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(New) Union Monsters Unite 8/???(New) ZEAUX FRIKIN COMMENT ALREADY!!!!!!!


.Impact

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Here is the ongoing set "Union Monsters Unite."

I am planning to make it my biggest set ever. (But things never really go according to plan lol). So rate/hate/debate/ what ever you like.

 

This set invloves the never before seen combination of union monsters, counters, and removed from play effects. This combination creates a potent Deck that seems to have monsters that will not go away. Because of this effect power, I have lowered there ATK and DEF. I have also gave all monsters an effect that does heavy damage to the owners life points if the Union counters are not used.

So there you have it enjoy!

 

pic cred:hp doomed, wnaderley, FW, and deviant art

 

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Once per turn, during your Main Phase, you can equip this card to a monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) A monster equipped with this card gains 500 ATK. Each time the equipped monster destroys a monster by battle, you can remove from play 1 Union Monster from your Deck, and place 1 Union Counter on the equipped monster. You can remove 3 Union Counters from the equipped monster to Special Summon 1 Union Monster from your Graveyard in face-up Attack Position. You cannot activate its effect the turn it is Summoned. You can remove 5 Union Counters to negate the effect of a card your opponent controls that targets this card or the equipped monster. If you activate this effect take 500 damage to your Life Points. When the equipped card is removed from the field, remove this card from play, and take 500 damage for each Union Counter that was on the equipped monster. There can only be 1 face-up "Drep, the Union Servant" on your side of the field.

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Union Monsters from your field or Graveyard. Once per turn, during your Main Phase, you can equip this card to a monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time.) If a monster equipped with this card is targeted by a Trap Card, negate that cards effect and destroy it. When a Trap Card is destroyed by this effect, place 1 Union Counter on the equipped monster. You can remove 3 Union Counters from the equipped monster to add 1 Union Monster that was removed from play to your hand. You can remove 5 Union Counters from the equipped monster to Special Summon 1 removed from play Union Monster to your field in face-up Attack Position. It cannot activate its effect the turn it is Special Summoned. If you activate this effect take 500 damage to your Life Points. When the equipped card is removed from the field, remove this card from play, and take 500 damage for each Union Counter that was on the equipped monster and remove this card from play. There can only be 1 face-up "Gradian, The Union Magician" on the field.

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When this card is Normal Summoned, you can Special Summon 1 Level 3 or lower non-Union monster from your Deck. Once per turn, during your Main Phase, you can equip this card to a monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time.) If you equip this card to the monster Special Summoned by its effect, that monster gains 500 ATK. When you declare an attack with the equipped monster place 1 Union Counter on the equipped monster. When your opponent declares an attack on the equipped monster remove 1 Union Counter. You can remove 2 Union Counters from the equipped monster to place 1 "Drep, The Union Servant" on the top of your Deck. You can remove 4 Union Counters from the equipped monster to add 1 "Gradian, The Union Magician" from your Deck to your hand. When the equipped card is removed from the field, remove this card from play, and take 500 damage for each Union Counter that was on the equipped monster.

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Activate this card when a Union Monster that is equipped with a monster is targeted by the effect of a card. After activation unequip the Union Monster, and Summon it in face-up Attack Position. You cannot equip that Union Monster to a monster you control until the end of your next turn after this card was activated.

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You an only activate this card when a Union monster you control is targeted by a card effect. Negate the activation of that card and destroy it. Then draw 1 card. Your opponent gains 1000 Life Points. After activation remove this card from play. This card cannot be added to your hand by a card effect.

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 6 Union Counters from your side of the field. As long as this card remains face-up on the field, Union monsters that are equipped to a monster cannot be targeted by the effects of Spell or Trap Cards. When this card is removed from the field, your opponent selects a monster equipped with a Union Monster and destroys it. Then Special Summon the Union Monster that was equipped in face-up Attack Position. You do not take damage for any Union Counters removed from the field.

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When this card is Normal Summoned you can pay 500 Life Points to add 2 Union Counters to a monster equipped with a Union Monster that you control. This card cannot be equipped with a Union Monster. If you activate this effect, remove this card from play.

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 8 Union Counters from the field. Once per turn, during your Main Phase, you can equip this card to a monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time.) When you equip this card to a monster, place 3 Union Counters on it. Each time a Spell or Trap Card is activated, you can place a Union Counter on a monster that is equipped with a Union Monster. This card gains 100 ATK and DEF for each Union Counter on the field. You can remove 2 Union Counters from anywhere on the field to negate the activation of a Spell Card. You can remove 4 Union Counters from anywhere on the field to Special Summon 1 Level 4 or lower Union Monster that has been removed from play. You can remove 6 Union Counters from anywhere on the field to destroy 2 cards your opponent controls. Once per turn, during your Main Phase, you must remove 1 Union Counter from the field. If you do not, remove this card from play and all Union Monsters you control.

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