SephirothKirby Posted June 16, 2010 Report Share Posted June 16, 2010 PSV-000Android - Psycho Shocker DARK/LV6/Psychic/Effect/2400/1200 Trap Cards cannot be activated while you control this face-up card. PSV-001Steel Golem EARTH/LV4/Rock/Effect/1900/1400 When this card inflicts Battle Damage, reduce the amount of Battle Damage to 0 and send cards from the top of your opponent's Deck to the Graveyard equal to the amount that would've been inflicted / 400 (round down). PSV-002Three-Headed Geedo DARK/LV3/Demon/Effect/1200/1000 When this card is Summoned, put 2 Geedo Counters on it. When this card would be destroyed, remove 1 Geedo Counter instead. PSV-003Parasite Paracide EARTH/LV2/Insect/Effect/500/300 When this card is flipped face-up, put it face-up in your opponent's Deck and shuffle. When your opponent draws this card, send the top 3 cards of their Deck to the Graveyard and Special Summon this card to their side of the field in Defense Position. All monsters you control are treated as Insect-Type monsters while you control this face-up card. PSV-0047 Completed Equip Spell Increase the ATK and DEF of the equipped monster by 700. If you control 3 "7 Completed", you can send them all to the Graveyard to draw 3 cards. PSV-005Lightforce Sword Normal Trap Randomly select 1 card in your opponent's hand OR declare 1 card name. If the declared card is in their hand, all copies of it are effected by this card's effect instead. If the declared card is not in your opponent's hand, this card's effect is negated. Remove from play the selected card(s) face-down until your opponent's 4th Standby Phase after this card's activation. PSV-006Chain Destruction Normal Trap Activate by discarding 1 card when a monster with 2000 or less ATK is Summoned. Destroy all copies of the Summoned monster on the summoning player's hand, Deck, and field. PSV-007Time Seal Normal Trap Both players skip their next Draw Phase PSV-008Graverobber Normal Trap Add 1 Spell Card from your opponent's Graveyard to your hand. To activate it, you must pay 1000 Life Points. PSV-009Holy Elf's Blessing Normal Trap Increase your Life Points by 300 for every monster on the field. Additionally, you can tribute 1 "Angel Medic" to draw 1 card. PSV-010The Eye of Truth Continuous Trap As long as this card remains face-up on the field, your opponent must play with their hand revealed. PSV-011Dust Tornado Normal Trap Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand. PSV-012Call of the Haunted Continuous Trap Select 1 monster from either player's Graveyard. Remove from play monsters from your Graveyard equal to the level of the selected monster, then Special Summon it. It is treated as a Zombie-Type monster. When that monster is removed from the field, destroy this card. When this card is removed from the field, destroy that monster. PSV-013Solomon's Lawbook Normal Trap Select 1 Phase. During your next turn, skip that phase. PSV-014Earthshaker Normal Trap Your opponent declares 1 Attribute. Then, destroy all cards your opponent controls that aren't the declared Attribute. PSV-015Holy Javelin Normal Trap Select 1 face-up monster your opponent controls, and increase your Life Points by the selected monster's ATK. "Angel Medic" monsters take no Battle Damage this turn, and cannot be destroyed by battle. PSV-016Mirror Wall Continuous Trap When a monster your opponent controls declares an attack, decrease it's ATK by half. During your Standby Phase, pay 500 Life Points x the number of monsters your opponent controls. If you do not, destroy this card. PSV-017Gust Normal Trap Activate this card's effect when 1 or more of your Spell or Trap Cards are destroyed and sent to the Graveyard by an opponent's card effect (including this card). Destroy 1 Spell or Trap on the field. PSV-018Snowstorm Normal Trap Activate this card's effect when 1 or more of your Spell or Trap Cards are destroyed and sent to the Graveyard by an opponent's card effect (including this card). Destroy 1 monster on the field. PSV-019Glass Armor Normal Trap Activate when a monster is equipped with an Equip Card. Treat this card as an Equip Card, and equip it to 1 monster. This card has the same effect(s) as the Equip Card. Negate the effects of all other Equip Cards until the End Phase. PSV-020World Suppression Counter Trap