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angel archetype - new cards every week!


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well i will start commenting each card that need to balaced out in case, to make it more appropriate.

 

"Angel Soldier": as i seen plenty of monster that lvl 6 and have a piercing ability but never have 2500 ATk because it's Oped and match againts other 2500 ATK that is "Summoned skull" and other monster that 2500 and needed 2 tribute. so 2300 is the limit for effect monster for 2 abilitys and no drawback.

 

"Dark Chaos Angel": once again it's Oped but severely as well, it's lvl 8 with ATK of 3500 is unrealistic, to have those abilities, the max of the ATK is best at 2600 ATK, 3500 would only be at 9 or 10 with a sever drawback.

 

"Angel Lancer" is Oped in the destuction effect, if you want to keep it then increase the lvl to 6, that kind of card would have weak stats with a tribute then. Or you specify a certain monster like DARK Fiend-Type or Fairy-Type monster, that narrow the limit of 2 type it can only destroy, but if you do that then the ATK must be 1500.

 

"Life Giving Angel" the destuction effect is Op'ed either you change it to destroy the monster that attack this card or destroy all DARK Fiend-Type monsters. and the stats need to be reduce by 200 points.

 

"Mach Angel" is good for start, but having the first ability will come with the price of the ATK so 800 is the most for that card.

 

"Angel Lancer #2" it have the same effect as Mach Angel but that mean it can only keep at 600 ATK then.

 

"Angel Blader": being lvl 4 with 1900 ATk and 2000 DEF, the effect is good but you need to trade off the stats a bit to be equal, so 1600 ATK and 2000 DEF then.

 

"Angel of Chaos": that card is good and balance but i think it ok to have it at 2500 since the drawback it can't be summoned in the normal way.

 

"Angel Knight LV 3" that card is good but as lvl 3 it's doesn't have the ability to negate 2 kind of cards so you have to choose either Spell or Trap. and also make the ATK 1100 as well.

 

"Angel Knight LV 6": it's good just maybe have it's ATK to be 2200 instead.

 

"Angel Knight LV 9" have good effects but maybe bring it down the ATK to 3300 instead.

 

"Angel Knight LV 12" same effect as Armed Dragon LV 10 but what differs that he was 3000 ATK and this is 4600 ATK because it's Lightning Vortex on Steroid, so have the ATK to be 4400. at some point tributing 1 specific monster can be easy and hard at the same time so you can suppose to add, it can't attack on the same turn that the effect been activated.

 

"Angel gunslinger": for that card, it's Oped because it have 2500 ATK and can attack more than 1 time depending on Turner, but I would put "Angel monster instead and change the lvl to 7 for 2 tribute and and have it return to your hand at the end of Battle phase when you use the effect. Then when you go on your next battle phase to you can special summoned it by Tributing 1 "Angel" monster you control but at that point you won't able to activate the effect untill next turn after it been summoned.

 

"Artemis - Angel Commander" the effect is good but i think just change the stats bonus to 500 instead.

 

"Phantom Angel" the effects is very balance, that a perfect synchrocity of it ^^

 

'Angel of Darkness" that card is balance in a way lvl 3 and with 1000 ATK but instead of for each "Angerl" monster you control that would include this card so put "Other Angel monster you controls" so that is balace.

 

"Healing Dance" i guess it's good having to remove 3 'Angel monster from play, so that like 1000 LP bonus per each. maybe add that Either player can't Special summon a monster until the end of turn.

 

"Ange of Death" hmm the ATK for starter is a little high and it can't be destoryed by battle thus taking no damage, it's a powerful effect that would cost 300 ATk reduction and discard 1 card to destroy 1 face up monster is balance so have the ATK to be 2200 ATK.

 

"Dark Artemis - Fallen Angel Commander" hmm the starting of average ATK is 3500 but in additoon of paying 4000 LP to summon 3 Lesser demon and it's will be at 5000 ATK and cannot be destroyed by card effects hmmm somehow it's oped in same time a little it's not unless you take away the 500 then it be 3000 instead then with lesser demon which you can only pay once it be 4500 but if you lucky to pay twice in one duel. well iguess just remove the 500 then it's be fine.

