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Psychic ... >BOOM<


Card_Critic24

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Hey everyone! Here is the latest set I came up with. Well, It's not really a set, but it could be in the future! Enjoy!

 

Update: Added monsters and fixed previous OCG errors.

(All pictures were created/edited by me. All other Images will be marked accordingly if I got them from another member.)

 

[spoiler=Monsters (2)]

[spoiler=Mind Searcher]

523663i.jpg

When this card is Summoned, send 3 Psychic-Type monsters from your Deck to your to the Graveyard and select 1 card from your opponents Deck and place it on top of their Deck.

(Courtesy of HP Doom.)

 

 

[spoiler=Genetic Psi-Summoner]

523663l.jpg

1 or more Psychic-Type Tuner Monsters + "Genetic Woman"

Once per turn, you can pay 1000 Life Points to add 1 Psychic-Type Monster to your hand and Special Summon 1 of your removed from play Psychic-Type Monsters. Destroy it during the End Phase.

(I'm trying something new. This time you can use multiple Tuners.)

(Courtesy of HP Doom.)

 

 

 

 

[spoiler=Spells (3)]

[spoiler=Psychic Bomb]

523663m.jpg

If this card is drawn, you must activate it. Take 500 damage for every Psychic-Type monster in your opponents Graveyard. If your opponent does not have any Psychic-Type monsters in their Graveyard, your opponent gains 1000 Life Points.

 

 

[spoiler=Psychic Transfusion]

523663o.jpg

Select 1 card with "Psychic" in it's card name and shuffle it into your opponents Deck. Your opponent then draws 2 cards. This card can only be activated during either your or your opponents Battle Phase

 

 

[spoiler=Psychic Disposal]

523663m.jpg

Once per turn, you can send 1 Psychic-Type monster from your hand to the Graveyard. If you draw "Psychic Bomb", you can remove from play 3 Psychic monsters from your Graveyard to negate it's effect.

 

 

 

 

[spoiler=Traps (1)]

[spoiler=Destiny Control]

523663w.jpg

Once per turn, you can pick up the top 5 cards of your opponents Deck and rearrange them in any order. If you do, skip your next Draw Phase.

 

 

 

 

[spoiler=Strategy]

1. Activate "Psychic Transfusion"

 

2. Place "Psychic Bomb" in your opponents Deck

 

3.Activate "Destiny Control" to increase chances of your opponent drawing "Psychic Bomb"

 

4. Fill your Graveyard with Psychic monsters until your opponent draws "Psychic Bomb"

 

5. Opponent gets obliterated if "Psychic Bomb" is drawn.

 

 

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What? Do I always have to explain? Jeebus.

 

Yeah if you want your comments to be useful and right now your not being helpful or friendly. Why don't you stop spamming peoples pages and actually help them.

 

And P.S. it's Jesus. Are you that ignorant you can't spell his name right, or are you just not able to.

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What? Do I always have to explain? Jeebus.

 

Yeah if you want your comments to be useful and right now your not being helpful or friendly. Why don't you stop spamming peoples pages and actually help them.

 

And P.S. it's Jesus. Are you that ignorant you can't spell his name right' date=' or are you just not able to.

[/quote']

 

Gawd...

 

I know it's Jesus. I just said Jeebus outta the blue! I help... Sometimes.

Sometimes, maybe, I'm just to tired to actually fix the OCG.

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Can you explain better?


Very peculiar cards indeed 8.5/10

Can you explain' date=' too? I don't see how they're peculiar.

[/quote']

 

Well the psyhics are an odd and difficult arch type to deal with and your cards have an unusual feeling about them. The effects are kind of odd but so are psychics; so calling peculiar doesnt suit them how about unique instead?

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What? Do I always have to explain? Jeebus.

 

Yeah you do. The OCG on those cards were perfect. You're just looking for free posts, as exampled by the four worthless posts you made on this thread. You've been reported and negged, congratulations :)

 

As for the cards, it's an interesting idea, and I think that you should continue the set to make it a faster deck. The only problem I saw was in the second card. It was a very minor grammar (not OCG) error that anyone could have made:

 

"This card can only be activated during either your or your opponent's Battle Phase."

 

That should be "either you or your opponent's". And actually, you could probably cut it down to just "This card can only be activated during the Battle Phase."

 

Or even removing that entire clause completely. Is there any particular reason why it has to be a battle phase?

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What? Do I always have to explain? Jeebus.

 

Yeah you do. The OCG on those cards were perfect. You're just looking for free posts' date=' as exampled by the four worthless posts you made on this thread. You've been reported and negged, congratulations :)

 

As for the cards, it's an interesting idea, and I think that you should continue the set to make it a faster deck. The only problem I saw was in the second card. It was a very minor grammar (not OCG) error that anyone could have made:

 

"This card can only be activated during either your or your opponent's Battle Phase."