Negate the activation of a Field Spell and destroy it. Your opponent cannot activate Field Spells for the rest of this turn. PSV-021Divine Monolith Continuous Trap Activate when a Continuous Spell or Trap is activated. This card gains the same name and effect(s) as that card. Negate the effects of all other Continuous Spell or Trap Cards until the End Phase. PSV-022Metal Detector Continuous Trap Your opponent cannot activate Continuous Spell or Trap Cards. PSV-023Luminous Healer Normal Trap Increase your Life Points by 1000, +500 for every "Luminous Healer" in your Graveyard. Additionally, you can tribute 1 "Angel Medic" to increase your Life Points equal to it's ATK or DEF. PSV-024Appropriate Continuous Trap Activate only when your opponent draws a card(s) outside of their Draw Phase. After activation, when your opponent draws a card(s) outside of their Draw Phase, draw 2 cards. PSV-025Forced Requisition Continuous Trap Activate only when you discard a card(s) from your hand. After activation, when you dicard a card(s) from your hand, your opponent must also disacard the same number of cards from their hand. PSV-026DNA Surgery Continuous Trap When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all monsters on the field and in the Deck are treated as the declared type. PSV-027Regulation of the Tribe Continuous Trap When you activate this card, declare 1 Type of monster. Monsters with the declared type cannot attack. Your opponent can destroy this card by tributing 2 monsters of the declared type during their Main Phase. PSV-028Backup Soldier Normal Trap Add 3 Normal Monsters with 1500 or less ATK from your Graveyard to your hand. PSV-029Major Riot Normal Trap Activate when 1 or more of your cards are sent from your field to your hand by an opponent's card effect. Return all monsters on the field to the owner's hand, and then both players can Special Summon the same number of monsters that they returned in face-down Defense Position. PSV-030Ceasefire Normal Trap Inflict 400 points of damage to your opponent's Life Points for each monster on the field, except Normal monsters. PSV-031Light of Intervention Continuous Trap Flip all face-down monsters face-up. Monster cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position. PSV-032Respect Play Continuous Spell Both players play with their hands revealed. All face-down cards are revealed during the End Phase. PSV-033Magical Hats Normal Trap Activate only during your opponent's Battle Phase. Select 2 non-Monster Cards from your Deck and 1 monster you control. Shuffle those 3 cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. PSV-034Nobleman of Crossout Normal Spell Destroy and remove from play 1 face-down monster. PSV-035Nobleman of Extermination Normal Spell Destroy and remove from play 1 face-down Spell or Trap Card. If it was a Trap Card, both players must remove from play all cards in their Deck with the same name as it. PSV-036The Shallow Grave Normal Spell Each player selects a monster in their Graveyard and Special Summons it in face-down Defense Position. PSV-037Premature Burial Equip Spell Discard 1 card. Select 1 monster from your Graveyard that was destroyed on the field. Special Summon it to the field in face-up Attack Position, and equip it with this card. When this card is removed from the field, destroy the equipped monster. PSV-038Censorship Continuous Spell During your opponent's Draw Phase, look at the top card of your opponent's Deck. Then, return that card to the top or bottom of their Deck. PSV-039Prohibition Continuous Spell When you activate this card, declare 1 card name. Cards with that name and their effects cannot be used for the remainder of the Duel. Cards on the field before this card was activated are not affected (including face-down cards). PSV-040Troll Jar EARTH/LV3/Rock/Effect/800/700 FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard. PSV-041Blazing Sword FIRE/LV4/Pyro/Effect/2100/1050 When this card battles, at the end of the damage step, reduce its ATK by 100. PSV-042Blazing Phoenix - Gigas FIRE/LV8/Pyro/Synchro/Effect/2700/2300 1 FIRE Tuner + 1 or more non-tuner FIRE monstersWhen this card is Synchro Summoned, destroy all face-up monsters whose ATK is equal to or less than the total combined original ATK of all "Blazing" monsters