Guest H3SE Posted June 7, 2010 Report Share Posted June 7, 2010 Please rate these cards and give me feedback (preferably constructive criticism). Pheisonimas: To Summon this monster 5 or more Sea Serpent monsters whose total level is 10 or higher must be in your Graveyard, remove all Sea Serpent monsters in your Graveyard from play (This Summon is treated as a Normal Summon). During each of your Standby Phases remove cards from the top of your opponent's deck equal to the amount of Sea Serpent monsters on the field. Haradineos: To Summon this monster 5 or more LIGHT attribute monsters whose total level is 10 or higher must be in your Graveyard, remove all LIGHT attribute monsters in your Graveyard from play (This Summon is treated as a Normal Summon). During each of your Standby Phases increase your Life Points by the amount of Life Points your opponent lost the previous turn. Syioghren: To Summon this monster 3 or more EARTH monsters must have been destroyed last turn whose combined level is 10 or more, then you must pay 1000 Life Points (This Summon is treated as a Normal Summon). When this monster attacks or is attacked add together this monster's ATK and DEF and use the total as either ATK or DEF until the End Phase Xizgras: To Summon this monster 5 Fiend-Type monsters you control whose total level is 10 or more must be face-up, Release all monster you control (This Summon is treated as a Normal Summon). As long as this card is in the original owner's control neither player can activate Spell or Trap cards. Uraphinosima: To Summon this monster 5 or more FIRE monsters must be in your Graveyard whose total level is 10 or more, send the top 5 cards from your Deck to your Graveyard (This Summon is treated as a Normal Summon). This card cannot be removed from the field (Damage is still calculated normally). Fyi, these cards would be best used in separate decks, otherwise summoning would be moderately difficult. The split Attribute means that you decide at any point and time which Attribute it is; for Haradineos, if either player activated a card that destroyed all light monsters you could treat this card as a dark card to avoid the effect then if you activated a card that destroys dark monster (same turn) you could treat the card as a light attribute card. Link to comment Share on other sites More sharing options...
Guest H3SE Posted June 8, 2010 Report Share Posted June 8, 2010 Bump Link to comment Share on other sites More sharing options...
Guest H3SE Posted August 8, 2010 Report Share Posted August 8, 2010 Multi-month bump Link to comment Share on other sites More sharing options...
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