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Pharaoh's Servant - ENTIRE SET REDONE


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PSV-000

Android - Psycho Shocker

 

DARK/LV6/Psychic/Effect/2400/1200

 

Trap Cards cannot be activated while you control this face-up card.

 

 

PSV-001

Steel Golem

 

EARTH/LV4/Rock/Effect/1900/1400

 

When this card inflicts Battle Damage, reduce the amount of Battle Damage to 0 and send cards from the top of your opponent's Deck to the Graveyard equal to the amount that would've been inflicted / 400 (round down).

 

 

PSV-002

Three-Headed Geedo

 

DARK/LV3/Demon/Effect/1200/1000

 

When this card is Summoned, put 2 Geedo Counters on it. When this card would be destroyed, remove 1 Geedo Counter instead.

 

 

PSV-003

Parasite Paracide

 

EARTH/LV2/Insect/Effect/500/300

 

When this card is flipped face-up, put it face-up in your opponent's Deck and shuffle. When your opponent draws this card, send the top 3 cards of their Deck to the Graveyard and Special Summon this card to their side of the field in Defense Position. All monsters you control are treated as Insect-Type monsters while you control this face-up card.

 

 

PSV-004

7 Completed

 

Equip Spell

 

Increase the ATK and DEF of the equipped monster by 700. If you control 3 "7 Completed", you can send them all to the Graveyard to draw 3 cards.

 

 

PSV-005

Lightforce Sword

 

Normal Trap

 

Randomly select 1 card in your opponent's hand OR declare 1 card name. If the declared card is in their hand, all copies of it are effected by this card's effect instead. If the declared card is not in your opponent's hand, this card's effect is negated. Remove from play the selected card(s) face-down until your opponent's 4th Standby Phase after this card's activation.

 

 

PSV-006

Chain Destruction

 

Normal Trap

 

Activate by discarding 1 card when a monster with 2000 or less ATK is Summoned. Destroy all copies of the Summoned monster on the summoning player's hand, Deck, and field.

 

 

PSV-007

Time Seal

 

Normal Trap

 

Both players skip their next Draw Phase

 

 

PSV-008

Graverobber

 

Normal Trap

 

Add 1 Spell Card from your opponent's Graveyard to your hand. To activate it, you must pay 1000 Life Points.

 

 

PSV-009

Holy Elf's Blessing

 

Normal Trap

 

Increase your Life Points by 300 for every monster on the field. Additionally, you can tribute 1 "Angel Medic" to draw 1 card.

 

 

PSV-010

The Eye of Truth

 

Continuous Trap

 

As long as this card remains face-up on the field, your opponent must play with their hand revealed.

 

 

PSV-011

Dust Tornado

 

Normal Trap

 

Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand.

 

 

PSV-012

Call of the Haunted

 

Continuous Trap

 

Select 1 monster from either player's Graveyard. Remove from play monsters from your Graveyard equal to the level of the selected monster, then Special Summon it. It is treated as a Zombie-Type monster. When that monster is removed from the field, destroy this card. When this card is removed from the field, destroy that monster.

 

 

PSV-013

Solomon's Lawbook

 

Normal Trap

 

Select 1 Phase. During your next turn, skip that phase.

 

 

PSV-014

Earthshaker

 

Normal Trap

 

Your opponent declares 1 Attribute. Then, destroy all cards your opponent controls that aren't the declared Attribute.

 

 

PSV-015

Holy Javelin

 

Normal Trap

 

Select 1 face-up monster your opponent controls, and increase your Life Points by the selected monster's ATK. "Angel Medic" monsters take no Battle Damage this turn, and cannot be destroyed by battle.

 

 

PSV-016

Mirror Wall

 

Continuous Trap

 

When a monster your opponent controls declares an attack, decrease it's ATK by half. During your Standby Phase, pay 500 Life Points x the number of monsters your opponent controls. If you do not, destroy this card.

