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FTK deck


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monsters(20)

1x Exodia the Forbidden One

1x left leg of exodia

1x left arm of exodia

1x right leg of exodia

1x right arm of exodia

1x Summoner Monk

3x Royal Magical Library

2x destiny hero diamond dude

2x destiny hero malicious

2x DH- plasma

2x DH- Dogma

3x blue eyes toon dragon

 

spells(20)

3x trade in

1x Allure of Darkness

3x Toon Table of Contents

1x Heavy Storm

3x Upstart Goblin

3x Hand Destruction

1x Destiny Draw

3x pot of duality

1x DWD

1x dark eruption

 

 

comments welcomed

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You mean that IT CAN BE a first turn kill right?

its all is based off of The Magical Library so if someone uses Chain Disappearance it's that much harder to win that way. Other words all Magical Library's are removed from play. Secret Village of the Spellcasters Could halt the drawing of Exodia immeaditely in this deck. You can't always count on those "Perfect Hands". In other words there is too many possabilitys to stop this deck instently.

Other words add more traps then Mirrior Force all right. it's a good idea but to easy to shut down.

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Other words add more traps then Mirrior Force all right. it's a good idea but to easy to shut down.

 

Traps are a bad idea in this Deck. If you don't win in the first 2 turns it's game over.

 

Broken Bamboo Sword at 2 and Golden Bamboo Sword at 3. Bamboo Sword can be just good at racking up Spell Counters and Golden Sword is a nice +1. Plus, is you run trunade instead of Heavy Storm, you'll also get to recycle the Broken ones for more counters.

 

To fit all that in.

 

-2 Diamon Dude (You really won't get the use of them that you'd like)

-2 Malicious

- Allure

 

or

 

-3 Cup of Ace

-2 Malicious

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well first of all it don't need library to go off it just makes it easier to pull off. malicious is needed cuz it can thin out the deck as well and is used with d draw and the DWD

 

the cup of ace is in here intil the next set comes out cuz theirs a spell card that allows you to look at the top three cards of your deck and add one to your hand and if i'm going to replace any card with those cards it'd be diamond dudes and cup of ace

as far as gold goes its to slow for what the deck is trying to do

as far as traps go no cuz it slows the deck down

and summoner monk can also get library to the field

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Thunder Dragon is better for thinning, and it's two useless cards for Hand Desruction too, as well as for anything else.

 

Bear in mind once you have 1 Bamboo Sword you've got three +1's you can play as soon as you draw them (only one you don't have to discard for), plus you're speeding through the Deck anyway so you've got a high chace of running into the Broken one. I ran this and it was easily the best part of the Deck :/

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RML is 3 cards in a deck, not the main draw card. You're supposed to treat RML as additional draw with all the main draw being spell form.

 

This deck has 21 potential dead draws and you're too likely to draw an opening hand of monsters then continue to draw monsters for a few turns. You need deck thin and draw that's useful as soon as you draw it so the deck needs to play less monsters and more spells.

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i could have used any other lv eight monsters a destiny draw engine i would think would be using 3 d draws which obviously can't and their is other reasons like i could possibly idk summon them to block if need be

 

and ok i need less monsters ok so lets take out toon dragon and dogmas and plasmas o wait i need them for the fing draw cards thats right

 

and yes RML is only 3 cards but don't forget one theirs a ton of draw power here so i can draw into it and i also got summoner monk to bring it out as well.

and if i get ride of more monsters than more often i'll have to discard spells for DWD and hand destruction which i don't want to do

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i could have used any other lv eight monsters a destiny draw engine i would think would be using 3 d draws which obviously can't and their is other reasons like i could possibly idk summon them to block if need be

summoning dogma in this deck is a bad play no matter how you look at it. the rare exception is if' date=' god save your opponent, you manage to dogma on an empty field and attack/burn for game. in which case you need to stop playing billy decks. oh, and if you're adding cards for the hypothetical turn two, you need to stop playing ftk decks. because you clearly don't know how.

 

the fact of the matter is you're running 8 destiny heroes with 1 allure and 1 ddraw. this is a waste of cards. putting in half a destiny engine is funking retarded.

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and ok i need less monsters ok so lets take out toon dragon and dogmas and plasmas o wait i need them for the fing draw cards thats right

 

there are plenty of different, more consistent draw engines for this meta. synchro exodia comes to mind, as well as funking bamboo sword. you could even run veil+heart more effectively than this. the only viable reason you have to run all of these meathead cards is for tradein, and thats only 3 cards. exodia is designed to draw through your entire deck, so you've basically resigned yourself to 11-3-1-1 = 6 cards that are immediately dead once they hit your hand. you can pitch them for hand dest and dwd of course, but planning a deck with cards designed to be discarded because they are otherwise useless is idiotic.

