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New Cards:D Hurry and Rate


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[align=center]I haven't made a card in a while so please don't tear these to threads. I think there might be some OCG errors but again these are my first cards in a while so please be gentle.

[spoiler=Have fun]

LobodelosMuertos.jpg

Once per turn, you can flip a coin. If Heads destroy all cards on the field, except this card. If Tails return all cards in both player's Graveyards to their Decks.

 

FiendishSynchron.jpg

You can Tribute this face-up card to Special Summon 2 or less non-Tuner monsters from your Graveyard. Once per turn, while this card is in your Graveyard, you can pay 500 Life Points to Special Summon this card from your Graveyard.

 

LendeTiempo.jpg

Once per turn, while this card is in your Graveyard, you can roll a six sided dice. Depending on the result, you can return 1 card to your hand sent to the Graveyard that many turns ago.

 

BlasterTurtle.jpg

When this card is Summoned place 2 Destruct Counters on this card. (Max 5) Tribute this face-up Attack Position monster to destroy cards on the field less than or equal to the number of Destruct Counter(s) on this card.

 

MegastoneSynchron.jpg

 

FenikkusuSynchron-1.jpg

While you control no other cards you can discard 1 card to Special Summon this card. When this card is Special Summoned, Special Summon 1 Level 2 or lower monster in your hand. The Summoned monster's effect is negated and it cannot attack the turn it is Summoned.

 

WhiteKnight.jpg

When this monster declares an attack switch the selected monster to Defense Position. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

CyberSynchron.jpg

When this card is Special Summoned from our hand, Special Summon as many Level 2 or lower non-Tuner monster's from your hand as possible. The Summoned monster's ATK and DEF equal 0. If the Summoned monster's are used in a Synchro Summon, increase your Life Points by each card Summoned through this effect x200.

 

AttackWing.jpg

This card cannot be destroyed by battle (Battle Damage applied normally). Once per turn, when this card attacks or is attacked inflict all Battle Damage to your opponent. After the third time this effect is activated, remove from play this Card.

 

FinalDefenseDuck.jpg

 

ReydelaMuerte.jpg

"Lobo de los Muertos" + "Fiendish Knight"

This card cannot be Special Summoned except by Fusion Summon. This card's ATK and DEF is equal to the number of cards in the Graveyard x700. Once per turn, you can remove from play 2 card in your hand to Special Summon 1 card from the Graveyard.

 

CyberArcher.jpg

"Cyber Synchron" + 1 or more non-Tuner monster(s)

When this card is Special Summoned, you can Tribute up to 3 Monsters you control. Inflict damage equal to the combined Levels of the Tributed monster(s) x200. Once per turn, you can discard 1 card to destroy 1 card on the field.

 

CyberKnight.jpg

"Cyber Synchron" + 1 or more non-Tuner monster(s)

When this card is Synchro Summoned, increase your Life Points for every Warrior-Type monster in your Graveyard x500. Once per turn, while you have 1000 less Life Points than your opponent, you can Tribute 1 Level 5 or higer Warrior-Type monster you control, to make your opponent skip both of his/her upcoming Main Phases.

 

MegastoneKnight.jpg

"Megastone Synchron" + 1 or more non-Tuner monster(s)

This card cannot be Special Summoned except by Synchro Summon. When this card battles your opponent cannot activate Spell or Trap Cards until after Damage Calculation. Once per turn, you can add 1 Level 2 or lower Tuner monster from your Deck or Graveyard to your hand. This card inflicts Piercing Damage.

 

FenikkusuKnight-1.jpg

"Fenikkusu Synchron" + 2 or more non-Tuner monsters

When this card is Synchro Summoned all face-up Attack Position monster(s) are switched to Defense Mode, except this card. Once per turn, you can remove from play 1 Tuner monster in your Graveyard to add 1 Spell or Trap Card from your Deck to your hand. This card inflicts Piercing Damage.

