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Various Cards


Blablafodfpå

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I'm a bit rusty even though my OCG has never really been quite good but here is some cards I will probably continue creating with some advices.

(Not very creative but It was atleast fun creating 'em)

Image Credit: Wanderley, Father wolf, Alcander, HP Doom and all those Image Archives.

 

[spoiler=Cards]

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-This card cannot be normal summoned or set. This card can only be special summoned by tributing 2 Face-up continuous Spell card from your side of the field. This card cannot be selected as an attack target by monsters with an original ATK of 3000 or higher. As long as this card remains Face-up on the field, trap cards cannot be activated during your turn. When this card has been successfully destroyed, Special summon as many removed from play monsters as possible. The 2nd turn after those cards were Special summoned, remove them from play.

337206p.jpg <- Most OP'd card.

-This card cannot be normal summoned or set. This card can only be Special summoned in defense position by removing from play 2 or more monsters in your hand or field. Increase this card's DEF by 1000 for each card in your monster card zone. Once per turn, If your opponent has declared an attack, remove this card from play until the end phase of that turn. When this card has been destroyed, both players must discard their hand and draw the same number from their respective decks.

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-This card cannot be destroyed as a result of Battle. For Each card you discard from your hand you can Place 1 Strike Counter on 1 Of your Opponents Monster (Max.1) Monsters with a Strike Counter cannot Attack or change Battle Position. If this card is sent to the Graveyard you can special summon it from the graveyard by tributing 2 Beast-type monsters on your side of the field.

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-This card cannot be Normal Summoned or set. This card can only be Special summoned by removing 5 spell cards in your graveyard from play. Once per turn, randomly select 1 card in your opponent's hand, if the selected card is a monster card, remove the top card of your opponent's deck from play.

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-When this card has been destroyed, send this card to your opponent's graveyard. As long as this card remains in your opponent's graveyard, once per turn, during your standby phase, special summon 1 Phantom Token (Spellcaster-type/DARK/Level 3/ATK 0/DEF 800). If this card is removed from play, add it to your deck, then shuffle.

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-If there is no face-up Field Spell Card on the Field, destroy this card. When 1 of your monster cards has been selected as an target by a Spell or trap card, Send the top 1 card of your deck to the graveyard, If the discarded card was a monster card, Negate the spell or trap cards effect. Once per turn, Remove all Spell counters from 1 of your monster cards. As long as this card is in the graveyard, Field spell cards cannot be destroyed.

337206.jpg

-If there is no face-up Field Spell Card on the Field, Destroy this card. When this card has been successfully Normal or Special Summoned, Equip this card to the Field spell card, The owner of the equipped card gains 300 Life points for each of standby phase. If this card or the equipped card is destroyed while this card is equipped, Add this card to your deck.

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-If there is no face-up Field Spell Card on the Field, you can place this card in your spell and trap card Zone. Your opponent cannot select this card as an attack target. Once per turn, destroy 1 card in your opponents Spell and Trap Card Zone. If the destroyed card was a monster or Trap Card, inflict 300 points of damage to your opponent. If this card is targeted by a Spell or Trap card while in the Field Spell Card Zone, Special Summon this card to your side of the field and select and activate 1 Field Spell Card from your Graveyard.

337206l.jpg <-- I just noticed a OCG error but lazy as I am I don't bother correcting it.

337206y.jpg

 

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