 

"Dark Angel Soldier - Servant of Artemis" for it effect the ATK and Def best to be 800 instead, because at lvl 3 with the abilties it nbot equal for the stats.

 

ok that it for me now i will come back for to continue on the review. XD

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[spoiler=Agree]

well i will start commenting each card that need to balaced out in case' date=' to make it more appropriate.

 

"Angel Soldier": as i seen plenty of monster that lvl 6 and have a piercing ability but never have 2500 ATk because it's Oped and match againts other 2500 ATK that is "Summoned skull" and other monster that 2500 and needed 2 tribute. so 2300 is the limit for effect monster for 2 abilitys and no drawback.

 

"Dark Chaos Angel": once again it's Oped but severely as well, it's lvl 8 with ATK of 3500 is unrealistic, to have those abilities, the max of the ATK is best at 2600 ATK, 3500 would only be at 9 or 10 with a sever drawback.

 

"Angel Lancer" is Oped in the destuction effect, if you want to keep it then increase the lvl to 6, that kind of card would have weak stats with a tribute then. Or you specify a certain monster like DARK Fiend-Type or Fairy-Type monster, that narrow the limit of 2 type it can only destroy, but if you do that then the ATK must be 1500.

 

"Life Giving Angel" the destuction effect is Op'ed either you change it to destroy the monster that attack this card or destroy all DARK Fiend-Type monsters. and the stats need to be reduce by 200 points.

 

"Mach Angel" is good for start, but having the first ability will come with the price of the ATK so 800 is the most for that card.

 

"Angel Lancer #2" it have the same effect as Mach Angel but that mean it can only keep at 600 ATK then.

 

"Angel Blader": being lvl 4 with 1900 ATk and 2000 DEF, the effect is good but you need to trade off the stats a bit to be equal, so 1600 ATK and 2000 DEF then.

 

"Angel of Chaos": that card is good and balance but i think it ok to have it at 2500 since the drawback it can't be summoned in the normal way.

 

"Angel Knight LV 3" that card is good but as lvl 3 it's doesn't have the ability to negate 2 kind of cards so you have to choose either Spell or Trap. and also make the ATK 1100 as well.

 

"Angel Knight LV 6": it's good just maybe have it's ATK to be 2200 instead.

 

"Angel Knight LV 9" have good effects but maybe bring it down the ATK to 3300 instead.

 

"Angel Knight LV 12" same effect as Armed Dragon LV 10 but what differs that he was 3000 ATK and this is 4600 ATK because it's Lightning Vortex on Steroid, so have the ATK to be 4400. at some point tributing 1 specific monster can be easy and hard at the same time so you can suppose to add, it can't attack on the same turn that the effect been activated.

 

"Angel gunslinger": for that card, it's Oped because it have 2500 ATK and can attack more than 1 time depending on Turner, but I would put "Angel monster instead and change the lvl to 7 for 2 tribute and and have it return to your hand at the end of Battle phase when you use the effect. Then when you go on your next battle phase to you can special summoned it by Tributing 1 "Angel" monster you control but at that point you won't able to activate the effect untill next turn after it been summoned.

 

"Artemis - Angel Commander" the effect is good but i think just change the stats bonus to 500 instead.

 

"Phantom Angel" the effects is very balance, that a perfect synchrocity of it ^^

 

'Angel of Darkness" that card is balance in a way lvl 3 and with 1000 ATK but instead of for each "Angerl" monster you control that would include this card so put "Other Angel monster you controls" so that is balace.

 

"Healing Dance" i guess it's good having to remove 3 'Angel monster from play, so that like 1000 LP bonus per each. maybe add that Either player can't Special summon a monster until the end of turn.