 

 

PSV-017

Gust

 

Normal Trap

 

Activate this card's effect when 1 or more of your Spell or Trap Cards are destroyed and sent to the Graveyard by an opponent's card effect (including this card). Destroy 1 Spell or Trap on the field.

 

 

PSV-018

Snowstorm

 

Normal Trap

 

Activate this card's effect when 1 or more of your Spell or Trap Cards are destroyed and sent to the Graveyard by an opponent's card effect (including this card). Destroy 1 monster on the field.

 

 

PSV-019

Glass Armor

 

Normal Trap

 

Activate when a monster is equipped with an Equip Card. Treat this card as an Equip Card, and equip it to 1 monster. This card has the same effect(s) as the Equip Card. Negate the effects of all other Equip Cards until the End Phase.

 

 

PSV-020

World Suppression

 

Counter Trap

 

Negate the activation of a Field Spell and destroy it. Your opponent cannot activate Field Spells for the rest of this turn.

 

 

PSV-021

Divine Monolith

 

Continuous Trap

 

Activate when a Continuous Spell or Trap is activated. This card gains the same name and effect(s) as that card. Negate the effects of all other Continuous Spell or Trap Cards until the End Phase.

 

 

PSV-022

Metal Detector

 

Continuous Trap

 

Your opponent cannot activate Continuous Spell or Trap Cards.

 

 

PSV-023

Luminous Healer

 

Normal Trap

 

Increase your Life Points by 1000, +500 for every "Luminous Healer" in your Graveyard. Additionally, you can tribute 1 "Angel Medic" to increase your Life Points equal to it's ATK or DEF.

 

 

PSV-024

Appropriate

 

Continuous Trap

 

Activate only when your opponent draws a card(s) outside of their Draw Phase. After activation, when your opponent draws a card(s) outside of their Draw Phase, draw 2 cards.

 

 

PSV-025

Forced Requisition

 

Continuous Trap

 

Activate only when you discard a card(s) from your hand. After activation, when you dicard a card(s) from your hand, your opponent must also disacard the same number of cards from their hand.

 

 

PSV-026

DNA Surgery

 

Continuous Trap

 

When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all monsters on the field and in the Deck are treated as the declared type.

 

 

PSV-027

Regulation of the Tribe

 

Continuous Trap

 

When you activate this card, declare 1 Type of monster. Monsters with the declared type cannot attack. Your opponent can destroy this card by tributing 2 monsters of the declared type during their Main Phase.

 

 

PSV-028

Backup Soldier

 

Normal Trap

 

Add 3 Normal Monsters with 1500 or less ATK from your Graveyard to your hand.

 

 

PSV-029

Major Riot

 

Normal Trap

 

Activate when 1 or more of your cards are sent from your field to your hand by an opponent's card effect. Return all monsters on the field to the owner's hand, and then both players can Special Summon the same number of monsters that they returned in face-down Defense Position.

 

 

PSV-030

Ceasefire

 

Normal Trap

 

Inflict 400 points of damage to your opponent's Life Points for each monster on the field, except Normal monsters.

 

 

PSV-031

Light of Intervention

 

Continuous Trap

 

Flip all face-down monsters face-up. Monster cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position.

 

 

PSV-032

Respect Play

 

Continuous Spell

 

Both players play with their hands revealed. All face-down cards are revealed during the End Phase.

 

 

PSV-033

Magical Hats

 

Normal Trap

 

Activate only during your opponent's Battle Phase. Select 2 non-Monster Cards from your Deck and 1 monster you control. Shuffle those 3 cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.

 

 

PSV-034

Nobleman of Crossout

 

Normal Spell

 

Destroy and remove from play 1 face-down monster.

 

 

PSV-035

Nobleman of Extermination

 

Normal Spell

 

Destroy and remove from play 1 face-down Spell or Trap Card. If it was a Trap Card, both players must remove from play all cards in their Deck with the same name as it.

