Skribbletron Posted June 16, 2010 Report Share Posted June 16, 2010 just a wild Idea I decided to fool around with. not the greatest idea. needs bug fixes... but here we go :D Deck: x45 Monsters: x25 3x Machina Fortress3x Machina Gearframe2x Machina Sniper2x Cyber Dragon2x hyper synchron2x Morphtronic Remotin2x Cyber Valley2x Morphtronic Boarden2x Morphtronic Celphon2x Gadget Driver3x Heavy Mech Platform Spells:x13 2x Morphtronic Map2x Break Draw2x Double Tool2x Dark Core2x Frontline Base1x Lightning Vortex3x Morphtronic Repair unit Traps: x72x Dimenstional Prison2x Dark Bribe.3x Roll Out! Extra: x15x3 Power Tool Dragonx12 Generic Tell me what you think... and bug fixes pls :D Playbook!: :D Ok the main focus is to try and get out Fortress as soon as possible for a quick stall (or beat down) Next we use all of our pretty Morphrtonics abilities to pull more to the field and to your hand and use Hyper Synchron with them to flop power tool onto the field. With power tool out we can continue to bring important eqip cards to the hand... Break Draw and Morphtronic Repair unit are high priority over Double tool (seeing as they can add draw power and bring monsters back for more synchro summon fun.). Unions are fun as awell in this deck... because no matter what... as long as power tool is equipped with something... he won't be destroyed at all. (fun right?) Link to comment Share on other sites More sharing options...
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