Yankee Posted June 8, 2010 Report Share Posted June 8, 2010 So, I made a dinosaur card. Was randomly thinking of a way that I could get a dinosaur to gain effects, and yet be at least semi-easily summonable. I came up with this. Hope you like it ^_\\\ This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Dinosaur-Type monsters in your Graveyard. This card gains 1000 ATK for each removed from play Dinosaur-Type monster. When this card destroys an opponent's monster by battle' date=' you can remove from play 1 Dinosaur-Type monster from your Deck. You can return all your removed from play Dinosaur-Type monsters to your Graveyard and select 1 of the returned cards. Until the End Phase, this card's name is treated as the selected monster's name, and it gains that monster's effect(s). If you use this effect, this card only gains the effect(s) of the currently selected monster.[/quote'] Rate and comment Cheers,Lust Link to comment Share on other sites More sharing options...
destron Posted June 8, 2010 Report Share Posted June 8, 2010 Hmmmmm . . . like! Instead of explaining to you how this card works like I find a lot of people doing in RC, I'll merely say what's wrong with it IMO. 1) Pic. Isn't very Yu-Gi-Oh-ish. Also, get some GFX people to help you with that background! You're a mod, shouldn't be too tough, right? XD 2) 1000 is a bit much considering the other effects that make it extremely easy to get Dinosaurs out of play quickly. You could get 4000 or 5000 within a few turns with this guy's effect alone, so combined with other removefromplay-ish cards, it could get devastating. 8/10 Link to comment Share on other sites More sharing options...
DeathSDelano Posted June 8, 2010 Report Share Posted June 8, 2010 1000 is a bit much considering the other effects that make it extremely easy to get Dinosaurs out of play quickly. You could get 4000 or 5000 within a few turns with this guy's effect alone' date=' so combined with other removefromplay-ish cards, it could get devastating.[b']Tyranno infinity says hi[/b] Anyways nice card it pretty much starts out as a 2000 ATK beatstick that you can make stronger parting this with tyranno infinity ='s ouch 9/10 Link to comment Share on other sites More sharing options...
Yankee Posted June 8, 2010 Author Report Share Posted June 8, 2010 Thank you ^_\\\I noticed that dinos can survive RFP, and actually tend to like it. I thought I'd attack that. Link to comment Share on other sites More sharing options...
-DG- Posted June 8, 2010 Report Share Posted June 8, 2010 Not bad. Not bad at all. Link to comment Share on other sites More sharing options...
Yankee Posted June 8, 2010 Author Report Share Posted June 8, 2010 ^ Care to explain on that some?Thank tho! ^_\\\ Link to comment Share on other sites More sharing options...
destron Posted June 8, 2010 Report Share Posted June 8, 2010 1000 is a bit much considering the other effects that make it extremely easy to get Dinosaurs out of play quickly. You could get 4000 or 5000 within a few turns with this guy's effect alone' date=' so combined with other removefromplay-ish cards, it could get devastating.[s']Tyranno infinity says hi[/s] No he doesn't. Tyranno Infinity has none of the advantages this guy has, which is why its okay for TI. Link to comment Share on other sites More sharing options...
Yankee Posted June 8, 2010 Author Report Share Posted June 8, 2010 1000 is a bit much considering the other effects that make it extremely easy to get Dinosaurs out of play quickly. You could get 4000 or 5000 within a few turns with this guy's effect alone' date=' so combined with other removefromplay-ish cards, it could get devastating.[s']Tyranno infinity says hi[/s] No he doesn't. Tyranno Infinity has none of the advantages this guy has, which is why its okay for TI. If you use the effect to gain the effects and name, all of a sudden, this guys ATK is 0.Try to remember that.Also, Infinity gets the same 1000 boost for every rfp dino. Link to comment Share on other sites More sharing options...
destron Posted June 8, 2010 Report Share Posted June 8, 2010 I know! I know how this thing works. I'm talking about the effect about destroying your opponent's monsters to get a stronger ATK and the Tribute. Link to comment Share on other sites More sharing options...
Yankee Posted June 8, 2010 Author Report Share Posted June 8, 2010 Yup. It's a monster that can keep getting stronger. It has no protection against s/t/e, and has no defense. Also, if you ever choose to use it's other effect, you have 0 ATK. Link to comment Share on other sites More sharing options...
destron Posted June 8, 2010 Report Share Posted June 8, 2010 These are all true facts that I am aware of. Link to comment Share on other sites More sharing options...
Yankee Posted June 8, 2010 Author Report Share Posted June 8, 2010 I know. Just explaining. Link to comment Share on other sites More sharing options...
-DG- Posted June 8, 2010 Report Share Posted June 8, 2010 ^ Care to explain on that some?Thank tho! ^_\\\ Well, It's not the best, but it's pretty good. The effect's nice, but can get annoying for someone whose deck is all about removing from play, but, hey, if it's allowed, it's not against the rules. Link to comment Share on other sites More sharing options...
Yankee Posted June 8, 2010 Author Report Share Posted June 8, 2010 Lol, yaNecroface scared the crap out of people, remember?This card is still slightly below Necro in terms of just amazing power. Link to comment Share on other sites More sharing options...