 

 

PSV-036

The Shallow Grave

 

Normal Spell

 

Each player selects a monster in their Graveyard and Special Summons it in face-down Defense Position.

 

 

PSV-037

Premature Burial

 

Equip Spell

 

Discard 1 card. Select 1 monster from your Graveyard that was destroyed on the field. Special Summon it to the field in face-up Attack Position, and equip it with this card. When this card is removed from the field, destroy the equipped monster.

 

 

PSV-038

Censorship

 

Continuous Spell

 

During your opponent's Draw Phase, look at the top card of your opponent's Deck. Then, return that card to the top or bottom of their Deck.

 

 

PSV-039

Prohibition

 

Continuous Spell

 

When you activate this card, declare 1 card name. Cards with that name and their effects cannot be used for the remainder of the Duel. Cards on the field before this card was activated are not affected (including face-down cards).

 

 

PSV-040

Troll Jar

 

EARTH/LV3/Rock/Effect/800/700

 

FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard.

 

 

PSV-041

Blazing Sword

 

FIRE/LV4/Pyro/Effect/2100/1050

 

When this card battles, at the end of the damage step, reduce its ATK by 100.

 

 

PSV-042

Blazing Phoenix - Gigas

 

FIRE/LV8/Pyro/Synchro/Effect/2700/2300

 

1 FIRE Tuner + 1 or more non-tuner FIRE monsters

When this card is Synchro Summoned, destroy all face-up monsters whose ATK is equal to or less than the total combined original ATK of all "Blazing" monsters you control, divided by the amount of monsters you control.

 

 

PSV-043

Blazing Lance

 

FIRE/LV4/Pyro/Effect/1800/900

 

Once per turn, you can select 1 face-up FIRE Pyro-Type monster you control. It deals Piercing Damage.

 

 

PSV-044

Blazing Scythe

 

FIRE/LV6/Pyro/Effect/2400/1200

 

When this card destroys a monster by battle with a lower ATK than it, draw 1 card.

 

 

PSV-045

Blazing Axe

 

FIRE/LV4/Pyro/Effect/1700/0

 

Once per turn, you can destroy 1 monster your opponent controls with equal to or less than half of this card's ATK. If you do, this card cannot attack this turn.

 

 

PSV-046

Spiritual Parasite

 

DARK/LV2/Insect/Effect/300/800

 

When your opponent's monster attacks this card in face-down Defense Position, the attacking monster is equipped with this card (damage calculation is canceled). Treat this card as an Equip Spell Card. The equipped monster cannot declare an attack. During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.

 

 

PSV-047

Cyber Falcon

 

WIND/LV4/Machine/Effect/1700/1200

 

When a Machine-Type monster you control is destroyed and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster whose level is lower than the destroyed monster's.

 

 

PSV-048

Flying Mantis

 

WIND/LV4/Insect/Effect/1700/800

 

Destroy an Insect-Type monster battling with this card before Damage Calculation is applied. When your opponent Summons an Insect-Type monster with less ATK than this card, it is destroyed.

 

 

PSV-049

Harpie Lady's Guardian

 

WIND/LV4/Bird/Effect/1900/600

 

"Harpie Lady" monsters other than "Harpie Lady's Guardian" cannot be destroyed by effects that do not target them.

 

 

PSV-050

Buster Blader

 

EARTH/LV7/Warrior/Effect/2600/2300

 

This card gains 500 ATK for each Dragon-Type monster on your opponent's field or in their Graveyard. This card cannot be destroyed as a result of battle or by the effect(s) of a Dragon-Type monster.

 

 

PSV-051

Unwilling Participant

 

Normal Trap

 

Activate when a monster you control is sent to the Graveyard. Destroy 1 card on the field.

 

 

PSV-052

Minor Goblin Official

 

Continuous Trap

 

You can activate this card when your Life Points are 4000 or less. Inflict 500 points of damage to your opponent's Life Points during each of his/her Standby Phases.