 

now i've been trying to be nice by telling you that the main engine you're running in this deck isn't going to work, and you responded with idiocy and sarcasm. not really a wise move when i'm trying to help you.

 

simple point is, this deck sucks balls for this format. try waiting for allure and ddraw to be semi'd or unlimited (god save us) or switching to a different draw engine.

 

and yes RML is only 3 cards but don't forget one theirs a ton of draw power here so i can draw into it and i also got summoner monk to bring it out as well.

and if i get ride of more monsters than more often i'll have to discard spells for DWD and hand destruction which i don't want to do

 

fix your sentence structure, i have no idea what you're saying.

although i get the vague gist that you're trying argue that you need dead draw monsters for dwd (which is bad) and hand destruction (which will single handedly lose you the game with it's -1's). this is a stupid argument. rather than have 9 cards that are useless no matter when you draw them, try running spells that might only be useless situationally, so you can pitch those when you don't need them and use them when you do. a great example is the bamboo swords.

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veil is to slow and would probably be destroyed

and omg how many times do i have to say that most of the d hero monsters here aren't for just allure and d draw theirs also trade in

and DWD and cup of ace won't be in here when the next set is released becuase theirs suppose to be a spell from what i hear that allows you to look at the top 3 cards of your deck and add one to your hand.

and toon dragon also works with toon table to. and this deck can go through the entire deck in one turn and preatty consitently to and ya i could get alot of bad draws but thats why i would randomize the deck after each round to limit that and i usually don't get bad hands by the wayand ya DWD is that great of a card but if their was another draw spell i could think of i'd use it

and i never said i would sommon dogma or plasma i just said i could and as far as second turns go FTK decks don't always go off on the first turn no matter how good they are and all the cards i use can be used at some point and with all the drawing/ searching its going to be more often than not


and what i was getting at with the whole lets get ride of plasma etc is that if i did get ride of more monsters the draw cards you've been criticizing would be come less useful

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mali and diamond dude arent tradeinable.

 

and i already explained how even with tradein, you're still looking at 9 dead cards. 11 dheroes+toondragon, -3 tradein, -1 allure, -1 ddraw = 6. good gret cant you read or count?

 

the card you're thinking of is "pot of duality" and it is a good card. include it.

 

randomizing the deck does not limit dead draws. you clearly don't understand statistics or basic logic. every possible hand has an equal probability of being drawn, with some weights thrown in for multiple copies of a given card. every single card has an equal probability of being drawn each turn or by any draw card, with the same weights as before included.

 

by this logic, it is evident that no matter how much you randomize your deck, drawing 6 dheroes and nothing else. go ahead and play your diamond dude, mill the top card and look as the left leg gets shuffled to the bottom of your deck because that's how random works.

 

you actually previously implied you would summon them, so shut up. i dont feel like quoting.

 

dwd is mediocre at best. there are better options. like nothing.

 

an ftk deck that doesnt succeed first turn has failed in it's primary focus, and must be remodeled to eliminate the consistency problems that caused it to fail. the alternative is remodeling it to survive a multi-turn game. what you have hear is an ftk deck that will fall flat on it's face if it fails to win first turn.

 

and i daresay you havent tested this enough if you are getting consistent ftks. that, or my entire career of running jabroni ftk decks and all the experience that comes with it has been nullified by this pile of crap.

 

i'm done arguing. its sheet. and so is your grammar.

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i never said mali was trade in able or dimond dude and u say they can only be used with 6 draw cards well your sadly mistaken becuase even though DWD is definatly not the best card in the world they can still be used with that and i know they can be used with hand destruction to

 

and u say get ride of DWD well i already said i was going to when that new card comes out and if i take DWD out now i have to replace it or the decks incomplete in case u didn't realize that.

 

and no matter what u think all FTK decks will eventually not go off first turn so clearly u thinking other wise shows u weren't thinking.

and i know how random works and i never fing said DWD is the best card for drawing and i said i could summon them not i would learn to read

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...Let's see, which obvious problems shall I point out? Tronta did most of them, yet you ignored him...OK, why the crap do you have a Mirror Force? If you FTK, your opponent isn't going to have a chance to attack. As Tronta said, if you need to prepare for a SECOND turn in a FIRST turn kill deck, you really need to get better, or get away.

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