share on other sites More sharing options...
kevin7653 Posted May 31, 2010 Author Report Share Posted May 31, 2010 Sorry' date=' I just find these absolutely terrible. You don't have good OCG, the effects are too overpowered, and Spirit monsters return to your hand during the end phase. You forgot to include that part -.-[/quote']I wasn't supposed to include that part I'm all about power and I don't really care about ocg Link to comment Share on other sites More sharing options...
823=chan Posted June 1, 2010 Report Share Posted June 1, 2010 Sorry dude, kinda bad set...i'll rep you good anyway. 7/10 Link to comment Share on other sites More sharing options...
Abyssimal Posted June 1, 2010 Report Share Posted June 1, 2010 hey isn't that 1st 1 kitara from avatar the last airbendereh... they're ok7/10 Link to comment Share on other sites More sharing options...
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