 

ShineArchfiendDragon-1.jpg

1 Tuner + 1 or more non-Tuner monster(s)

This card cannot be Special Summoned from the Graveyard. When this card is Synchro Summoned you can Tribute this face-up Card to remove from play up to 2 cards your opponent controls. When this card declares an attack increas its ATK by 500. When this card is chosen as an attack target decrease its ATK by 1000. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle decrease your Life Points by 400. Once per turn, while you control no other cards and you have 6 or more Monsters in your Graveyard, you can remove from play this face-up monster to destroy every card on the field. If you do increase your Life Points for each Spell Card destroyed this way x300. If this card is removed from the field by its own effect Special Summon it during your opponent's Standby Phase.

 

FiendishKnight.jpg

"Fiendish Synchron" + 2 or more non-Tuner monsters

When this monsters is Special Summoned, decrease the ATK and DEF all face-up monster(s) your opponent controls by 500. Once per turn, you can remove from play 1 "Fiendish Synchron" in your Graveyard, increase this card's ATK for each Synchro monster in your Graveyard x300.

 

HazardousPot.jpg

Draw 3 cards from your Deck. If you draw a monster Special Summon it. Destroy the Summoned monster at the end of your next Standby Phase. Decrease your Life Points equal to the original ATK of the destroyed monster.

 

ShadowArt.jpg

Activate only when a card you control is removed from play. Return the removed from play card to your hand and increase your Life Points by 1000.

 

TheDarkestHole.jpg

 

BlackandWhite.jpg

Activate only when your opponent declares an attack. Negate the attack and flip a coin. If the result is Heads destroy the attacking monster, and remove from play all monsters with the same Attribute from both players Decks hands and Graveyards. If the result is Tails return the attacking monster and return all monsters with same Attribute in the Graveyard. Increase both players Life Points for each card returned this way.

 

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Good pics.

I didn't read every card' date=' so I can't tell you about OCG.

Stats look reasonable.

I like what you did with MSE.

 

I'll rate these 9.5/10

[/quote']

 

Thnx

 

The first card is WAY op'ed Only positive can come from it. Heads' date=' Oblitherate field. Tails, i get all my cards back. Not to mention 2000 ATK. Can you explain all the Spanish names?

 

8/10

[/quote']

 

the Spanish names I just thought they would sound better than Death Wolf and Time Lion

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MSE is amazing...also, you could find the right text for the cards, bc the default is Arial. I can tell what the text is (MatrixRegularSmallCaps or something like that) but i can't tell you where to get it exactly (just google it)

 

Anyways...great cards nuff said

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Effect(s): Pretty cool, all around. Makes it a bit too easy to Synchro, IMO, but so do other archetypes like Blackwings, etc. (3 points).

 

Grammar: Looked good. I may have seen one problem on one card, but I don't remember, and it was small. The set as a whole was great. (3 points).

 

Style: I kind of like the MSE style. It's different, but cool. So once again, full marks. (3 points).

 

 

Overall: 9/10

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I'm sorry, but I'm going to have to say what I feel about these cards.

 

1st Card: OP'd because there's almost no drawbacks to it unless you have other monsters.

 

2nd Card: OP'd. You know why? Bring out something like over level 7 monsters and you could probably FTK with Future Fusion to bring out something like F.G.D. or Blue Eyes Ultimate Dragon and put some Uber Dragons in your graveyard. Summon this, and attack with those two.

 

3rd Card: OP'd also. What if you brought something like "The Creator" and you had "The Creator Incarnate"? This is basically an infinite use Monster Reincarnation with no drawback and also brings back non-monsters.

 

4th Card: OP'd. Blow up something that someone worked so hard, like a God Card, to bring out and they're going to get pissed. No kidding.

 

5th Card: In my opinion, the best card so far.

 

6th Card: I KNOW I've seen that effect somewhere. If I find out, I'll be like: ___________ says hi. But even so, good card.

 

7th Card: Not cool. What if they brought out something like Goblin Attack Force? Instant 1700 damage.

 

8th Card: OCG errors. You don't use "equal" like that. You just say: "The original ATK and DEF of the summoned monsters become 0." But either way, it's still good and creative.

 

9th Card: I think you should use counters instead of third time. Other than that, good.

 

10th Card: Picture is overused. Also, you can't Normal Summon in Defense Position, so... he's going to stay in attack position and any of your opponent's defense position monsters are going to beat him up and you're going to hurt.

