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Overdrive Set (Ongoing)


Allynpop

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The Overdrive Set is mainly revolved around Spell and Trap cards. Also brings in some heavy hitting Synchro Monsters. Sorry if it doesn't really have a specific playing style :/ Rate. Comment. Enjoy.

 

[spoiler= Effect Monsters][spoiler=Overdrive - Bomb Boxer]290102x.jpg

Lore:If your opponent has 2 or more Spell or Trap cards on their side of the field, inflict 400 points of damage to him/her during each of their Standby Phases.

 

[spoiler=Overdrive - Building Block]290102.jpg

Lore:When this card is sent to the graveyard, add 1 Level 3 or lower "Overdrive" monster to your hand from your deck.

 

[spoiler=Overdrive - Crimson Blader]290102s.jpg

Lore: This card can be Normal Summoned without a Tribute. If you do, this card loses 300 ATK and DEF and can't be Tributed.

 

[spoiler=Overdrive - Drillbot]290102.jpg

Lore: Once per turn, when your opponent Sets a Spell or Trap card, destroy that card and increase their Life Points by 500.

 

[spoiler=Overdrive - Gigadragon]290102.jpg

Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 face-down Trap card to the graveyard. During your End Phase, destroy this card unless you have 3 or more Set Spell or Trap cards.

 

[spoiler=Overdrive - Iron Samurai]290102l.jpg

Lore: If this card is used as Synchro Material Monster of a "Overdrive" monster, inflict damage to your opponent equal to that monster's ATK.

 

[spoiler=Overdrive - Obstructor]290102t.jpg

Lore: While this card is face-up on your side of the field, negate the effects of all Spell cards. When this card is destroyed, add 1 "Overdrive" monster to your hand from your Deck.

 

[spoiler=Overdrive - Massive Obstructor]290102.jpg

Lore: While this card is face-up on your side of the field, negate the effects of all Spell and Trap cards. When this card is destroyed, Special Summon up to 2 "Overdrive - Obstructor"s from your hand or Deck.

 

[spoiler=Overdrive - Rainbow Engine]290102r.jpg

Lore: Increase the ATK of all face-up "Overdrive" monsters by 200. When this card is sent to the graveyard, draw 1 card.

 

[spoiler=Overdrive - Tinsel Copter]290102.jpg

Lore: If your opponent has Spell or Trap cards on their side of the field, this card can attack your opponent directly and Trap cards cannot be activated until the end of the Damage Step.

 

[spoiler=Overdrive - Whirl]290102.jpg

Lore: You may return, this face-up monster to the bottom of your Deck to send 2 Spell or Trap cards on the field to their owner's graveyard.

 

 

 

[spoiler=Synchro Monsters][spoiler=Overdrive - Rapid Guster]290102w.jpg

Lore: 1 "Overdrive" Tuner monster + 1 or more Machine-Type non-Tuner monsters.

Each time a Spell or Trap card is activated, destroy 1 face-up monster on your opponent's side of the field and decrease this card's Level by 1 and ATK by 200.

 

[spoiler=Overdrive - Crimson Driller]290102.jpg

Lore: When your opponent activates a Spell or Trap card, change this card to Defense Position. When your opponent Normal Summons a monster, change this card to Attack Position.

 

 

 

Adding Spells, Traps, and More Synchros soon.

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pretty somewhat interesting idea

some are too powerful though, well in my opinion...

 

there are OCG errors that i would help you correct but you havent posted the "lore" so i cant copy and paste, then edit it

 

i will help you make this archetype strong if you are willing to make that happen >:D

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pretty somewhat interesting idea

some are too powerful though' date=' well in my opinion...

 

there are OCG errors that i would help you correct but you havent posted the "lore" so i cant copy and paste, then edit it

 

i will help you make this archetype strong if you are willing to make that happen >:D

[/quote']

 

I'll post the lore. Ill also PM you, if that's Ok?

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