 

"Ange of Death" hmm the ATK for starter is a little high and it can't be destoryed by battle thus taking no damage, it's a powerful effect that would cost 300 ATk reduction and discard 1 card to destroy 1 face up monster is balance so have the ATK to be 2200 ATK.

 

"Dark Artemis - Fallen Angel Commander" hmm the starting of average ATK is 3500 but in additoon of paying 4000 LP to summon 3 Lesser demon and it's will be at 5000 ATK and cannot be destroyed by card effects hmmm somehow it's oped in same time a little it's not unless you take away the 500 then it be 3000 instead then with lesser demon which you can only pay once it be 4500 but if you lucky to pay twice in one duel. well iguess just remove the 500 then it's be fine.

 

"Dark Angel Soldier - Servant of Artemis" for it effect the ATK and Def best to be 800 instead, because at lvl 3 with the abilties it nbot equal for the stats.

 

ok that it for me now i will come back for to continue on the review. XD

[/quote']

 

 

The card might not seem Op (after changes)

its in combination thats what makes them Op

i essance you sure ur opponent down to the point where they should just Forfiet

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"Dark Chaos Angel": once again it's Oped but severely as well' date=' it's lvl 8 with ATK of 3500 is unrealistic, to have those abilities, the max of the ATK is best at 2600 ATK, 3500 would only be at 9 or 10 with a sever drawback.

[/quote']

 

Berserker Dragon would like to have a word with you

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"Dark Chaos Angel": once again it's Oped but severely as well' date=' it's lvl 8 with ATK of 3500 is unrealistic, to have those abilities, the max of the ATK is best at 2600 ATK, 3500 would only be at 9 or 10 with a sever drawback.

[/quote']

 

Berserker Dragon would like to have a word with you

 

 

 

i know about him because i used to run him, but in comparison of Berserker Dragon have way more drawback as in the summoning issues and decreasing the attacks. he have more Drawback and the attacking all monster. that only make sense to have 3500 and have the DEF 0 but Dark chaos doesn't. he completely trade all DEF for the attacking attacking ability and the summoning condition and the ATK decreasing only give him a temporary start off ATK.

 

well guess what, Dark chaos Angel have 2 Advantages effects, a decent DEF and a small summoning issues which can be fully supported.

 

all of sudden i kinda miss playing Berserker Dragon XD ah sweet memories.. ^_^

 

so anyway back to the rest of the review starting at Chaos angel XD

 

"Chaos Angel" the cost of summoning bit pricier than i though, with the flipping the coins 3 time the changes of getting all 3 is 33% for sure for sure if it's' 2 then 50% i could suggest something slightly easier like flip a coin 3 times, this card can attack directly 1 more for each head in the results. you mostly likely to get 2 heads that's all 3 is rare in some case i guess it match since you removing 4 monster from the graveyard. it is too much then maybe up to 2 flip coins.

 

"Angel's True power" is good and nice drawback or you can just put if your LP is higher then the equip card is destroyed. unless the point of true power that the monster is releasing the full power for 1 attack then sacrifice itself from the power.

 

'Angel's wish" well the effect is ironic, you pay LP to gain LP lol. if this would be good like Once per turn remove 1 "Angel monster from your Graveyard to gain LP equal to half of the DEF of the removed monster. you won't have to pay if the recover of LP is from DEF pretty common that 70% of monster have higher ATK than DEF because ATK serve more purpose thant DEF, that why a lot of monster have low DEF though.

 

"Shattered Reality" seem devastating, hmm if it removing specific monsters instead of all monsters plus it must met condition to activate i think the cost should be like 2000 or 3000 LP to pay, because it narrow down the specific rather than all monsters but since you also removing all cards on the field, so that like Paying 1500 for removing all cards on the field including your own, and 1500 for removing all lvl 8 monster from both decks so both play be at disadvantage equally. so 3000 is good then.