 

 

PSV-053

Gamble

 

Normal Trap

 

Activate when your opponent has 4 or more cards in their hand than you do. Toss a coin and apply the appropriate effect:

[?]Heads: Draw 2 cards.

[?]Tails: Your opponent conducts their Battle Phase twice this turn.

 

 

PSV-054

Attack and Receive

 

Normal Trap

 

Activate when you take damage to your Life Points. Inflict damage to the opponent equal to half the amount received. Additionally, you can remove from play 2 "Attack and Receive" from your Graveyard to double the amount inflicted to the opponent.

 

 

PSV-055

Solemn Wishes

 

Continuous Trap

 

Increase your Life Points by 500 points each time you draw a card(s) for every card drawn.

 

 

PSV-056

Invitation of the Dead

 

Continuous Trap

 

Each time a card is sent to your opponent's Graveyard, inflict 200 points of damage to its owner's Life Points per card.

 

 

PSV-057

Bubonic Vermin

 

EARTH/LV3/Beast/Effect/900/600

 

FLIP: You can Special Summon 1 "Bubonic Vermin" from your Deck in face-down Defense Position.

 

 

PSV-058

Vampire Bat

 

DARK/LV3/Zombie/Effect/1000/1000

 

When this card inflicts Battle Damage to your opponent, increase your Life Points by the same amount. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Vampire Bat" from your Deck.

 

 

PSV-059

Oni Tank T-34

 

FIRE/LV4/Machine/Effect/1400/1700

 

A Defense Position monster that battles with this card is destroyed at the end of Damage Calculation. This card cannot be selected as the target of a Spell or Trap card while you control a Demon-Type monster.

 

 

PSV-060

Overdrive

 

EARTH/LV4/Machine/Effect/1750/1600

 

This card is unaffected by the effects of Spell Cards.

 

 

PSV-061

Burning Land

 

Continuous Spell

 

Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phases.

 

 

PSV-062

Cold Wave

 

Normal Spell

 

This card can only be activated at the start of your Main Phase 1. Until your next turn, you and your opponent cannot activate the effects of any Spell or Trap Cards.

 

 

PSV-063

Meteor Strike

 

Equip Spell

 

The equipped monster inflicts Piercing damage. When this card is destroyed and sent to the Graveyard, you can destroy 1 monster on the field with 0 ATK.

 

 

PSV-064

Limiter Removal

 

Quick-Play Spell

 

Double the ATK of 1 face-up Machine-Type monster. It is removed from play at the end of the turn.

 

 

PSV-065

Rain of Mercy

 

Normal Spell

 

Increase your Life Points by 1000. Additionally, if your opponent controls a monster, but you control no monsters, you can Special Summon 1 Plant-Type monster with 1000 or less ATK from your Graveyard.

 

 

PSV-066

Monster Recovery

 

Quick-Play Spell

 

Return 1 monster you control to your Deck and draw 1 card.

 

 

PSV-067

Shift

 

Normal Trap

 

Activate when a monster you control is targeted by the effect of a Spell Card, Trap Card, or Monster Effect, or as an attack target. Switch the target to another monster on your side of the field.

 

 

PSV-068

Hatch

 

Normal Spell

 

Tribute 1 monster you control. Special Summon 1 Insect-Type monster from your Deck whose level is equal to or lower than the tributed monster's level +2.

 

 

PSV-069

Wormhole

 

Quick-Play Spell

 

Remove from play 1 monster on the field until that player's next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used.

 

 

PSV-070

Ground Collapse

 

Continuous Spell

 

Select 2 unoccupied Card Zones on the field. As long as this card remains face-up on the field, cards cannot be played in those Card Zones.

 

 

PSV-071

Magic Drain

 

Counter Trap

 

Negate the activation of an opponent's Spell Card, and destroy it. Your opponent can discard 1 Spell Card to negate this card's effect.

 

 

PSV-072

Vortex

 

Normal Trap

 

Destroy all Level 3 or lower monsters that are Summoned this turn.

