MarbleZone Posted December 31, 2007 Report Share Posted December 31, 2007 Yup, a new set. 33 cards based around "Battle Spirit" monsters, whose effects trigger when inflicting Battle Damage. :) Monsters: Fusions: Spells: Traps: Comment away! :) Link to comment Share on other sites More sharing options...
(!Death!Reborn!) Posted December 31, 2007 Report Share Posted December 31, 2007 Nice cards even the pictures 8/10 Link to comment Share on other sites More sharing options...
RestLess-BoTics Posted January 1, 2008 Report Share Posted January 1, 2008 Some pictures are a little overused and there are some grammar problems, but overall its not too bad! :D 8/10. Link to comment Share on other sites More sharing options...
MarbleZone Posted January 1, 2008 Author Report Share Posted January 1, 2008 Thank you very much :)If it's not too much to ask, could you please point out those grammar mistakes? I'd like to correct them as I'm thinking of printing the Set. ;) Link to comment Share on other sites More sharing options...
Guest Ixigo Posted January 1, 2008 Report Share Posted January 1, 2008 Why does everyone keep saying "overused pictures"? If a picture is good, then it is used a lot, and then a lot of cards have good pictures. It's not like he made them, anyway, so why does it matter? Anyway, the cards are good, although my eyes hurt from last night's drinking and it was hard to read all the tiny-lettered effects - you should have added the effect wordings under each card so they are easier to read. I didn't spot particular grammar issues, but I didn't focus too much on that anyway. Dominator: nerf attack to 1900, and that's still good enough. Iron Slasher: change 1000 to 800. Warmonger: Reword the effect better. Seems balanced. Night Scythe: Eh, add a small penalty? Light Sprite, Menace Mask, Shining Soldier, Shadow Sword: Eh, fine, I think. Black Deva: Overpowered, change it to "one Spell or Trap card", or add a penalty. Golden Hoplite, Dark Triarius: Fine. Heroic Knight: Underpowered O_o. Make it "number of Heroic Counters + 2", or something. Serpent Sentry: Fine. Perhaps my favorite monster from your set. Panzer Beast's base ATK/DEF: need nerf, especially the defense should be much lower anyway. 1600/1000? Gore Champion: Reword the effect so that it's clear you mean "additional damage", and change 700 to 500. Infernal Champion: 2000 is way too much, even for a card like that. Change it to... 1000, and that's still big enough, and either give him a small stat boost or a minor additional effect. Berserker: Overpowered, make the attack bonus 200 points, or 300 and that's stretching it. Collosus: Meh, either nerf his attack a little, or make it one Spell/Trap card. Doom Bringer: small starting ATK nerf, make it 2600. Warlord / Requiem: fine Misery: OVERPOWERED. LOL @ 2000 points of damage whenever you inflict BD. NERF. Maybe make it an additional 600-700, and that's enough. War Hero: Kinda overpowered. If you want to keep his effect, decrease his stats, otherwise decrease the damage the monsters that are summoned can do. Finally, finished. Good job, although when I read "Battle Spirit Saga", I thought it was a Yu Yu Hakusho deck. Fix the issues I've mentioned, and they'll be fine... Link to comment Share on other sites More sharing options...
MarbleZone Posted January 1, 2008 Author Report Share Posted January 1, 2008 Thanks for your feedback, it's nice to have somene who reads the cards thoroughly comment on them! :) I'll work on the cards then. Even though I tried to cut the stats of the monsters with stronger effects, like Black Deva. If their stats are low and the effects are "balanced", then they'll be useless, since their effects trigger when inflixting battle damage... I mean, how often does a 1000 ATK monster get to inflict any battle damage at all? ;) But I'll follow your advice nonetheless. Thanks once again! Link to comment Share on other sites More sharing options...
LeoMaster Posted January 1, 2008 Report Share Posted January 1, 2008 WOW!!! neat cards!!! 10/10 can u tell me what site u found those pics Link to comment Share on other sites More sharing options...
Guest Ixigo Posted January 1, 2008 Report Share Posted January 1, 2008 I mean' date=' how often does a 1000 ATK monster get to inflict any battle damage at all? ;)[/quote'] Often enough. There are many, and I mean many, ways to outnumber your opponents monsters and get your weaker monsters to attack him directly, if your deck is based around that strategy. I know what I'm talking about. ;>_> EDIT: Crap, forgot to check the spell/traps. I'll get to that later. Link to comment Share on other sites More sharing options...
God Kaiba™ Posted January 3, 2008 Report Share Posted January 3, 2008 4.7/5.1 good cards good efforts:-) Link to comment Share on other sites More sharing options...
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