you control, divided by the amount of monsters you control. PSV-043Blazing Lance FIRE/LV4/Pyro/Effect/1800/900 Once per turn, you can select 1 face-up FIRE Pyro-Type monster you control. It deals Piercing Damage. PSV-044Blazing Scythe FIRE/LV6/Pyro/Effect/2400/1200 When this card destroys a monster by battle with a lower ATK than it, draw 1 card. PSV-045Blazing Axe FIRE/LV4/Pyro/Effect/1700/0 Once per turn, you can destroy 1 monster your opponent controls with equal to or less than half of this card's ATK. If you do, this card cannot attack this turn. PSV-046Spiritual Parasite DARK/LV2/Insect/Effect/300/800 When your opponent's monster attacks this card in face-down Defense Position, the attacking monster is equipped with this card (damage calculation is canceled). Treat this card as an Equip Spell Card. The equipped monster cannot declare an attack. During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card. PSV-047Cyber Falcon WIND/LV4/Machine/Effect/1700/1200 When a Machine-Type monster you control is destroyed and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster whose level is lower than the destroyed monster's. PSV-048Flying Mantis WIND/LV4/Insect/Effect/1700/800 Destroy an Insect-Type monster battling with this card before Damage Calculation is applied. When your opponent Summons an Insect-Type monster with less ATK than this card, it is destroyed. PSV-049Harpie Lady's Guardian WIND/LV4/Bird/Effect/1900/600 "Harpie Lady" monsters other than "Harpie Lady's Guardian" cannot be destroyed by effects that do not target them. PSV-050Buster Blader EARTH/LV7/Warrior/Effect/2600/2300 This card gains 500 ATK for each Dragon-Type monster on your opponent's field or in their Graveyard. This card cannot be destroyed as a result of battle or by the effect(s) of a Dragon-Type monster. PSV-051Unwilling Participant Normal Trap Activate when a monster you control is sent to the Graveyard. Destroy 1 card on the field. PSV-052Minor Goblin Official Continuous Trap You can activate this card when your Life Points are 4000 or less. Inflict 500 points of damage to your opponent's Life Points during each of his/her Standby Phases. PSV-053Gamble Normal Trap Activate when your opponent has 4 or more cards in their hand than you do. Toss a coin and apply the appropriate effect:[?]Heads: Draw 2 cards.[?]Tails: Your opponent conducts their Battle Phase twice this turn. PSV-054Attack and Receive Normal Trap Activate when you take damage to your Life Points. Inflict damage to the opponent equal to half the amount received. Additionally, you can remove from play 2 "Attack and Receive" from your Graveyard to double the amount inflicted to the opponent. PSV-055Solemn Wishes Continuous Trap Increase your Life Points by 500 points each time you draw a card(s) for every card drawn. PSV-056Invitation of the Dead Continuous Trap Each time a card is sent to your opponent's Graveyard, inflict 200 points of damage to its owner's Life Points per card. PSV-057Bubonic Vermin EARTH/LV3/Beast/Effect/900/600 FLIP: You can Special Summon 1 "Bubonic Vermin" from your Deck in face-down Defense Position. PSV-058Vampire Bat DARK/LV3/Zombie/Effect/1000/1000 When this card inflicts Battle Damage to your opponent, increase your Life Points by the same amount. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Vampire Bat" from your Deck. PSV-059Oni Tank T-34 FIRE/LV4/Machine/Effect/1400/1700 A Defense Position monster that battles with this card is destroyed at the end of Damage Calculation. This card cannot be selected as the target of a Spell or Trap card while you control a Demon-Type monster. PSV-060Overdrive EARTH/LV4/Machine/Effect/1750/1600 This card is unaffected by the effects of Spell Cards. PSV-061Burning Land Continuous Spell Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phases. PSV-062Cold Wave Normal Spell This card can only be activated at the start of your Main Phase 1. Until your next turn, you and your opponent cannot activate the effects of any Spell or Trap Cards. PSV-063Meteor Strike Equip Spell The equipped monster inflicts Piercing damage. When this card is destroyed and sent to the Graveyard, you can destroy 1 monster on the field with 0 ATK. PSV-064Limiter Removal Quick-Play Spell Double the ATK of 1 face-up Machine-Type monster. It is