 

That should be "either you or your opponent's". And actually, you could probably cut it down to just "This card can only be activated during the Battle Phase."

 

Or even removing that entire clause completely. Is there any particular reason why it has to be a battle phase?

[/quote']

 

I'm sorry, but this is going way outta hand. NO, they weren't perfect. There were minor errors. That I DIDN'T know how to fix. That's nice you reported me. and negged. But, IDC. This is a forum for heaven's sake. Com'on people.

 

EDIT: Plus, if I wanted free posts, I would get my free posts. I'm just rating the cards IMO.

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What? Do I always have to explain? Jeebus.

 

Yeah you do. The OCG on those cards were perfect. You're just looking for free posts' date=' as exampled by the four worthless posts you made on this thread. You've been reported and negged, congratulations :)

 

As for the cards, it's an interesting idea, and I think that you should continue the set to make it a faster deck. The only problem I saw was in the second card. It was a very minor grammar (not OCG) error that anyone could have made:

 

"This card can only be activated during either your or your opponent's Battle Phase."

 

That should be "either you or your opponent's". And actually, you could probably cut it down to just "This card can only be activated during the Battle Phase."

 

Or even removing that entire clause completely. Is there any particular reason why it has to be a battle phase?

[/quote']

Right on!

 

Back to business: I was debating that you/your thing while I was making the cards and I decided to stick with your even though I doubted it was right. As for the Battle Phase clause, I didn't know what to really do there. I guess it was just a way to balance out the effect. I don't even know if it needed balancing. What do you think? Does it need balancing?


What? Do I always have to explain? Jeebus.

 

Yeah you do. The OCG on those cards were perfect. You're just looking for free posts' date=' as exampled by the four worthless posts you made on this thread. You've been reported and negged, congratulations :)

 

As for the cards, it's an interesting idea, and I think that you should continue the set to make it a faster deck. The only problem I saw was in the second card. It was a very minor grammar (not OCG) error that anyone could have made:

 

"This card can only be activated during either your or your opponent's Battle Phase."

 

That should be "either you or your opponent's". And actually, you could probably cut it down to just "This card can only be activated during the Battle Phase."

 

Or even removing that entire clause completely. Is there any particular reason why it has to be a battle phase?

[/quote']

 

I'm sorry, but this is going way outta hand. NO, they weren't perfect. There were minor errors. That I DIDN'T know how to fix. That's nice you reported me. and negged. But, IDC. This is a forum for heaven's sake. Com'on people.

 

EDIT: Plus, if I wanted free posts, I would get my free posts. I'm just rating the cards IMO.

 

I negged you, too! If they were so flawed how come you can't fix them? Well? It doesn't seem very valid to say there are errors and you can't fix them.

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Can you explain better?


Very peculiar cards indeed 8.5/10

Can you explain' date=' too? I don't see how they're peculiar.

[/quote']

 

Well the psyhics are an odd and difficult arch type to deal with and your cards have an unusual feeling about them. The effects are kind of odd but so are psychics; so calling peculiar doesnt suit them how about unique instead?

 

Thanks. I guess they are weird! :P

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What? Do I always have to explain? Jeebus.

 

Yeah you do. The OCG on those cards were perfect. You're just looking for free posts' date=' as exampled by the four worthless posts you made on this thread. You've been reported and negged, congratulations :)

 

As for the cards, it's an interesting idea, and I think that you should continue the set to make it a faster deck. The only problem I saw was in the second card. It was a very minor grammar (not OCG) error that anyone could have made:

 

"This card can only be activated during either your or your opponent's Battle Phase."

 

That should be "either you or your opponent's". And actually, you could probably cut it down to just "This card can only be activated during the Battle Phase."

 

Or even removing that entire clause completely. Is there any particular reason why it has to be a battle phase?

[/quote']

Right on!

 

Back to business: I was debating that you/your thing while I was making the cards and I decided to stick with your even though I doubted it was right. As for the Battle Phase clause, I didn't know what to really do there. I guess it was just a way to balance out the effect. I don't even know if it needed balancing. What do you think? Does it need balancing?


What? Do I always have to explain? Jeebus.

 

Yeah you do. The OCG on those cards were perfect. You're just looking for free posts' date=' as exampled by the four worthless posts you made on this thread. You've been reported and negged, congratulations :)

 

As for the cards, it's an interesting idea, and I think that you should continue the set to make it a faster deck. The only problem I saw was in the second card. It was a very minor grammar (not OCG) error that anyone could have made:

 

"This card can only be activated during either your or your opponent's Battle Phase."

 

That should be "either you or your opponent's". And actually, you could probably cut it down to just "This card can only be activated during the Battle Phase."

