FriendlyHost Posted June 6, 2010 Report Share Posted June 6, 2010 Made a new card...What do you think? Link to comment Share on other sites More sharing options...
destron Posted June 6, 2010 Report Share Posted June 6, 2010 The first effect, do you remove this thing from play or the spell/trap? I'll rate/review after you answer. Link to comment Share on other sites More sharing options...
FriendlyHost Posted June 6, 2010 Author Report Share Posted June 6, 2010 if it is targeted by a spell or trap, remove nether frost dragon from play Link to comment Share on other sites More sharing options...
lolwhy Posted June 6, 2010 Report Share Posted June 6, 2010 6.5/10. A part of me wants to like it, but I'm trying to figure why out right now...Underpowered? Link to comment Share on other sites More sharing options...
FriendlyHost Posted June 6, 2010 Author Report Share Posted June 6, 2010 plz explain why u like/hate it, so i can improve it Link to comment Share on other sites More sharing options...
lolwhy Posted June 6, 2010 Report Share Posted June 6, 2010 I just don't like it's first effect -- it seems pretty vulnerable to me. Granted it's a Level 6 monster, the ATK and DEF are fine. But it's effect is suitable for a Level 4 or Level 5 monster.}Then again... I re-read its second effect. Does it mean you can discard 5 cards to remove from play 5 cards on the field? Link to comment Share on other sites More sharing options...
Inferno I20 Posted June 6, 2010 Report Share Posted June 6, 2010 i think that he should have the ability to return back to the field after being removed from playits second effect to me is kind of weird. do you do it only once (removing 1 card) while it is removed from the field or forever? Link to comment Share on other sites More sharing options...
FriendlyHost Posted June 6, 2010 Author Report Share Posted June 6, 2010 this good? Link to comment Share on other sites More sharing options...
Inferno I20 Posted June 6, 2010 Report Share Posted June 6, 2010 no no nowhat i meant is that you should have an ability somewhat to make him like the sacred phoenix, able to return back to the battlefield. and the correct OCG fix for that is..."While this card is remove from play, during the Battle Phase, you can discard 1 card from your hand to remove from play 1 face-up card on the field." i made it so you can only remove face-up cards to make it not so overpowered Link to comment Share on other sites More sharing options...
lolwhy Posted June 6, 2010 Report Share Posted June 6, 2010 "If this card is targeted by a Spell or Trap, remove this card from play until the [Phase]."That kind of effect? I like that idea, it's also quite similar to Sacred Phoenix of Nepthys. Link to comment Share on other sites More sharing options...
destron Posted June 6, 2010 Report Share Posted June 6, 2010 Okay, well the first effect is a major drawback, yet the second effect is still OP'd. So yes, this is OP'd. Really OP'd. Name/pic are fine. ATK/DEF/Level are fine. Add another drawback such as a much bigger cost for the second effect. 6.5/10 Link to comment Share on other sites More sharing options...
FriendlyHost Posted June 6, 2010 Author Report Share Posted June 6, 2010 good idea guys, keep em comingi made a bad effect and a good effect to counter themselves, i like to do that in my cards? Link to comment Share on other sites More sharing options...
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