MaRcX Posted June 4, 2010 Report Share Posted June 4, 2010 [align=center] Lore: Activate only as Chain Link 2 or higher. Negate the activation of every Spell and Trap card in that Chain and inflict 500 damage for every card you and your opponent played in that Chain. Lore: Activate only as Chain Link 2 or higher. Increase 1 monster on the field by 400 ATK/DEF for every Spell and Trap card played in that Chain. The selected monster cannot attack your opponent's Life Points directly and is returned to your hand.[/align] Link to comment Share on other sites More sharing options...
MaRcX Posted June 4, 2010 Author Report Share Posted June 4, 2010 BUMP. Link to comment Share on other sites More sharing options...
theultrapixel Posted June 4, 2010 Report Share Posted June 4, 2010 I think the first one is pretty good. Link to comment Share on other sites More sharing options...
Lord Smeagle Posted June 4, 2010 Report Share Posted June 4, 2010 First Card: 500 damage each to you, your opponent or both? Otherwise cards seem very good. Link to comment Share on other sites More sharing options...
MaRcX Posted June 4, 2010 Author Report Share Posted June 4, 2010 First Card: 500 damage each to you' date=' your opponent or both? [/quote'] It means it inflicts 500 damage to each card you played in the entire chain respectively. So if I happened to play 3 cards and he/she played 2, I'd take 1500 Life Points and my opponent would take 1000 Life Points. Link to comment Share on other sites More sharing options...
touzaikokon Posted June 5, 2010 Report Share Posted June 5, 2010 Effect: I think the cards should activate when you hit Chain Link 3 or higher. Chain Link 2 is pretty much any chain, so you can just throw these around anywhere, albeit with little power. Still, they are relatively balanced (assuming "Chain Link Fence" deals damage to both players). (2 points) Grammar: Seemed okay. On "Chain Link Fence", you should specify who the damage goes to. On "Broken Chain Link Fence", you should say: "...Increase the ATK and DEF of 1 monster on the field by 400 x the number of Spell and Trap Cards..." But aside from those errors, you're all good. (2 points) Style: They look cool. I see what you did there, what with the chain link cards being...well, Chain Link cards, lol. Creatively done. (3 points) Overall: 7/10 Link to comment Share on other sites More sharing options...
ParaToxic Posted June 5, 2010 Report Share Posted June 5, 2010 Good ideas with bad OCGJust as dchi said, change the grammar and add this effect to both cards:"You cannot activate this card if multiple cards/effects with the same name are in that Chain" Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.