Gaia Overload Posted June 7, 2010 Report Share Posted June 7, 2010 [align=center]This is suppossed to be Promo, but I don't know how to add the Holographic effect, so don't be surprised if it's Overpowered. [spoiler=Lore]You can only activate this effect once per Duel. When this card is Normal Summoned, count all the cards in your Deck. (Max 45 Least 40.) Subtract ATK points from this card by 1 point X the number of cards you counted that time. While this card is on the field or in the Graveyard, your opponent cannot activate Spell and Monster Card effects for turns equal this cards ATK. Rate/Hate/Whatever.:D[/align] Link to comment Share on other sites More sharing options...
Guest Dark-Azkrin666 Posted June 7, 2010 Report Share Posted June 7, 2010 Hmm, this card is OPed and its not, it is cause the Dual part is Optional and can be used to extend its effect, its not cause it has such low ATK & DEF to begin with7/10 Link to comment Share on other sites More sharing options...
Yang Xiao-Long Posted June 7, 2010 Report Share Posted June 7, 2010 THAT is OPed to the extreme.This card shuts down entire Decks. It'll be banned in an instant.And it's a Level 3... Waay OPed is OPed.6.5/10 Link to comment Share on other sites More sharing options...
Gaia Overload Posted June 7, 2010 Author Report Share Posted June 7, 2010 Alrite, i'l change it to just Spell and Trap? besides, once you play this, you'll get your serious ass whooped by a BEWD attack on this thing. either that or Raviel. Link to comment Share on other sites More sharing options...
Yang Xiao-Long Posted June 7, 2010 Report Share Posted June 7, 2010 Just Spells and Traps is too much as well. Add a restriction to the number of turns, because at the amount you have right now, the duel would have been over long before then. Link to comment Share on other sites More sharing options...
έκλειψη Posted June 7, 2010 Report Share Posted June 7, 2010 No you won't. This can be in D-position for the effect to still be active, so... Yeah, OP'd. Link to comment Share on other sites More sharing options...
Guest Dark-Azkrin666 Posted June 7, 2010 Report Share Posted June 7, 2010 Alrite' date=' i'l change it to just Spell and Trap? besides, once you play this, you'll get your serious ass whooped by a BEWD attack on this thing. either that or Raviel.[/quote']Well, i just realized if you use "Heart of Clear Water" on this theres nothing your opponent can do to you....With out HoCW not OPedWith HoCW OPed to the maxRating stays the same Link to comment Share on other sites More sharing options...
Gaia Overload Posted June 7, 2010 Author Report Share Posted June 7, 2010 I made it so the least amount of turns is 5, and the max amount of turns is 10. I also made it Spell and Monster, so it's open to Trap killers, like Skill Drain. Heart of clear water makes it worse, leaving your opponent to kill this thing to deal MORE life points to you. Link to comment Share on other sites More sharing options...
destron Posted June 7, 2010 Report Share Posted June 7, 2010 Although this is OP'd, which I'm sure you've already gathered from other reviews, I am loving the idea/originality. Your name could also use a little work though. 8/10 -3 for OP'dness+1 for originality Link to comment Share on other sites More sharing options...
usetheforcehan Posted June 7, 2010 Report Share Posted June 7, 2010 While this card is on the field or in the Graveyard' date=' your opponent cannot activate Spell and Monster Card effects for turns [b']equal this cards ATK.[/b] Discard this card from your hand by card's effects, and you will have a Spell and Monster's effect lockdown for a whooping 50 turns. :shock: Seriously, either lower this card's ATK or lower the turns. Original concept btw. I like it. 8/10. ;) Link to comment Share on other sites More sharing options...
Gaia Overload Posted June 7, 2010 Author Report Share Posted June 7, 2010 I changed it, when it enters the field by Normal Summon, or enters the Graveyard from your hand activate it. Link to comment Share on other sites More sharing options...
usetheforcehan Posted June 7, 2010 Report Share Posted June 7, 2010 The card IS activated btw. "While this card is on the field or in the Graveyard,"This is the card's effect activator/trigger/cause. "your opponent cannot activate Spell and Monster Card effects for turns equal this cards ATK."And this is the card's effect result/reaction/output. Ask other people if you don't believe me. And i think the correct OCG should be like this:"While this card is face-up on the field or in your Graveyard, once per Duel, you can count all the cards in your Deck (max. 45, min. 40). Subtract this card's ATK by 1 x the number of cards you have counted. Your opponent cannot activate Spell and Monster Card's effect for turns equal to this card's ATK minus the number of cards you have counted." There! I think this will solve the problem. ;) Link to comment Share on other sites More sharing options...
Gaia Overload Posted June 7, 2010 Author Report Share Posted June 7, 2010 That last part doesn't make sense, that would mean it would be 10 ATK minus the cards you counted? I'm trying to make it it has to be Normal Summoned to activate it. Link to comment Share on other sites More sharing options...
Guest Dark-Azkrin666 Posted June 7, 2010 Report Share Posted June 7, 2010 That last part doesn't make sense' date=' that would mean it would be 10 ATK minus the cards you counted? I'm trying to make it it has to be Normal Summoned to activate it.[/quote']Okay heres what you have now Activate this card's effect when it enters the field, or the Graveyard from your hand. Once per Duel, count all the cards in your Deck. (Max 45 Least 40.) Subtract ATK points from this card by 1 point X the number of cards you counted that time. While this card is on the field or in the Graveyard, your opponent cannot activate Spell and Monster Card effects for turns equal this cards ATK. Heres my attempt at OCG Fix-When this card is Normal Summoned or sent from your hand to the Graveyard activate the following effect. Count all the cards in your Deck(Max 45 least 40), subtract ATK points from this card equal to the number of cards counted, after this effect is activated your opponent cannot activate Spell and Monster Card effects for turns equal to this cards ATK. Now this fix could be wrong. Link to comment Share on other sites More sharing options...
Gaia Overload Posted June 7, 2010 Author Report Share Posted June 7, 2010 Fixed it. There is a way to stop this effect. If you manage to remove it from play while the effect is going, it stops. Because it says, "While this card is on the field or in the Graveyard." Link to comment Share on other sites More sharing options...
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