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What's Better Than One Satellite?


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Guest TheFinalFan

Here are some Satellite cards that I came up with.

 

Launchpad Base

FIRE/Machine/6/0/3000

This monster cannot be Special Summoned. This monster is in Attack Position, it is destroyed. Once per turn, during your Main Phase 1, you may discard 1 Monster Card from your hand to Special Summon 1 "Satellite" monster from your Deck. Face-up "Satellite" monsters cannot be destroyed by card effects as long as this card is face-up on your side of the field.

 

Satellite Broadcaster

LIGHT/Machine/Tuner/4/1000/1000

This monster cannot be destroyed as a result of battle with a monster LV4 or lower. During your Draw Phase, if this monster is face-up on your side of the field, you may draw 2 cards instead of 1.

 

Satellite Railgun

LIGHT/Machine/6/500/1500

This monster's name counts as "Satellite Cannon" for card effects. This monster cannot be destroyed as a result of battle with a LV8 or lower monster. During each of your End Phases, this card gains 1000 ATK. If this card attacks, reduce this card's ATK to 500, after damage calculation. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

Satellite Laser Array

LIGHT/Machine/6/0/1000

This monster's name counts as "Satellite Cannon" for card effects. This monster cannot be destroyed as a result of battle with a LV8 or lower monster. During each of your End Phases, this card gains 1000 ATK. If this card attacks, it loses 2000 ATK, after damage calculation. When this monster destroys a monster as a result of battle and sends it to the Graveyard, this monster may attack again.

 

Satellite Precision Laser Emitter

LIGHT/Machine/5/500/0

This monster's name counts as "Satellite Cannon" for card effects. This monster cannot be destroyed as a result of battle with a LV7 or lower monster. During each of your End Phases, this card gains 500 ATK. If this card attacks, reduce this card's ATK to 0, after damage calculation. This monster can attack your opponent's Life Points directly.

 

Satellite Plasma Buster

LIGHT/Machine/5/1000/500

This monster's name counts as "Satellite Cannon" for card effects. This monster cannot be destroyed as a result of battle with a LV8 or lower monster. During each of your End Phases, this card gains 1000 ATK. If this card attacks, reduce this card'a ATK to 0, after damage calculation. Negate the effects of Effect Monsters this monster destroys as a result of battle. This monster cannot attack your opponent's Life Points directly.

 

Satellite Telescope

LIGHT/Machine/7/0/0

This monster cannot be destroyed as a result of battle wih a LV9 or lower monster. Once per turn, during your Main Phase, you may view all of your opponent's face-down cards.

 

Satellite Shield Projector

LIGHT/Machine/6/0/2000

This monster cannot be destroyed as a result of battle with a LV8 or lower monster. When this monster is Summoned successfully, select 1 face-up card on the field, except a "Satellite Shield Projector". That card cannot be destroyed or removed from the field as long as this card is face-up on your side of the field.

 

Satellite Piggyback Module

LIGHT/Machine/Union/2/0/0

This monster cannot be destroyed as a result of battle with a LV3 or lower monster. When this card is discarded from your hand by the effect of "Launchpad Base", Special Summon this monster in Attack Mode. Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Satellite Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 1000 during each of your Standby Phases. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

 

Satellite Communicator

LIGHT/Machine/Tuner/1/0/0

This monster cannot be destroyed as a result of battle while in Attack Position. This monster cannot be Special Summoned except from your Deck during your Main Phase 1 while you control a face-up "Launchpad Base". When a monster is Special Summoned by the effect of "Launchpad Base", you may send "Satellite" monsters from your Deck to your Graveyard to increase or decrease this monster's Level by the number of monsters sent.

 

Tractor Drone

DARK/Machine/3/500/500

If you control 2 or more face-up "Satellite" monsters, you may Special Summon this card from your Deck. You may Tribute this monster to destroy 1 card on the field and inflict 1000 points of damage to your opponent's Life Points.

 

Repair Drone

DARK/Machine/3/500/500

If you control 2 or more face-up "Satellite" monsters, you may Special Summon this card from your Deck. You may Tribute this monster to Special Summon 1 LV6 or lower "Satellite" monster from your Graveyard in Attack Mode.

 

Supply Drone

DARK/Machine/3/500/500

If you control 2 or more face-up "Satellite" monsters, you may Special Summon this card from your Deck. You may Tribute this monster to increase the ATK of a "Satellite" monster by 1000.

 

Mining Drone

DARK/Machine/6/1000/1000

This monster cannot be Normal Summoned or Set. If you control 2 or more face-up "Satellite" monsters and a face-up "Launchpad Base", you may Special Summon this card from your Deck. You may Tribute this monster to draw cards until you have 7 cards in your hand.

