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An Archetype that plays like no other - Introducing the Rogues Gallery!


Lord Smeagle

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Remember Parasite Paracide? No? Well good, 'cuz it was lame. They wasted a perfectly good game mechanic! Maybe I can do better.

 

[spoiler=Ruling On Convulsion of Nature - because it has to be said.]A friend pointed out to me that a lovely card called Convulsion of Nature makes these cards really, really weird. Convulsion of Nature turns all cards in both players' Decks upside down, so face-down cards go face-up and vice-versa. Fortunately according to the ruling on "Parasite Paracide," which can activate even if face-down with Convulsion, and the ruling on "Grave Lure," these still work! Therefore, when Convulsion of Nature activates:

 

Ruling #1: All face-up "Rogues Gallery" cards in a player's Deck go face down. While the card is active, if a face-down "Rogues Gallery" monster is on top of the deck, that player looks at the card. If it is a "Rogues Gallery" monster, it is activated normally. If a face-up "Rogues Gallery" monster is on top of the Deck, it is not activated.

 

Ruling #2: While "Convulsion of Nature" is active, any "Rogues Gallery" monster shuffled into your opponent's Deck goes in face-down.

 

Ruling #3: Effects that designate face-up cards designate face-down cards instead while "Convulsion of Nature" is active. However, they cannot designate face-up cards while "Convulsion of Nature" is active, because they are considered face-down.

 

But who the heck runs Convulsion, anyway? Anyway, ON TO THE CARDS!

 

 

 

 

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Once per turn, when a "Rogues Gallery" monster is shuffled into your opponent's Deck, Special Summon 1 Level 4 or lower "Rogues Gallery" monster from your Deck in face-down Defense Position. When the effect of a "Rogues Gallery" monster in your opponent's Deck resolves, send the top card of your opponent's Deck to the Graveyard.

 

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When this card inflicts Battle Damage, you can place it face-up in your opponent's Deck. When this card is on top of your opponent's Deck, your opponent cannot activate Trap Cards. You can send this card on top of your opponent's Deck to the Graveyard to look at all face-down cards your opponent controls, and your opponent's hand. All Trap Cards revealed are sent to the Graveyard.

 

(Mediocre Cliff the Trap Remover Photoshop - apparently he was so good that the Rogues Gallery recruited him. If someone sends me a better pic that looks like Cliffy, I'll change it and donate points. Thx!)

 

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When this card inflicts Battle Damage, you can turn this card face-up and place it in your opponent's Deck. When this face-up card is on top of your opponent's Deck, destroy 1 face-up monster on the field and Special Summon this card.

 

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FLIP: Inflict 500 damage to your opponent. Then, if you control another "Rogues Gallery" monster, you can shuffle this card into your opponent's Deck. When this card is on top of your opponent's Deck, inflict 800 damage to your opponent and send this card to the Graveyard.

 

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If you control no monsters, you can Normal Summon this card. If this card was Normal Summoned, increase its ATK by 300. When this card is summoned, you can search your opponent's Deck for all face-up "Rogues Gallery" monsters and shuffle them into your Deck. For each card returned by this effect, destroy 1 card on the field.

 

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FLIP: This card is not destroyed this turn. Place this card face-up in your opponent's Deck and shuffle it. When this card is on top of your opponent's Deck, send it to the Graveyard. Then, select 1 face-up monster in your opponent's Deck and place it on top of your opponent's Deck.

 

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1 Tuner + 1 or more non-Tuner monsters

When a "Rogues Gallery" monster is shuffled into your opponent's Deck, inflict 700 damage to your opponent's Life Points. When this card destroys a monster as a result of battle, you can shuffle this card face-up in your opponent's Deck. When this card is on top of your opponent's Deck, return it to the Extra Deck and Special Summon 1 Synchro Monster from either player's Extra Deck.

 

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When your opponent controls no monsters and you control this card, during your Main Phase 2 you can shuffle this card face-up into your opponent's Deck. When this card is on top of your opponent's Deck, you can look at your opponent's hand and select a Level 5 or lower monster. Special Summon those monsters to your side of the field. If you Synchro Summon using those monsters, you may Synchro Summon from your opponent's Extra Deck.

 

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After a "Rogues Gallery" monster is shuffled face-up into your opponent's Deck, you can activate this card. Shuffle this card face-up into your Deck and remove the top 5 cards of your opponent's Deck from play. When you draw this face-up card during your Draw Phase, you can discard your hand and add the removed from play cards to your hand.

 

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Select 2 Level 4 or lower "Rogues Gallery" monsters from your Deck. Your opponent randomly selects one of them and sends it to the Graveyard. Shuffle the other monster face-up into your opponent's Deck. You cannot conduct your Battle Phase this turn.

 

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This card cannot be Special Summoned except from your opponent's Deck. When this card is Normal Summoned, select 1 "Rogues Gallery" monster in your Deck, turn it face-up and shuffle it into your opponent's Deck. When the effect of a "Rogues Gallery" monster in your opponent's Deck resolves, shuffle this card face-up into your opponent's Deck. If this card is on top of your opponent's Deck, Special Summon it and send 3 cards on the field to the Graveyard.

 

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Image Credit: Jazin Kay / Google Images / Photoshop[/align]

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cliff is a remake.

 

Obvious statement is obvious; this is intentional. Cliff the Trap Remover is obviously a member of the Dark Scorpion, who are roguish, therefore he was "recruited" by the Rogues Gallery as mentioned above. Cards get remade all the time; for instance, Phantom Darkness consisted almost entirely of remade "dark counterparts."

 

Incidentally, do you have a better pic for him?

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