Blacklotis Posted June 16, 2010 Report Share Posted June 16, 2010 Hey. So I got into quite thought today while I was bored looking into space. This is the start of a new set I'm working on now. Let me know what your think. It kind of bases around Removing cards from Play. Go ahead and look for yourself. Please comment if you look... good or bad. Credit goes to HP DOOM, Wanderley and Alcander for pics. Link to comment Share on other sites More sharing options...
Inferno I20 Posted June 16, 2010 Report Share Posted June 16, 2010 pretty ok but there are a ton of OCG errors well capitalization errorsthe idea or theme is very good but it was executed in a weird way. you should have monsters with abilities to decrease the atk of your opponent's monsters to 0 (but keep it different from the reptillianes) so these cards can be more offensive Link to comment Share on other sites More sharing options...
Blacklotis Posted June 16, 2010 Author Report Share Posted June 16, 2010 keep in mind that there are more 'Warped' monsters and support but these are just few Link to comment Share on other sites More sharing options...
Toot Posted June 16, 2010 Report Share Posted June 16, 2010 these r awesome8/10 Link to comment Share on other sites More sharing options...
Blacklotis Posted June 17, 2010 Author Report Share Posted June 17, 2010 For the OCG mistakes can you tell me what they are so I can fix them? Thanks for the rate. Link to comment Share on other sites More sharing options...
Lalapop Posted June 17, 2010 Report Share Posted June 17, 2010 i like the cards and the effects...can offer OCG fixes if none are offered when i have more time. "Warped Arc Knight" is far OP'd btw...maybe he can gain 500 per turn..2000 is way too much 7/10 Link to comment Share on other sites More sharing options...
Blacklotis Posted June 17, 2010 Author Report Share Posted June 17, 2010 Added Warped Nether Witch... Lalapop - I can kind of see where he's OP but he's also a level 9 synchro monster which starts off with 0 ATK. He only ges to 2000 on your next turn as well. Link to comment Share on other sites More sharing options...
Lalapop Posted June 17, 2010 Report Share Posted June 17, 2010 with that...even 1000 would be more acceptable...but for a card to be able to reach 4000 in 2 turns and...who knows how long it will be on the field after that. And after 2 turns...not much can destroy it by battle lol. Also the effect to remove a card from play should be hindered by not being able to attack the same turn that effect is activated...like Chaos Sorceror Link to comment Share on other sites More sharing options...
Blacklotis Posted June 17, 2010 Author Report Share Posted June 17, 2010 Ok I'll make a change. P.S. I added a Spell card. Link to comment Share on other sites More sharing options...
Blacklotis Posted June 17, 2010 Author Report Share Posted June 17, 2010 Gazel and Phase Destroyer are added. Anyone else have anything to say about my cards n progress? Link to comment Share on other sites More sharing options...
Alcander Posted June 17, 2010 Report Share Posted June 17, 2010 1st picture it belongs to me, 7th pic it's from Wanderley (fix that please) OCG errors (I won't explain them 'cause the reason I only entered here was about "proper image credits") also some pics are blurry. Link to comment Share on other sites More sharing options...
Blacklotis Posted June 17, 2010 Author Report Share Posted June 17, 2010 sorry I'll fix that. Link to comment Share on other sites More sharing options...
karldark Posted June 17, 2010 Report Share Posted June 17, 2010 hmmm dark world like cards that work off of being removed from play instead. The ideas are good, but some of the effects seem rather strong. Neither Witch probably should be able to special summon herself. Try adding "If this card would be removed from play, except by it's effect, special summon it." This card never goes away otherwise and efficient hand denial is always a negative play experience. It seems like with these cards you will consistently have field and hand advantage as well as being lucky enough to have monsters that can't be destroyed and you won't take battle damage from them being in attack position... though since most of them special summon anyway it's unlikely they'll be in attack position. Link to comment Share on other sites More sharing options...
Blacklotis Posted June 17, 2010 Author Report Share Posted June 17, 2010 Phase Barrier and Warped Overseer is added. Karldark - I edited Nether Witch to the way you mentioned because I noticed your point. thanks for that. Link to comment Share on other sites More sharing options...