 

Recovery Drone

DARK/Machine/6/1000/1000

This monster cannot be Normal Summoned or Set. If you control 2 or more face-up "Satellite" monsters and a face-up "Launchpad Base", you may Special Summon this card from your Deck. You may Tribute this monster to shuffle all Machine-Type monsters in your Graveyard into your Deck.

 

Upgrade Drone

DARK/Machine/6/1000/1000

This monster cannot be Normal Summoned or Set. If you control 2 or more face-up "Satellite" monsters and a face-up "Launchpad Base", you may Special Summon this card from your Deck. You may Tribute this monster and a face-up "Satellite Cannon" to Special Summon 1 "Satellite" monster from your Extra Deck, ignoring Summoning conditions, and increase its ATK by 3000.

 

Satellite Energy Transmitter

LIGHT/Machine/4/0/0

THis monster cannot be destroyed as a result of battle with a LV6 o lower monster. During each player's End Phase, if you have a face-up "Energy Receiving Center" on your side of the field, increase your Life Points by 1000.

 

Energy Receiving Center

Trap/Continuous

When this card is activated, you may Special Summon 1 "Satellite Energy Transmitter" from your hand or Deck.

 

Launchpad Construction

Trap/Normal

Discard 1 "Satellite Cannon" from your hand. Add 1 "Launchpad Base" to your hand from your Deck. During your next Main Phase, you may Normal Summon LV5 or higher Machine-Type monsters without Tribute.

 

Immediate Replacement

Trap/Counter

Activate only when a face-up "Satellite Cannon" is removed from your side of the field. Special Summon 1 "Satellite Cannon" in Attack Mode, and increase its ATK by 1000.

 

EMP Hardening

Trap/Counter

Activate only when a face-up "Satellite" monster is selected as the target of a card effect. Negate the activation of the effect and destroy that card, and draw 1 card.

 

Parts Reclamation

Spell/Continuous

Whenever a "Satellite" monster is destroyed and sent to the Graveyard, draw 1 card.

 

Modular Capacitor

Spell/Equip

Equip only to a "Satellite Cannon". During your Standby Phase, increase the ATK of the equipped monster by 500.

 

Even Charge

Spell/Quickplay

Increase the ATK of all face-up "Satellite Cannons" by 1000.

 

Power Surge

Trap/Normal

Activate only by selecting a "Satellite" monster that is declaring an attack. Increase the ATK of the selected monster by 1000. During battle between the selected monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. During the selected monster's attack, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. During your End Phase, destroy the selected monster.

 

Resource Pooling

Trap/Continuous

Activate only if you control a face-up "Launchpad Base". While you control a face-up "Launchpad Base", you may draw 2 cards instead of 1 during your Draw Phase. When you do not control a face-up "Launchpad Base", destroy this card. When this card is removed from the field, you must discard your entire hand.

 

Satellite Single-Use Kinetic Energy Weapon Mjolnir

LIGHT/Machine/Synchro/6/?/0

1 LIGHT Machine-Type Tuner + "Satellite Cannon"

This monster cannot be Special Summoned except by Synchro Summon. When this monster is Synchro Summoned successfully, the ATK of this monster becomes the total ATK of the Synchro Material Monsters. Increase the ATK of this monster by 2000 during each player's End Phase. This monster can only attack once per Battle Phase. At the end of a Battle Phase in which this Attack Position monster was involved in a battle, destroy this monster.

 

Satellite Solar Power Mirror Array Iris

LIGHT/Machine/Synchro/8/2500/2500

1 LIGHT Machine-Type Tuner + 1 or more "Satellite" non-Tuner Monsters

This monster cannot be removed from the field by your opponent's card effects. During your End Phase, increase the ATK of all face-up "Satellite Cannons" by 1000.

 

Satellite Superheavy Weapons Platform Arcadia

LIGHT/Machine/Synchro/10/0/0

1 LIGHT Machine-Type Tuner + "Satellite Cannon"

This monster cannot be destroyed as a result of battle. Increase the ATK of this monster by 1000 during each player's Standby Phase. At the end of the Battle Phase in which this monster attacked, reduce his card's ATK to 0. When this monster is Special Summoned successfully, you may place 5 "Warhead Counters" on this card. Once per turn, during your Main Phase 1, you may remove 1 "Warhead Counter" from this card to activate one of the following effects:

● Increase the ATK of this monster by 2000.

● Destroy all cards on your opponent's side of the field.

● This monster can attack all of your opponent's monsters once each.

During your End Phase, if this face-up card has no "Warhead Counters" on it, destroy this card.

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