Azphreal Posted May 31, 2010 Report Share Posted May 31, 2010 Another imagination set that will hopefully turn out better. Includes Dark Synchros - the focuses are Dark Synchros - and cards that actually work together! Could also be a structure deck - strictly confining this one to 40 cards. [align=center][spoiler=Monsters (19)][spoiler=Oblivion Knight]1 DARK non-Tuner monster - 1 Dark Tuner monsterIn order to Special Summon this card, subtract the Level of a Dark Tuner monster from the Level of 1 other monster you control; the value must equal the Level of this card.During the Battle Phase, you may Tribute 2 monsters on the field to destroy all face-down Spell and Trap cards on the field. [spoiler=Grawsh, Caller of Souls] [spoiler=Hellfire Fiend] [spoiler=Oblivion Behemoth] [spoiler= Oblivion Hellraiser] [spoiler=Oblivion's Devourer] [spoiler=Azraela, Champion of Hell]2 or more FIRE non-Tuners - 1 Dark TunerIn order to Special Summon this card, subtract the Level of a Dark Tuner monster from the added Levels of 2 or more other monster you control; the value must equal the Level of this card.This card is also treated as an "Oblivion" monster. [spoiler=Garosh, King of Oblivion]This monster can only be Ritual Summoned with the Ritual Spell Card, "Demonic Pentagram". You must also offer monsters whose total Level Stars equal 10 or more as a Tribute from the field or your hand. This card is also treated as a FIRE monster. When you Ritual Summon this card, Special Summon from your hand whose total combined Levels equal the Level of this card. [spoiler=Positive Demonic Energizer] [spoiler=Negitive Demonic Energizer] [spoiler=Mind Controlled Knight]1 LIGHT Tuner monster + 1 Fiend- or Zombie-Type non-Tuner monsterThis card is also treated as a DARK and an "Oblivion" monster. During battle between an attacking monster and this defending card whose DEF is higher than the attacking monster's ATK, destroy the attacking monster after Damage Calculation. [spoiler=Garosh's Pet Drake]This card is also treated as an "Oblivion" monster. Once per turn, if you control this monster on the field, you can equip it to a face-up "Garosh, King of Oblivion" monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 700 ATK and 400 DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.) [spoiler=Hidden in the Shadows] [spoiler=Horror from the Battlefield] [spoiler=Ghostly Canine]This card cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is Summoned, you can switch control of this card to your opponent. Whoever is in control of this card when it returns to its owner's hand takes 2000 Direct Damage to their Life Points. [spoiler=Oblivion's Demon-Weaver]"Oblivion's Magician" + 1 or more "Oblivion" monstersThis card's original ATK and DEF is the total ATK and DEF of the Fusion Material monsters used to Fusion Summon this card. This card gains 200 ATK and DEF for each monster removed from play. [spoiler=Oblivion's Magician] [spoiler=Everlasting Dinosaur] [spoiler=Golem of Oblivion] [spoiler=Ignis and Glacies, Masters of Fire and Ice]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Frozen Fire" and 1 "Burning Ice" on your field or in your Graveyard. While face-up on the field, this card is also treated as a WATER monster. Once per turn, you may reduce the ATK and DEF of all face-up WATER monsters or all face-up FIRE monsters by 500 until your End Phase. [spoiler=Spells (12)][spoiler=Oblivion's Black Hole] [spoiler=Inferno Hex] [spoiler=Shadow Hex] [spoiler=Demonic Pentagram] [spoiler=Oblivion] [spoiler=Oblivion Obliteration] [spoiler=Living Cleaver] [spoiler=Demonic Armor] [spoiler=Gateway to the Oblivion] [spoiler=Frozen Flame] [spoiler=Ticket to Hell] [spoiler=Death Aura] [spoiler=Traps (9)][spoiler=When Hell Freezes Over...] [spoiler=Condemned to Fire] [spoiler=Burning Ice] [spoiler=World End in Flames] [spoiler=Reanimated Leader of the Oblivion Army]After activation, Special Summon this card; it is treated as an Effect Monster Card (Fiend-Type/DARK/Level 4/ATK 1200/DEF 1000). You cannot Normal or Special Summon another monster the turn you activate this card. Once per turn, you may remove from play 1 monster in your Graveyard to increase the ATK of this card by 600. If the monster removed from play was an "Oblivion" monster, increase this card's ATK by another 500. [spoiler=Threat Neutraliser] [spoiler=Demon Incineration] [spoiler=Descent into Oblivion] [/align] Link to comment Share on other sites More sharing options...
Kodiak-King Posted May 31, 2010 Report Share Posted May 31, 2010 These are some pretty good cards, although some of them could use better names.8.5/10P.S. What's up with the dark synchros Link to comment Share on other sites More sharing options...
tiramisuwithpandora Posted May 31, 2010 Report Share Posted May 31, 2010 A lot of your traps need costs, they're too powerful on their own. The same thing goes for your Spells, they're way too abusable. The monsters are a little better, but "Hellfire Fiend" is overpowered.7/10, not bad ideas, but they're all OP'd. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.