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[UrWorstNightmare009] Kaimu Set (And a sneak peek at some of my latest cards)


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Okay okay. I made this set because I thought of ~TheWick's Som Set. So, if there are any OCG errors, don't hesitate to correct, etc, etc.

 

Kaimu Story:

 

This researcher tried to make monsters that had the ability to be transparent. But, unfortunately, the project failed. The researcher, along with his assistants, all died due to the destruction of those monsters. The first created monster decided to lead the species of monsters to where they were going to strike next. So, the monsters ended up in Yokohama, Japan. They secretly killed innocent citizens, and so, Yokohama named the life-threatening monsters 'Kaimu'. That species was given that name because it means 'Nothing' in Japanese. The Japanese named it that because the species of monsters appeared out of the water, being undetected at first. The leader of the group of monsters was named 'Kaimu' so the people of Japan could recognize the name of the vicious leader. The other monsters were given unique names. But then, a year later, Yokohama scientists finally took action, and created a new breed of 'Kaimu' monsters now know as 'Kaimu Dusks'. The Kaimu Dusks where created to destroy the other Kaimu, but unfortunately, the original Kaimu destroyed most of the Kaimu Dusks. But the remaining Kaimu Dusks decided to join the original Kaimu. The people of Yokohama were fed up with the Kaimu murders. So the top scientists in the world decided to trap them into cards. After they developed the technology for their plan to work, the scientists succeeded. The Kaimu and Kaimu Dusks are now cards. The original cards are sealed in a tomb that's 10, 000 km underneath the Earth's crust. But then, Kaiba Corp. made replicas of the cards for Yu-Gi-Oh duels. So then duelists used them as normal Yu-Gi-Oh cards.

 

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Lore: When a card of your opponent attempts to destroy this card in face-up Attack Position, then that card is destroyed if it is a Spell or Trap card. If the attacking card is a Monster Card, then that card is equipped with this card (damage calculations are canceled). Treat this card as an Equip Magic Card. During each of your opponent's Standby Phases, decrease the monster's ATK and DEF by 100 until it reaches 0. When the card's ATK and DEF reach 0 before it is destroyed, it is automatically destroyed, and this card is sent back to your side of the field. If this card decreases the ATK and DEF of another card on the field, it gains the same amount. Every other "Kaimu" or "Kaimu Dusk" card on the field gains 500 ATK and DEF as long as this card remains on the field. If another card with the same name as this one is on the field, then one is sent back to your hand.

 

 

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Lore: A jellyfish-like parasite able to survive underwater that was infected with the Kaimu virus.

 

 

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Lore: "Kaimu Dusk Lurker Boshoku" + "Kaimu Search Unit"

This card can attack your opponent's Life Points directly. If this card effects either your or your opponent's Life Points, this card gains the same amount of ATK and DEF. If this card's ATK and DEF are altered while another DARK monster is on your side of the field, they gain 1000 ATK and DEF points. If this card is played while another Spellcaster-Type is on the field, then that card is destroyed. If a card is destroyed when this one is played, then your opponent loses 500 Life Points.

 

 

Kaimu Dusk Lurker Boshoku

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Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 3 "Kaimu Prince" cards from your side of the field. If this card is Special Summoned successfully, then this card can attack your opponent's Life Points directly every Battle Phase until this card is destroyed. If there are any other DARK monsters on the field, this card cannot be attacked. If this card cannot be attacked by the effect of a Monster Card, then this card's ATK and DEF points increase by 500. If this card's ATK and DEF are increase due to the effect of this card, you gain the same amount of Life Points. When this card is sent to the Graveyard as a result of battle, then your opponent's Life Points decrease by 500. If this card is sent to the Graveyard not due to the effect of a Spell or Trap card, than your opponent cannot play any more Spell or Trap cards for the rest of the duel.

 

 

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Lore: When your opponent's monster attack this card in face-down Defense Position, the attacking monster is equipped with this card (damage calculations are canceled). Treat this card as an Equip Magic Card. During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card, and decrease the monster's ATK by 100.

 

 

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Lore: "Kaimu Dusk Lurker Boushoku" + "Kaimu Dusk Machine"

This card can attack your opponent's Life Points directly. If this card effects either your or your opponent's Life Points, this card gains the same amount of ATK and DEF. If this card's ATK and DEF are altered while another DARK monster is on your side of the field, they gain 1000 ATK and DEF points. If this card is played while another Spellcaster-Type is on the field, then that card is destroyed. If a card is destroyed when this one is played, then your opponent loses 500 Life Points.

 

 

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Lore: If another DARK monster is on the field, this card gains 800 ATK and DEF points. If any card on the field's ATK and DEF are altered because the effect of a card (excluding this one), the effects are negated, the card is destroyed, and your opponent loses 1000 Life Points.

 

 

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Lore: As long as this card remains on the field, every "Kaimu" card on the field gains 1000 ATK and DEF. Every "Kaimu Dusk" card on the field gains 1200 ATK and DEF, and can attack twice in one Battle Phase.

 

 

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Lore: "Kaimu Prince" + "Kaimu Prince" + "Kaimu Prince"

If any non-"Kaimu" or non-"Kaimu Dusk" cards are on the field, this card gains 500 ATK and DEF points. If any card's ATK or DEF are altered due to the effect of a Spell or Trap card, the effects are negated, and your opponent's Life Points decrease by the number of points a monster was supposed to increase by.

 

 

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Lore: This card cannot attack unless there is another DARK monster on the field. For every other Sea Serpent-Type monsters on the field, this card gains 1000 ATK and DEF points.

 

 

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Lore: This card cannot be attacked if there is another Fairy-Type monster on your side of the field. The ATK and DEF of this card become the number of Fairy-Type monsters on the field (excluding this card) x1000 points.

 

 

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Lore: If another "Kaimu Search Unit" card is on your side of the field, you may destroy 1 Monster Card on your opponent's side of the field regardless of ATK and DEF differences.

 

 

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Lore: As long as this card remains on the face-up on the field, decrease the ATK of all monsters on your opponent's side on the field by 300 points during each of your opponent's Battle Phases. When the ATK of the monsters reaches 0, that monster is destroyed.[/align]

 

Well. What did you think?! Should I make more? Anyways. Here's a sneak peek of my latest cards. I hope you like them!

 

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Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing DARK monsters on your side of the field with Stars equal to 9 or more. This card cannot be targeted for an attack by a Monster Card on your opponent's side of the field unless there are DARK monsters on your side of the field whose Stars are equal to 9. If this card is removed from play due to an effect from a Monster Card, then your opponent's Life Points are decreased by 1000.

 

 

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Lore: During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Inu Kinjitou LV8" from your hand or Deck.

 

 

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Lore: Send 1 Monster Card from your hand to the Graveyard to destroy 2 face-up monsters, spells, or traps on your opponent's side of the field. If the card is a monster card, then the card can only be destroyed if it's base ATK is equal to the ATK of the monster sacrificed. During the End Phase of a turn that this card destroyed a monster as a result of battle, "Inu Kinjitou LV6" returns to your deck, and your deck is then shuffled.[/align]

 

Yay =D The end of the post! Anyways. One little thing some of you may NOT have noticed. The Set ID on my cards, the number, indicates which ones I made first. So, for example; if the Set ID is ZERO-001, then that's the first card I made of that set. :D

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