removed from play at the end of the turn. PSV-065Rain of Mercy Normal Spell Increase your Life Points by 1000. Additionally, if your opponent controls a monster, but you control no monsters, you can Special Summon 1 Plant-Type monster with 1000 or less ATK from your Graveyard. PSV-066Monster Recovery Quick-Play Spell Return 1 monster you control to your Deck and draw 1 card. PSV-067Shift Normal Trap Activate when a monster you control is targeted by the effect of a Spell Card, Trap Card, or Monster Effect, or as an attack target. Switch the target to another monster on your side of the field. PSV-068Hatch Normal Spell Tribute 1 monster you control. Special Summon 1 Insect-Type monster from your Deck whose level is equal to or lower than the tributed monster's level +2. PSV-069Wormhole Quick-Play Spell Remove from play 1 monster on the field until that player's next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used. PSV-070Ground Collapse Continuous Spell Select 2 unoccupied Card Zones on the field. As long as this card remains face-up on the field, cards cannot be played in those Card Zones. PSV-071Magic Drain Counter Trap Negate the activation of an opponent's Spell Card, and destroy it. Your opponent can discard 1 Spell Card to negate this card's effect. PSV-072Vortex Normal Trap Destroy all Level 3 or lower monsters that are Summoned this turn. PSV-073Gravity Bind Continuous Trap Level 5 or higher monsters cannot declare an attack. PSV-074Type Zero Magic Crusher Continuous Trap When your opponent activates a Spell Card, inflict 400 points of damage to them. You can discard 1 Spell Card to inflict 800 points of Damage to the opponent and distribute a Spell Counter to a face-up card that can have Spell Counters on it. PSV-075The Legendary Fisherman WATER/LV5/Warrior/Effect/1950/1600 As long as "Umi" is face-up on the field, this card is unaffected by the opponent's Spell Cards and cannot be selected as an attack target. PSV-076Soul Devouring Weaponmaster EARTH/LV6/Warrior/Effect/2400/1700 When this card destroys a monster as a result of battle, you can equip it to this card instead of sending it to the Graveyard. Increase this card's ATK by 100 x the total level of all monsters equipped by this card's effect. When this card would be destroyed, you can send 2 Equip Cards equipped to this card to the Graveyard instead. PSV-077Drill Parasite EARTH/LV2/Insect/Effect/1100/200 This card inflicts Piercing Damage. When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 "Parasite" monster in your Deck and place it on top of your Deck PSV-078Deapsea Warrior WATER/LV4/Warrior/Effect/1800/1600 If "Umi" is face-up on the field, this card is unaffected by the opponent's Monster Effects. PSV-079Devil Heels DARK/LV2/Demon/Effect/500/300 FLIP: Flip 1 face-up monster into face-down Defense Position, or flip 1 face-down monster into face-up Attack Position. Once per turn, this card is not destroyed as a result of battle. PSV-080Spikebot DARK/LV5/Machine/Effect/2500/1700 This card cannot declare a direct attack. This card can attack all monsters your opponent controls once each. When this card would be destroyed by a card effect, you can tribute 1 monster you control instead. PSV-081Eternal Slumber DARK/LV7/Demon/Effect/2400/2100 If this card was Summoned by the effect of “Nemuriko”, select 1 card on the field. It cannot be activated, declare an attack, change its Battle Position, or be Tributed while you control “Eternal Slumber”. PSV-082Thousand-Eyes Idol DARK/LV1/Spellcaster/Effect/0/0 If this card was tributed for "Ritual of Sacrifice", add it to your hand. When a face-up "Relinquished" or "Thousand-Eyes Restrict" you control would be targeted by a Card Effect, you can Special Summon this card and make it the target. PSV-083Thousand-Eyes Restrict DARK/LV1/Spellcaster/Fusion/Effect/0/0 "Relinquished" + "Thousand-Eyes Idol" This card cannot be Special Summoned except by Fusion Summon with the above Fusion Material Monsters. Other face-up monsters cannot change Battle Positions or attack. Once per turn, you can select 1 monster on your opponent's side of the field and equip it to this card (you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card would be destroyed, the equipped monster is destroyed instead, and any battle damage you would've