 

"Athena - The Angel Queen" the ATK for each angel monster you contra lis good, removing from play to negate an attack is good, paying 2000 to bring it back?? maybe 1000 for at least. discarding 1 card to negate activation of Spell and Trap is good but you don't have to add you can use this effect at either player turn, it never said that in most cards. having all 3 heads to destroy all face up monster your opponent's control is good but maybe have the damage to 800 it make more sense. in the damage effect they never seem to be in Odd numbers except 300 and 500. removing all "Angel" monster for 1000 ATK for each till the end phase is good i guess. but it just seem to be a lot of effects, most monster have like 2 to 4 and your is like 7 effects XD.... 7 Effects....O.o isn't that Op'ed???......Well good luck on reading it on a card if it come out real lol.

 

"Unholy Chain Seal": hmm reducing the ATK to 0 instantly?? sound boring XD. i would enjoy a tormenting like reducing the ATK of the equipped monster by 500 during your opponent's Standby phase, the equipped monster cannot be use as a Tribute, so that way it more fun, damn I sound evil lol

 

"Embrancing the Inner Darkness": don't give 2000 ATK boost without giving a drawback, the specific monster is not enough, so put like the Equipped monste cannot attack directly that goo enough.

 

"Healing Angel" I would to be heal that angel lol, JK. that is like the Old man of the poison except the effect is in the same time. have the gaining LP to be 1200 then Damage to 800 then it like Old man of Poison lol

 

"Double Angel" that is good, though the last effect i had drawing 1 card in mind oh well. XD

 

"Draining Rain" for playing 1000 LP the reduce of ATK should be 800 but the damage is fine though, it like it's 1000 for 1500 in total 1300 is better.

 

'Angel Squire" the effects are good but i'm not too sure about the Stats but then having 4 effects for lvl 4 monster i dunno why, maybe that there barely few monster that show 4 ability at once. maybe take away the last effect about doubling the battle damage.

 

"Lilith - the fallen angel queen" 3 tuner monsters?? that too much for it and in the card ruling they will never make one for triple tuning well it make sense for the price of having to unaffected by Card effect but still it's nut. the effect are good but if you using mach angel it should be something in speed effect. first you change the effect of Spell, Trap and Monster to Card effects, then for the tirbuting a monster, so like this "Tribute 1 other "Angel" monster you control, this card gain equal to half of the ATK of that monster's original ATK and this card can attack directly.

 

"Holy rain" that have a nice effect and it match, pretty good then.

 

"Aquatic Angel" well that card almost have me fool thinking why 500 and attacking directly 3 time?? originally that would be 1500 damages but if you equipped with united we stand or mage power it will rape your opponent lol that be like average of 1500 to 2000 ATk then attacking 3 times, 6000 damage lol.

 

"Morrighan - Fallen Angel princess" i don't think there need for double tuning, the effects still make sense with 1 tuner and Mach angel, if you think it too much, just change the ATK to 1800 or 1900 if you want but it's good without an extra tuners beside the 1st effect is hard to have the condition to be met anyway so just change the tuner to 1

 

Whew that a lot of card to review but i did it!! XD

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realistic_cards.jpg

 

kthxbai

there' date=' i edited them. also on the topic of one tribute 2500 monsters, um..... yeah, summoned skull says hello

[/quote']

 

dont forget cyber tech alligator...and there is a uber awesome 1 tribute 2600 attacker named frostosuarus...yeah he is in my deck...and he isnt banned

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realistic_cards.jpg

 

kthxbai

there' date=' i edited them. also on the topic of one tribute 2500 monsters, um..... yeah, summoned skull says hello

[/quote']

 

dont forget cyber tech alligator...and there is a uber awesome 1 tribute 2600 attacker named frostosuarus...yeah he is in my deck...and he isnt banned

 

point proven, i win


new field spell

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ooooooh "gate of hell" liking the card already, the effect is good but it's not bloodthirsty enough, but i love the pic, hmm there something missing for that one...

 

I know! how about this? "while this card is face up, no other Field Spell can be activate. If this card would be destroyed, tribute 1 "Angel" monster you control. During in each player's Standby phase, both players lose 200 Life point"

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