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Ancient Crystals - Phase Stopping Swarmers.


~Oleon~

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[align=center]Meep. :D

 

[spoiler=[b]Monsters: {2}[/b]]

[spoiler=[color=#98FB98]Ancient Crystal - Paraglyth[/color]]

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Lore:

By discarding 1 card from your hand when your opponent activates a card effect, you can Special Summon this card from your hand. Once per turn, during your opponents Standby Phase, you can remove from play card 1 your side of the field to activate the following effect:

Your opponent cannot conduct their Battle Phase during the turn that this card's effect is activated.

 

 

[spoiler=[color=#0000CD]Ancient Crystal - Uniryth (Semi-Boss)[/color]]9zo7i9.png

Lore:

By removing from play 1 card you control, you can Special Summon this card from your Graveyard. If this card was Special Summoned by the effect of an "Ancient Crystal" card, you can destroy 2 cards your opponent controls. Your opponent draws 2 cards. Once per turn, you can remove from play 1 card you control. Your opponent draws 1 card, and they skip their next 2 Draw Phases.

 

 

 

 

 

[spoiler=[color=#00BFFF]Spells: {1}[/color]]

[spoiler=[color=#00BFFF]Ancient Crystal Rebirth[/color]]

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Lore:

Once per turn, by removing from play 1 card on your side of the field, you can select 1 "Ancient Crystal" card from your Deck and add it to your hand. If this card is removed from play, you can destroy 1 card on the field. If this card is sent to the Graveyard by a card effect, by removing from play 1 card you control, you can Special Summon 1 "Ancient Crystal" monster in your Graveyard to your side of the field.

 

 

 

Probably going to change the pic on Uniryth - I want these to qualify for some kind of Meta.

 

Thoughts?

 

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Guest Cursed Reaction

All really good. Already seen Paraglyth and is a really supportive card. The good thing about the archetype is that they aren't just a copy of Crystal Beasts. Uniryth is good too. Quite OPed but I guess you want it like that, Oleon. Great as usual.

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Lol.

I realised an encounter that people might think of:

Ancient Gear Crystal Beasts.

 

Which it is nothing of. :D

 

Thanks, I had to fix the OCG a bit, so, eh.

I spent like 5 minutes on your sig trying to hack that spoiler open. :D

 

Anyway - thanks. I added some of my taste, and one of the next Spells will possibly be a Field Spell - I am heavily reliant on HP Doom's pics, as you see. ;D

 

The Field Spell will probably be about when a monster is removed from play by an "Ancient Crystal" card, you gain some kind of advantage.

 

You see - I want these to make you -1 yourself on purpose, and you gain advantage from it. Similar to the lines along of Scraps, which are starting to look better and better.

 

Thanks for your comment.

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Guest JoshIcy

Uniryth is utterly broken <_<". One of those cards where, 5 card combos are good. Umm... Protector of the Sanctuary would be maindecked and provide a lock thats fairly consistent too.

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Uniryth is utterly broken <_<". One of those cards where' date=' 5 card combos are good. Umm... Protector of the Sanctuary would be maindecked and provide a lock thats fairly consistent too.

[/quote']

 

I agree it's broken. :D

It comes with cost, and blah blah blah, *insert other excuses here*.

 

Yeah - but don't you think it would be Semi'd or even Limited?

 

Originally it gained the destruction effect from if it was summoned by a Spell Card, because I was thinking of Rebirth at the time.

But I wanted to see if anyone would spot the loop.

However, that's the reason why they have 0 ATK. So their OPed effects can't do much.

 

Unless you bring out Shield and Sword.

 

Thanks for your comment. ;D

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well these are great cards, very creative and uniryth kinda reminds me of one of the dark world cards, and also i agree that the co-boss should indeed be [spoiler=protection for the four year olds eyes that wonder around here] pimped out with mega effects

but the price is pretty equal to the prize, so all in all, great creativity and keep going, i must see more if im around and about, 8/10, so far

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Guest JoshIcy

Draw Lock >_>

 

There actually is none on that card.

That's what the 'Once per turn' is for.

So' date=' if there is, show me how it works.

[/quote']

 

Once per turn, you can remove from play 1 card you control. Your opponent draws 1 card, and they skip their next 2 Draw Phases.

 

Either a serious mess-up, you rushed it, or you wanted it to be broken.

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Draw Lock >_>

 

There actually is none on that card.

That's what the 'Once per turn' is for.

So' date=' if there is, show me how it works.

[/quote']

 

Once per turn, you can remove from play 1 card you control. Your opponent draws 1 card, and they skip their next 2 Draw Phases.

 

Either a serious mess-up, you rushed it, or you wanted it to be broken.

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