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Cyclic Revenge (6/48)


Catman25

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[align=center][spoiler= Background Info]Haven't been making cards in a while, so why not get back into it? This is hopefully a set of 48 cards that I will finish. I'll be updating it constantly. I've created some of the pics, but if not I'll get them from FW. I do realize the first pic is of a pokemon, please disregard it. ._.

 

 

[spoiler= Spell - Monsters] My lame attempt at a new type of card. Spell Monsters as it says in each effect can be either Spells or Monsters. If you activate it, unless it's continuous, it goes to the graveyard, using the effect shown on the card. If you summon it instead, it has no effect; it's spell effect is not applicable. So pretty much, it's a normal monster ( despite it saying effect >_<) In addition, these cards cannot be special summoned for obvious reasons, and they can be destroyed by effects such as Dust Tornado and Mystical space typhoon when they are treated as spells or monsters.

 

 

 

 

 

 

[spoiler=EN001: Dark Voltage Dragon]

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1 Tuner + 1 or more non-Tuner monsters

This card cannot be special Summoned from the Graveyard. Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is flipped face-up, you can activate one of the following effects:

- Inflict damage to your opponent equal to the number of monsters on his/her side of the field x500.

- Increase the ATK of this monster by the number of monsters on your side of the field x100.

 

[spoiler=EN002: Espionage Spellcaster]

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This card cannot attack. You can Special Summon this card from your hand if you have exactly 1 less monster on your side of the field than your opponent. If this card is destroyed as a result of battle, you can Special Summon 1 Lv 4 or lower Tuner monster from your hand, Deck, or Graveyard.

 

 

[spoiler=EN004: Apocalyptic Delusions Mask]

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Spell and 1 Trap card from both players' Graveyards. When this card is Summoned, you can equip it to a monster on your opponent's side of the field. During your opponent's Battle Phase, the equipped monster is not destroyed by battle. The equipped monster must attack all monsters on your side of the field. The equipped monster is destroyed at the end of the 2nd Standby Phase after this card's activation. This card is removed from play.

 

 

 

[spoiler=EN006: Lunar Machinery Specialist]

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This card cannot attack. When this card is Summoned, you can discard 1 card from your hand to draw 2 cards. If you draw a Monster Card you can add an Equip Spell Card from your deck to your hand. If this card is destroyed as a result of battle, it is removed from play.

 

 

 

 

 

[spoiler=Spell Monsters]

[spoiler=EN003: Neo-Alien]

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This card can either be activated as a Spell Card with the following effect, or Normal Summoned as a Monster Card with no effect. This card cannot be Special Summoned:

Destroy 1 face-down card on the field. Discard one card from the top of your deck.

 

 

[spoiler=EN005: Summoner's Gravity]

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This card can either be activated as a Spell Card with the following effect, or Normal Summoned as a Monster Card with no effect. This card cannot be Special Summoned:

 

Switch all monsters on the field into Attack Position.

 

 

 

 

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Why is the last card Green? instead of saying the type is a Quick-Play spell, give it a Real type, and say it can be played as one. It's kinda unfair, it's like putting 2 cards in one sleeve, and when you get it you use 2 cards. It is sorta draw cheating, 2 for 1 price. Its just giving you 2 cards to use whether you need 1 or not.

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Maybe not shown in this particular example, but the strength of both the spell and monster aspects would be toned down a bit. I realize Neo-Alien may seem op'ed, but in the future, the ATK/DEF, the effects, or both will be toned down to sort of balance it out.

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