Lord Smeagle Posted June 1, 2010 Report Share Posted June 1, 2010 Spell/Trap fusions are nothing new, but how about Field Spell Fusions? He's an alien who time has left behind. He is the pinnacle of evolution left on a desolate world where nothing grows. Ageless, faceless, he wanders the galaxy in search of other life. He mimics that life as best he can...more often than not, his forms are a perversion of that life. He is reviled as an abomination - and so to fill the cosmic appetite that matches his formidable powers, he has his new friends for dinner. Thus the cycle continues If there is no Field Spell Card on the field, this card's Type is treated as all Types, its ATK and Level are Doubled, and all damage to your opponent's Life Points becomes 0. You can select one Field Spell Card on the field and send this card to the Graveyard to Special Summon a monster that lists this card and the selected card as Fusion-Material from your Extra Deck. "Traveller of the Aether" + "Ancient City - Rainbow Ruins"This card gains 300 ATK for each Continuous Spell Card on the field. If this card would be destroyed, place it in a Spell and Trap Card Zone instead as a Continuous Spell Card. While this card is a Continuous Spell Card, you can skip your Draw Phase to add one "Traveller of the Aether" from your Graveyard to your hand. Image Credit: Jazin Kay. Link to comment Share on other sites More sharing options...
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