Guest War Torn Posted June 17, 2010 Report Share Posted June 17, 2010 Well, I can't fix the OCG because I can barely read the effects. The main idea is good and the pics are good. 6/10 Link to comment Share on other sites More sharing options...
Blacklotis Posted June 17, 2010 Author Report Share Posted June 17, 2010 Added Warped Dark Fiend. I'll make lores for the harder to see cards after work today. I think this set is coming along. Feel free to add your 2 cents in people. Link to comment Share on other sites More sharing options...
No.39 希望皇ホープ Posted June 17, 2010 Report Share Posted June 17, 2010 Awesome cards, but Arc Knight is OP'ed; maybee he should start with 1000 and gain 1000 each turn or something where he wouldn't have 6000 in 3 turns. Maybee you should put a max attack in his effect. I can't remember where but I'm pretty sure I've seen some of those pics used by others; but still 9/10 Link to comment Share on other sites More sharing options...
Guest Dark-Azkrin666 Posted June 17, 2010 Report Share Posted June 17, 2010 Hmm...the idea is really good but i'm trying to think if they are playable. A burn deck would blow these away but then this shuts down beat-down decks entirely. Yes they are playable but would i use them...NoHowever other people would i'm sure of it, so cont. to make them. It seems really though out as well.overall i give 8.967/10(i'm a very specific rater) Link to comment Share on other sites More sharing options...
Blacklotis Posted June 17, 2010 Author Report Share Posted June 17, 2010 added Warped Shadow Medic Mazumo - I'm thinking about slightly redoing Arc Knight so his effect is more rounded... Thanks for the comments man Dark-Azkrin666 - You made me so aware of burn decks with your comment. Check out shadow medic and let me know what you think. Link to comment Share on other sites More sharing options...
Blacklotis Posted June 18, 2010 Author Report Share Posted June 18, 2010 bump Link to comment Share on other sites More sharing options...
Guest Dark-Azkrin666 Posted June 18, 2010 Report Share Posted June 18, 2010 added Warped Shadow Medic Mazumo - I'm thinking about slightly redoing Arc Knight so his effect is more rounded... Thanks for the comments man Dark-Azkrin666 - You made me so aware of burn decks with your comment. Check out shadow medic and let me know what you think.Hmm, that is effective. Oped but effective i rate that 1 card 9.852/10 Link to comment Share on other sites More sharing options...
Blacklotis Posted June 18, 2010 Author Report Share Posted June 18, 2010 dark-azkrin - i want to make some trap support... any ideas? Link to comment Share on other sites More sharing options...
Blacklotis Posted June 18, 2010 Author Report Share Posted June 18, 2010 Added Sacred Hex warp... Lore: Activate this card when a monster with 0 ATK is Targeted for attack. Remove from Play 1 card from your hand to Negate the Attack and Remove from Play the Attacking monster. If this card is Destroyed, Special Summon the Removed from Play monster in Defence Position. When this card is Removed from Play, Special Summon the Removed from Play monster in Attack Position. The monster's Effect is Negated and attack is reduced to 0. Edit: Modified Arc Knight... take a look. Lore: 1 LIGHT Tuner + 1 or More non-tuner Monsters Once per turn during your Main Phase, you can Increase this card's Attack by 800 X the number of monsters that are Removed from Play until the End of Turn. If this card did not attack this turn, you can Remove from Play 1 card from the Field.warped master added. This set is coming along everyone feel free to comment on my cards as they come. Link to comment Share on other sites More sharing options...
Guest Dark-Azkrin666 Posted June 19, 2010 Report Share Posted June 19, 2010 dark-azkrin - i want to make some trap support... any ideas?nice trap, for other trap/spell support, you should make a field spell for one thing. For the trap support maybe something that gets you life point gain every time a "Warped" monster is removed from play. other things could could work to. The "Scrap Iron Scarecrow" concept can get you some devastating effect as well with this arch-type Link to comment Share on other sites More sharing options...
Blacklotis Posted June 19, 2010 Author Report Share Posted June 19, 2010 Added the newest support card to one of this set's aces. Here are Warped Doom Guard and Time Warp Dimension Link to comment Share on other sites More sharing options...
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