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Azule, Lord of Sea and Sky


GoldenRook

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[align=center]Azule, Lord of Sea and Sky

559406.jpg[/align]

 

Old Effect:

This card can not be Special Summoned or Set. When this card is summoned you can destroy all of your opponents WIND and WATER attributed monsters and activate one of these effects.

-Add the all the ATK and DEF points of the cards destroyed by this card's effect

-Inflict the added total ATK points to your opponents Lifepoints.

 

Edited effect:

This card cannot be Special Summoned. When this card is Normal Summoned, destroy all other WIND and WATER monsters on the Field and activate one of these effects.

-Increase the ATK and DEF of this card by the destroyed monsters' ATK and DEF, respectively but then card cant inflict battle damage unless it attacks directly or is attacked

-Inflict the battle damage to each players respective monsters destroyed by this cards effect.You can skip your next turn to negate the damage that would have been applied to the player.

 

I added some stuff to make things more balanced than it was

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OCG:

"This card cannot be Special Summoned. When this card is Normal Summoned, destroy all WIND and WATER monsters on your opponent's field and activate one of these effects.

-Increase the ATK and DEF of this card by the destroyed monsters' ATK and DEF, respectively.

-Inflict damage to your opponent equal to the combined ATK of the destroyed monsters.

 

Or something like that.

This is waaay OPed.

Lower one of the stats; 3000 is too high for both at Level 8.

There are no drawbacks on this card. I can just Tribute 2 monsters and destroy all those monsters. Add some drawbacks.

Maybe change the name? Maybe "Azule, Lord of the Aquatic Zephyr"? Just a suggestion.

Since you're new, 6/10

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Actually i was thought i would add something like i took so-and-so amount of lifepoints to activate or maybe make a difficult way summon it...

I believe I'll require the player pay half their lifepoints or the player has to take the same amount of life points from the effect. Would that fix it?

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Add Summoning requirements, for one. As I said before, lower the stats.

If you have to take the same amount of damage as your opponent, wouldn't that just ruin the point of the card? Maybe just add that it can't attack during the next few turns, although paying Life Points is a good requirement. I'm only suggesting; just go with what you think is best.

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