Smesh Posted June 13, 2010 Report Share Posted June 13, 2010 im making different kinds of sets of monsters, and i think this is the best idea of mine.<----did that sentence make any sense? idk just comment and rate. Once per turn you can destroy 1 of your Opponent's Monsters and equip it to this card. This card gains ATK and DEF equal to the equipped Monster's ATK and DEF. When this card is destroyed, destroy the equipped Monster instead. When this Monster is sent to the graveyard as a result of battle, roll a six-sided die. If it lands on 1-3, discard 1 card from your hand. If it lands on 4-6, Special Summon this card to your side of the field. Once per turn roll a six-sided die. If it lands on 1-3, return 1 card on your Opponent's side of the Field to their hand. If it lands on 4-6, return 1 card on your side of the Field to your hand. Tell me wat u think :D Link to comment Share on other sites More sharing options...
M-Cube Posted June 13, 2010 Report Share Posted June 13, 2010 Stalker - Maybe it's just me, but I don't think a card can be equipped to another card if it's already destroyed. Plus, it can't be destroyed a 2nd time. Also, if it's destroyed you can't summon it from your hand. I'm not even gonna bother with OCG.2/10 Soldier - OCG: Once per turn, roll a six-sided die during your Standby Phase/Main Phase/Battle Phase etc (choose one). If it lands on 1, 2, or 3, return 1 card on your opponent's side of the field to his/her hand. If it lands on 4, 5, or 6, return 1 card on your side of the field to your hand.8/10 Link to comment Share on other sites More sharing options...
ParaToxic Posted June 13, 2010 Report Share Posted June 13, 2010 Correct Effect + OCG should look like this:Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead. When this card is sent to the Graveyard as a result of battle, roll a six-sided die. If the result is 1,2 or 3 discard 1 card from your hand. If the result is 4, 5 or 6 Special Summon this card to your side of the field. Other one:Once per turn roll a six-sided die. If the result is 1,2 or 3, return 1 card on your opponents side of the field to their hand. If the result is 4, 5 or 6, return 1 card on your side of the field to your hand. They aren't bad. A deck that uses gamble effects :PIt looks interesting. Can't wait to see more cards :) Link to comment Share on other sites More sharing options...
Βyakuya Posted June 13, 2010 Report Share Posted June 13, 2010 Small OCG errors, and a little underpwoered and sorta confusing. 6/10 Link to comment Share on other sites More sharing options...
yus4eel Posted June 13, 2010 Report Share Posted June 13, 2010 i like the idea of using die but just some ocg stuff7/10 Link to comment Share on other sites More sharing options...
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