Yankee Posted June 8, 2010 Author Report Share Posted June 8, 2010 Bump Link to comment Share on other sites More sharing options...
Kitty Posted June 8, 2010 Report Share Posted June 8, 2010 Hm meh it's okay I suppose. They effect could be quite usable especially with Tyranno Infinity. 9/10 Pretty Good Lust. Link to comment Share on other sites More sharing options...
Yankee Posted June 8, 2010 Author Report Share Posted June 8, 2010 Thank you very much ^_\\\ Link to comment Share on other sites More sharing options...
MarbleZone Posted June 8, 2010 Report Share Posted June 8, 2010 "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Dinosaur-Type monsters in your Graveyard. This card gains 1000 ATK for each removed from play Dinosaur-Type monster." This makes it a - in the very least - 2000 ATK Special Summon for free, essentially (requiring Dinos in the Graveyard is too easy to be a restriction, in my opinion).I'd definitely tweak something here, because in a dedicated Deck you could potentially be Special Summoning a 10000+ ATK monster virtually for free, as you don't give up any card advantage when summoning it. "When this card destroys an opponent's monster by battle, you can remove from play 1 Dinosaur-Type monster from your Deck." It's essentially "when this card destroys a monster, it gains 1000 ATK and you selectively mill 1 card". It's not gamebreaking, but be sure this is what you want it to be, because it might be slightly more powerful than you're intending (as selective milling is an advantage by itself) ;) "You can return all your removed from play Dinosaur-Type monsters to your Graveyard and select 1 of the returned cards. Until the End Phase, this card's name is treated as the selected monster's name, and it gains that monster's effect(s). If you use this effect, this card only gains the effect(s) of the currently selected monster." Interesting, just an advice on rewording so you'll save space:" Once per turn, you can return all your removed from play Dinosaur-Type monsters to your Graveyard and select 1 of the returned cards. Until the End Phase, this card's name is treated as the selected monster's name, and it gains that monster's effect(s)."By specifying that it's once per turn, and seeing as you already limit the duration to the end phase, it could never accumulate effects so the last part can be scrapped ;) Link to comment Share on other sites More sharing options...
Yankee Posted June 9, 2010 Author Report Share Posted June 9, 2010 "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Dinosaur-Type monsters in your Graveyard. This card gains 1000 ATK for each removed from play Dinosaur-Type monster." This makes it a - in the very least - 2000 ATK Special Summon for free' date=' essentially (requiring Dinos in the Graveyard is too easy to be a restriction, in my opinion).I'd definitely tweak something here, because in a dedicated Deck you could potentially be Special Summoning a 10000+ ATK monster virtually for free, as you don't give up any card advantage when summoning it. [b']Tyranno Infinity says hello.[/b] "When this card destroys an opponent's monster by battle, you can remove from play 1 Dinosaur-Type monster from your Deck." It's essentially "when this card destroys a monster, it gains 1000 ATK and you selectively mill 1 card". It's not gamebreaking, but be sure this is what you want it to be, because it might be slightly more powerful than you're intending (as selective milling is an advantage by itself) ;) "You can return all your removed from play Dinosaur-Type monsters to your Graveyard and select 1 of the returned cards. Until the End Phase, this card's name is treated as the selected monster's name, and it gains that monster's effect(s). If you use this effect, this card only gains the effect(s) of the currently selected monster." Interesting, just an advice on rewording so you'll save space:" Once per turn, you can return all your removed from play Dinosaur-Type monsters to your Graveyard and select 1 of the returned cards. Until the End Phase, this card's name is treated as the selected monster's name, and it gains that monster's effect(s)."By specifying that it's once per turn, and seeing as you already limit the duration to the end phase, it could never accumulate effects so the last part can be scrapped ;) No. The intention is, say you pick a monster that allows to to remove a monster from play. Now you can use this guys effect AGAIN, and pick another monster, gaining that monsters effect instead. Link to comment Share on other sites More sharing options...
MarbleZone Posted June 9, 2010 Report Share Posted June 9, 2010 Tyranno Infinity is not a free Special Summon and it has none of the other benefits this card does - this is effectively better than Infinity by, in my opinion, an excessive amount. 10000+ ATK Special Summons for free with a truck-load of bonuses are usually not a good idea. :P As for the effect, then you shouldn't say "pick 1 of them" in the same sentence as "return them all to the Graveyard", because being paired together gives off the feeling that the selection can only happen at the same time as the return to the grave - meaning it would be impossible to re-use the effect by the way it's worded :/ But I guess I understand where you're going with this - you made it even more powerful than I already perceived it to be. :P Link to comment Share on other sites More sharing options...
Mr.WHAM Posted June 9, 2010 Report Share Posted June 9, 2010 Now if you made this card have the ability to transfer between the RFP & graveyard it'd be OPed' b/c you could do...damage but anyways...I like the effect and on a turn you can have 3 to 4 Dinos RFP..So... 8.1/10 Link to comment Share on other sites More sharing options...
Yankee Posted June 10, 2010 Author Report Share Posted June 10, 2010 Thanks ^_\\\ Link to comment Share on other sites More sharing options...
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