 

 

PSV-073

Gravity Bind

 

Continuous Trap

 

Level 5 or higher monsters cannot declare an attack.

 

 

PSV-074

Type Zero Magic Crusher

 

Continuous Trap

 

When your opponent activates a Spell Card, inflict 400 points of damage to them. You can discard 1 Spell Card to inflict 800 points of Damage to the opponent and distribute a Spell Counter to a face-up card that can have Spell Counters on it.

 

 

PSV-075

The Legendary Fisherman

 

WATER/LV5/Warrior/Effect/1950/1600

 

As long as "Umi" is face-up on the field, this card is unaffected by the opponent's Spell Cards and cannot be selected as an attack target.

 

 

PSV-076

Soul Devouring Weaponmaster

 

EARTH/LV6/Warrior/Effect/2400/1700

 

When this card destroys a monster as a result of battle, you can equip it to this card instead of sending it to the Graveyard. Increase this card's ATK by 100 x the total level of all monsters equipped by this card's effect. When this card would be destroyed, you can send 2 Equip Cards equipped to this card to the Graveyard instead.

 

 

PSV-077

Drill Parasite

 

EARTH/LV2/Insect/Effect/1100/200

 

This card inflicts Piercing Damage. When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 "Parasite" monster in your Deck and place it on top of your Deck

 

 

PSV-078

Deapsea Warrior

 

WATER/LV4/Warrior/Effect/1800/1600

 

If "Umi" is face-up on the field, this card is unaffected by the opponent's Monster Effects.

 

 

PSV-079

Devil Heels

 

DARK/LV2/Demon/Effect/500/300

 

FLIP: Flip 1 face-up monster into face-down Defense Position, or flip 1 face-down monster into face-up Attack Position. Once per turn, this card is not destroyed as a result of battle.

 

 

PSV-080

Spikebot

 

DARK/LV5/Machine/Effect/2500/1700

 

This card cannot declare a direct attack. This card can attack all monsters your opponent controls once each. When this card would be destroyed by a card effect, you can tribute 1 monster you control instead.

 

 

PSV-081

Eternal Slumber

 

DARK/LV7/Demon/Effect/2400/2100

 

If this card was Summoned by the effect of “Nemuriko”, select 1 card on the field. It cannot be activated, declare an attack, change its Battle Position, or be Tributed while you control “Eternal Slumber”.

 

 

PSV-082

Thousand-Eyes Idol

 

DARK/LV1/Spellcaster/Effect/0/0

 

If this card was tributed for "Ritual of Sacrifice", add it to your hand. When a face-up "Relinquished" or "Thousand-Eyes Restrict" you control would be targeted by a Card Effect, you can Special Summon this card and make it the target.

 

 

PSV-083

Thousand-Eyes Restrict

 

DARK/LV1/Spellcaster/Fusion/Effect/0/0

 

"Relinquished" + "Thousand-Eyes Idol"

 

This card cannot be Special Summoned except by Fusion Summon with the above Fusion Material Monsters. Other face-up monsters cannot change Battle Positions or attack. Once per turn, you can select 1 monster on your opponent's side of the field and equip it to this card (you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card would be destroyed, the equipped monster is destroyed instead, and any battle damage you would've received from a battle is also inflicted to your opponent's Life Points.

 

 

PSV-084

Guillotine Kuwagata

 

WIND/LV4/Insect/Effect/1800/1000

 

Negate the effects of monsters battling with this card.

 

 

PSV-085

Falcon Knight

 

WIND/LV3/Bird/Effect/1300/700

 

This card can attack twice during the same Battle Phase.

 

 

PSV-086

Bomb Beetle

 

FIRE/LV2/Insect/Effect/400/900

 

FLIP: Destroy 1 face-down monster your opponent controls. Inflict damage to your opponent equal to it's ATK.