 

Or even removing that entire clause completely. Is there any particular reason why it has to be a battle phase?

[/quote']

 

I'm sorry, but this is going way outta hand. NO, they weren't perfect. There were minor errors. That I DIDN'T know how to fix. That's nice you reported me. and negged. But, IDC. This is a forum for heaven's sake. Com'on people.

 

EDIT: Plus, if I wanted free posts, I would get my free posts. I'm just rating the cards IMO.

 

I negged you, too! If they were so flawed how come you can't fix them? Well? It doesn't seem very valid to say there are errors and you can't fix them.

 

Alright this is my last post on this thread because, Like I said, way outta hand. I would feel more comfortable if you were my friend, but your not, so I gotta stop. But, they were wrong I know that, but I don't know how to fix them. I don't know why your getting extremely turned off by this and going and negging me for no reason. I'm not even gonna revenge neg you because that's wrong. This is going too far. And it doesn't feel right. You are taking card making to seriously. So if you wanna neg, go right ahead. But I'm gonna go and continue my lif thank you very much!

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Cool cards? BTW' date=' Do you obsess with Psychic cards? Try some different varieties of cards. Some of those effects would be good on monsters though. Those are still good cards though. :D

[/quote']

 

What the? This is my first Psychic Set I have EVER had. I don't what the heck you've been looking at, but they aren't my threads.

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psychic disposal' date=' it's really not all that needed, unless your opponent has a psychic deck, all in all the cards are a nice addition to psychics if they were real, 7/10

[/quote']

 

Your not getting the strategy. Here is the quick version:

 

You have the Psychic Deck. Your opponent doesn't.

You activate transfusion and send the bomb to his deck. You use Psychic Disposal to fill your graveyard with Psychics so when your opponent draws the bomb he will be severely damaged. Also, you have to look at it like this. Psychics like placing thoughts and things inside your head (Transfusion) and once they're done with you, your dead (Bomb). See now?


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Pics are ok.

 

Attempted OCG fixes:

Psychic Bomb

If this card is drawn, you must activate it. Take 500 damage for every Psychic-Type monster in your opponents Graveyard. If your opponent does not have any Psychic-Type in their Graveyard, your opponent gains 1000 Life Points.

 

Psychic Transfusion

Select 1 card with "Psychic" in its card name and shuffle it into your opponent's Deck. Your opponent then draws 2 cards. This card can only be activated during either player's Battle Phase.

 

 

I can see where you're strategy is going, but the Deck that runs these cards will have to focus heavily on Psychic monsters though, leaving little room for much else.

 

Good Psychic support in the least though, so nice job.

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Right on!

 

Back to business: I was debating that you/your thing while I was making the cards and I decided to stick with your even though I doubted it was right. As for the Battle Phase clause' date=' I didn't know what to really do there. I guess it was just a way to balance out the effect. I don't even know if it needed balancing. What do you think? Does it need balancing?[/quote']

 

No I actually think it might be a bit underpowered. Even though you are giving them the card that could make them lose, it's still only one card in a deck of 40 or more, so if they draw two cards, it's unlikely that your card will be one of them. That being said, those two cards could really change the game and turn the tables in their favor, especially if either of those two cards are important to a key strategy in their deck.

 

Alright this is my last post on this thread because' date=' Like I said, way outta hand. I would feel more comfortable if you were my friend, but your not, so I gotta stop. But, they were wrong I know that, but I don't know how to fix them. I don't know why your getting extremely turned off by this and going and negging me for no reason. I'm not even gonna revenge neg you because that's wrong. This is going too far. And it doesn't feel right. You are taking card making to seriously. So if you wanna neg, go right ahead. But I'm gonna go and continue my lif thank you very much!

[/quote']

 

Well if you can't fix them maybe someone else can. It seems like you're the only person on the thread who can see these OCG errors, so why don't you at the very least point them out? Maybe you are right and there are errors that the rest of us are overlooking. If you at least point them out then the rest of us can help, but right now you're not being productive at all.

 

No one's taking card making too seriously. We're just trying to help Card_Critic improve his/her work, and if there's something wrong with his/her cards, then it's our duty as posters to point those things out and try to resolve them. If that's too serious then maybe you're not quite ready to be posting in this forum.

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Cool cards? BTW' date=' Do you obsess with Psychic cards? Try some different varieties of cards. [/quote']

 

hey card critic who does that remind u of?=)

 

now with the cards To stuational IMO, although the combination would be deadly, it would be a stall effect match until you draw the cards, and even then ud still have to wait for ur opponent to draw it. So for the usefulness aspect i wouldnt rate it much, however the effect themselevs are an effective burn strategy hat could fit well with psychics along with the gaining Life Points aspect, also ocg is fair solid. However it is Original forsure and the picsare good, overll goojob.

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