Jump to content

[Warped Synchron] and More (New)


Blacklotis

Recommended Posts

Hey. So I got into quite thought today while I was bored looking into space. This is the start of a new set I'm working on now. Let me know what your think. It kind of bases around Removing cards from Play. Go ahead and look for yourself. Please comment if you look... good or bad.

 

 

 

478429.jpg478429s.jpg478429n.jpg478429x.jpg478429.jpg478429a.jpg478429h.jpg478429.jpg478429j.jpg478429.jpg478429i.jpg478429d.jpg478429g.jpg478429.jpg478429u.jpg478429.jpg478429o.jpg478429d.jpg478429.jpg

 

 

 

Credit goes to HP DOOM, Wanderley and Alcander for pics.

Link to comment
Share on other sites

pretty ok but there are a ton of OCG errors well capitalization errors

the idea or theme is very good but it was executed in a weird way. you should have monsters with abilities to decrease the atk of your opponent's monsters to 0 (but keep it different from the reptillianes) so these cards can be more offensive

Link to comment
Share on other sites

with that...even 1000 would be more acceptable...but for a card to be able to reach 4000 in 2 turns and...who knows how long it will be on the field after that. And after 2 turns...not much can destroy it by battle lol. Also the effect to remove a card from play should be hindered by not being able to attack the same turn that effect is activated...like Chaos Sorceror

Link to comment
Share on other sites

hmmm dark world like cards that work off of being removed from play instead. The ideas are good, but some of the effects seem rather strong. Neither Witch probably should be able to special summon herself. Try adding "If this card would be removed from play, except by it's effect, special summon it." This card never goes away otherwise and efficient hand denial is always a negative play experience. It seems like with these cards you will consistently have field and hand advantage as well as being lucky enough to have monsters that can't be destroyed and you won't take battle damage from them being in attack position... though since most of them special summon anyway it's unlikely they'll be in attack position.

Link to comment
Share on other sites

Awesome cards, but Arc Knight is OP'ed; maybee he should start with 1000 and gain 1000 each turn or something where he wouldn't have 6000 in 3 turns. Maybee you should put a max attack in his effect.

 

I can't remember where but I'm pretty sure I've seen some of those pics used by others; but still 9/10

Link to comment
Share on other sites

Guest Dark-Azkrin666

Hmm...the idea is really good but i'm trying to think if they are playable. A burn deck would blow these away but then this shuts down beat-down decks entirely. Yes they are playable but would i use them...No

However other people would i'm sure of it, so cont. to make them. It seems really though out as well.

overall i give 8.967/10

(i'm a very specific rater)

Link to comment
Share on other sites

added Warped Shadow Medic

 

Mazumo - I'm thinking about slightly redoing Arc Knight so his effect is more rounded... Thanks for the comments man

 

Dark-Azkrin666 - You made me so aware of burn decks with your comment. Check out shadow medic and let me know what you think.

Link to comment
Share on other sites

Guest Dark-Azkrin666

added Warped Shadow Medic

 

Mazumo - I'm thinking about slightly redoing Arc Knight so his effect is more rounded... Thanks for the comments man

 

Dark-Azkrin666 - You made me so aware of burn decks with your comment. Check out shadow medic and let me know what you think.

Hmm, that is effective. Oped but effective i rate that 1 card 9.852/10

Link to comment
Share on other sites

Added Sacred Hex warp...

 

478429.jpg

 

Lore:

Activate this card when a monster with 0 ATK is Targeted for attack. Remove from Play 1 card from your hand to Negate the Attack and Remove from Play the Attacking monster. If this card is Destroyed, Special Summon the Removed from Play monster in Defence Position. When this card is Removed from Play, Special Summon the Removed from Play monster in Attack Position. The monster's Effect is Negated and attack is reduced to 0.

 

 

 

Edit: Modified Arc Knight... take a look.

 

478429.jpg

 

Lore:

1 LIGHT Tuner + 1 or More non-tuner Monsters

 

Once per turn during your Main Phase, you can Increase this card's Attack by 800 X the number of monsters that are Removed from Play until the End of Turn. If this card did not attack this turn, you can Remove from Play 1 card from the Field.


warped master added. This set is coming along everyone feel free to comment on my cards as they come.

 

478429u.jpg

Link to comment
Share on other sites

Guest Dark-Azkrin666

dark-azkrin - i want to make some trap support... any ideas?

nice trap, for other trap/spell support, you should make a field spell for one thing. For the trap support maybe something that gets you life point gain every time a "Warped" monster is removed from play. other things could could work to. The "Scrap Iron Scarecrow" concept can get you some devastating effect as well with this arch-type

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...