 

11th Card: Extremely OP'd. You put this along with Lightsworns, his ATK will go over 10000. And not only that, but you can bring out absolutely any monster in your graveyard just by removing from play two cards. Put that with D.D. People and that's going to be like no price at all.

 

12th Card: It's a good card, except that it's way too easy to destroy cards. Look up to what I said about the 4th card.

 

13th Card: It's very creative, only that it's a bit OP'd. If you put this in a Warrior-only deck, you can get your LP to more than 10000 with this.

 

14th Card: I don't like Piercing Damage, more of it's original wording, but other than that, it's the best Synchro so far.

 

15th Card: Not good. Look up to 7th card. Also unfair because you can make a (not exactly) loop by bringing Different Dimension Reincarnation, discarding a Tuner, bring back the Tuner you used to bring out D.D.R. (:D Dance Dance Revolution! I've never noticed that before!), tribute the Tuner Monster, and voila, you have a high level monster and another Spell/Trap in your hand.

 

16th Card: OP'd because every turn, you can just wipe out all your opponent's defenses by tributing and on their next turn, you get him back. I like it better than Piercing Damage.

 

17th Card: It's good, because it's Special Summoned and not Synchro Summoned.

 

18th Card: A little OP'd I think. What if you manage to get Yubel there? Then she's going to go onto her next form and you take no damage.

 

19th Card: Unfair, because not only do you gain 1000 life points, you can bring back something that your opponent just obliterated.

 

20th Card: Okay.

 

21st Card: Increase Life Points by how much? Also unfair, because what if they use like a Fairy deck like I have? Basically, I attack, you get heads and all my monsters go bye bye.

 

Overall: 7.35/10

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Ok, so ive decided to rate every one of these cards, woot!

 

Lobo: Both abilities are good if used right, so it is a 2000 beater with a 50/50 chance of just letting you win or helping you out 4/10

 

Fiendish synchron: I’m going to pretend this was supposed to say you can tribute it to summon a level 2 or less non tuner monster, in which case this seems interesting. 1/10 as written, 7/10 if I am correct about the typo.

 

Leon de tiempo: I love the creativity, but I can’t imagine keeping track of all the cards in my graveyards up to 6 turns. 5/10

 

Blaster Turtle: seems fun, not as good attack to compensate for his great effect. I like the possibility of comboing. 8/10

 

Megastone synchron: Interesting effect, could work in lots of decks without being too op, 8/10

 

Fenikkusu synchron: Nice effect, only thing I would say is edit the text to add a may for the summoning of a level 2. 7/10

 

White knight: Love it, best card ive seen on the list so far, 9/10.

 

Cyber synchron: works well with the other synchroes in your cards, which I like. 8/10

 

Attack wing: Seems a bit too good, especially since you could attack into something huge and then just sit behind it as a wall. 6/10 for creativity

 

Final defense duck: I like this duck, though you would have to summon him in attack mode to gain his benefit, which I think does balance the card out. 8/10

 

Rey de la muerte: ridiculous effect, but hard to summon, so Id say 8/10

 

Cyber archer: I like the card, it has a more balanced version of dark strike fighter’s effect, and a specific tuner needed. 8/10

 

Cyber knight: the 1000 less effect as written means you need to have exactly 1000 less, so you may want to rewrite that. Otherwise, I’m not sure how op this card would be. I think a lot, but I’m honestly not sure. 7/10

 

Megastone knight: I like a lot, simple and powerful, and needs a very specific combination of tuners and non-tuners (people would need to play level 2s). 8/10

 

Fenikkusu knight: BROKEN, any spell or trap??? Wow. 1/10

 

Shine archfiend dragon: I loved the card, right up until you said it came back after it blows itself up. 3/10 because of revival and just too much text.

 

Fiendish knight: nice and balanced, what I like to see! 9/10

 

Hazardous pot: OP to the max! pot of greed was banned because it lets you draw 2 cards. This lets you draw 3 and special summon a monster. Wow. 1/10

 

Shadow art: Nice, simple, balanced, 9/10

 

The darkest hole: op, 2/10

 

Black and white: the ocg errors at the end confused me, return them from where? Also, if you get a heads against most decks, you win, so this is op. 2/10 for creativity.

 

Alright, there you go, a critique of every card.

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