 

 

PSV-087

4-Starred Ladybug of Doom

 

WIND/LV3/Insect/Effect/800/1200

 

FLIP: Destroy all face-up Level 4 monsters your opponent controls. Level 4 monsters your opponent controls cannot activate their effects while you control this card.

 

 

PSV-088

Dimension Fighter Vic Viper

 

LIGHT/LV4/Machine/Effect/1200/800

 

When this card destroys an opponent's monster by battle, select and activate 1 of the following effects:

● Add 1 "Power Capsule" card from your Deck to your hand.

● Destroy 1 face-up Spell or Trap Card.

● Special Summon 1 "Option" from your Deck.

 

 

PSV-089

Vampire Child

 

DARK/LV3/Zombie/Effect/1000/700

 

When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon that monster to your side of the field at the end of the Battle Phase. It is treated as a Zombie-Type monster.

 

 

PSV-090

Mad Sword Beast

 

EARTH/LV4/Dinosaur/Effect/1600/1400

 

While you control another Dinosaur-Type monster, Dinosaur-Type monsters you control inflict Piercing damage.

 

 

PSV-091

Pirate Ship

 

WATER/LV4/Warrior/Effect/1600/900

 

Negate the effects of "Umi" and treat it as though it is not on the field. When this card destroys a monster as a result of battle that had the word "Umi" in it's card effect, you can destroy 1 Spell or Trap card on the field.

 

 

PSV-092

The All-Seeing White Tiger

 

WIND/LV3/Beast/Effect/1700/500

 

Your opponent cannot add cards from their Deck to their hand except by drawing. All other Beast-Type monsters gain 100 ATK.

 

 

PSV-093

Goblin Attack Force

 

EARTH/LV4/Warrior/Effect/2300/0

 

If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of the next turn, except with a card effect.

 

 

PSV-094

Terra Turtle

 

EARTH/LV4/Aqua/Effect/100/2100

 

Monsters that require a Field Spell in their Card Effect are treated as having those conditions met.

 

 

PSV-095

Wingweaver

 

LIGHT/LV7/Angel/Effect/2750/2400

 

Once per turn, you can send 1 of your removed from play Angel-Type monsters to your Graveyard. When this card would be destroyed by a card effect, add it to your hand instead.

 

 

PSV-096

Biological Experiment

 

EARTH/LV4/Warrior/1900/1200

 

Subject to inhumane cruelty by monstrous scientists, he was discarded after being found useless. A disgusting sin against nature, he is accepted by no one.

 

 

PSV-097

Souls of the Forgotten

 

DARK/LV2/Demon/Effect/400/400

 

When a monster you control is destroyed and sent to the Graveyard, you can remove it from play to Special Summon this card. It gains ATK and DEF equal to half the amounts the destroyed monster had.

 

 

PSV-098

Shinigami Boomerang

 

FIRE/LV3/Demon/Union/1000/400

 

Once per turn, during your Main Phase, you can equip this card to a Demon-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. When a monster equipped with this card battles with an opponent's monster, destroy the opponent's monster after damage calculation.

 

 

PSV-099

Magical Gigacyber

 

DARK/LV6/Warrior/Effect/2200/1200

 

You can Special Summon this card from your hand if your opponent has at least 2 more monsters on the field than you do.

 

 

PSV-100

Gearfried the Iron Knight

 

EARTH/LV4/Warrior/Effect/1800/1600

 

This card and the monsters that battle with this card are unaffected by the effects of Equip Spell Cards.

 

 

PSV-101

Insect Barrier

 

Continuous Spell

 

If your opponent controls an Insect-Type monster, they cannot declare an attack.

 

 

PSV-102

Talwar Demon

 

DARK/LV6/Demon/Effect/2400/2150

 

An opponent's monster that battles with this card is unaffected by the opponent's Spell Cards, Trap Cards, and Monster Effects.

 

 

PSV-103

Imperial Order

 

Continuous Trap

 

Either player can negate the activation of a Spell Card and destroy it by paying 800 Life Points. Face-up Spell Cards have their effect(s) negated.

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