received from a battle is also inflicted to your opponent's Life Points. PSV-084Guillotine Kuwagata WIND/LV4/Insect/Effect/1800/1000 Negate the effects of monsters battling with this card. PSV-085Falcon Knight WIND/LV3/Bird/Effect/1300/700 This card can attack twice during the same Battle Phase. PSV-086Bomb Beetle FIRE/LV2/Insect/Effect/400/900 FLIP: Destroy 1 face-down monster your opponent controls. Inflict damage to your opponent equal to it's ATK. PSV-0874-Starred Ladybug of Doom WIND/LV3/Insect/Effect/800/1200 FLIP: Destroy all face-up Level 4 monsters your opponent controls. Level 4 monsters your opponent controls cannot activate their effects while you control this card. PSV-088Dimension Fighter Vic Viper LIGHT/LV4/Machine/Effect/1200/800 When this card destroys an opponent's monster by battle, select and activate 1 of the following effects:● Add 1 "Power Capsule" card from your Deck to your hand.● Destroy 1 face-up Spell or Trap Card.● Special Summon 1 "Option" from your Deck. PSV-089Vampire Child DARK/LV3/Zombie/Effect/1000/700 When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon that monster to your side of the field at the end of the Battle Phase. It is treated as a Zombie-Type monster. PSV-090Mad Sword Beast EARTH/LV4/Dinosaur/Effect/1600/1400 While you control another Dinosaur-Type monster, Dinosaur-Type monsters you control inflict Piercing damage. PSV-091Pirate Ship WATER/LV4/Warrior/Effect/1600/900 Negate the effects of "Umi" and treat it as though it is not on the field. When this card destroys a monster as a result of battle that had the word "Umi" in it's card effect, you can destroy 1 Spell or Trap card on the field. PSV-092The All-Seeing White Tiger WIND/LV3/Beast/Effect/1700/500 Your opponent cannot add cards from their Deck to their hand except by drawing. All other Beast-Type monsters gain 100 ATK. PSV-093Goblin Attack Force EARTH/LV4/Warrior/Effect/2300/0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of the next turn, except with a card effect. PSV-094Terra Turtle EARTH/LV4/Aqua/Effect/100/2100 Monsters that require a Field Spell in their Card Effect are treated as having those conditions met. PSV-095Wingweaver LIGHT/LV7/Angel/Effect/2750/2400 Once per turn, you can send 1 of your removed from play Angel-Type monsters to your Graveyard. When this card would be destroyed by a card effect, add it to your hand instead. PSV-096Biological Experiment EARTH/LV4/Warrior/1900/1200 Subject to inhumane cruelty by monstrous scientists, he was discarded after being found useless. A disgusting sin against nature, he is accepted by no one. PSV-097Souls of the Forgotten DARK/LV2/Demon/Effect/400/400 When a monster you control is destroyed and sent to the Graveyard, you can remove it from play to Special Summon this card. It gains ATK and DEF equal to half the amounts the destroyed monster had. PSV-098Shinigami Boomerang FIRE/LV3/Demon/Union/1000/400 Once per turn, during your Main Phase, you can equip this card to a Demon-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. When a monster equipped with this card battles with an opponent's monster, destroy the opponent's monster after damage calculation. PSV-099Magical Gigacyber DARK/LV6/Warrior/Effect/2200/1200 You can Special Summon this card from your hand if your opponent has at least 2 more monsters on the field than you do. PSV-100Gearfried the Iron Knight EARTH/LV4/Warrior/Effect/1800/1600 This card and the monsters that battle with this card are unaffected by the effects of Equip Spell Cards. PSV-101Insect Barrier Continuous Spell If your opponent controls an Insect-Type monster, they cannot declare an attack. PSV-102Talwar Demon DARK/LV6/Demon/Effect/2400/2150 An opponent's monster that battles with this card is unaffected by the opponent's Spell Cards, Trap Cards, and Monster Effects. PSV-103Imperial Order Continuous Trap Either player can negate the activation of a Spell Card and destroy it by paying 800 Life Points. Face-up Spell Cards have their effect(s) negated. Link to comment
Gradiusonic Posted June 19, 2010 Report Share Posted June 19, 2010 Dude. These are brilliant. Personally, there are a few things I would change, but I would LOVE to see some actual cards like these. Link to comment
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