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Structure Deck: Tick Tock (unfinished)


~Kip~

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Introduction: Time is running out for your opponent with Structure Deck : Tick Tock! The Ancient Clock will count the Minute Counters you place on it, so you will always know how many turns it will take to destroy your opponent. This deck even comes with a how to FTK in this deck handbook! Perfect for beginners.

 

[spoiler=Decklist]

[spoiler=Monsters:]

 

Knight of the Hour (WIND)

*******

(Machine / Effect)

 

This card's ATK points are equal to the number of Minute Counters on a face-up "Ancient Clock" you control x 500. When this card is targeted by a "Clock" Spell Card you control, you can place 1 Minute Counter on a face-up "Ancient Clock" you control.

 

ATK / ? DEF / 2000

 

 

Game Hour (WIND) x3

****

(Machine / Effect)

 

You can Tribute this card to place 3 Minute Counters on a face-up "Ancient Clock" you control.

 

ATK / 500 DEF / 1000

 

 

Sacred Hourglass

***

(Machine / Effect)

 

When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can add 2 Minute Counters to a face-up "Ancient Clock" you control. You can Tribute this card and remove 1 Minute Counter from a face-up "Ancient Clock" you control to draw 2 cards.

 

 

[spoiler=Spells:]

 

Ancient Clock

Field Spell Card

 

Once per turn, you can place 1 Minute Counter on this card. You can remove 3 Minute Counters from this card to Special Summon 1 Level 4 or lower "Hour" Monster Card from your Deck or Graveyard. You can activate this effect during either player's turn. If this card were to be destroyed, you can remove 10 Minute Counters from this card instead.

 

 

Time Bomb

Continuous Spell Card

 

Every time you remove a Minute Counter(s) from a face-up "Ancient Clock" you control, inflict 400 damage to your opponent.

 

 

Minute Hand

Normal Spell Card

 

Place 2 Minute Counters on a face-up "Ancient Clock" you control. Then, shuffle this card back into your Deck.

 

 

Hour Hand

Normal Spell Card

 

Pay 500 Life Points place 4 Minute Counters on a face-up "Ancient Clock" you control. Then, shuffle this card back into your Deck and draw 1 card.

 

 

Daylight Savings Time

Normal Spell Card

 

Remove 2 Minute Counters from a face-up "Ancient Clock" you control. Draw 1 card.

 

 

[spoiler=Trap Cards:]

 

Gracefulness

Continuous Trap Card

 

Each time you draw a card(s), your opponent draws 2 cards.

 

 

 

[spoiler=FTK for this deck:]

 

1. Activate "Ancient Clock"

2. Activate "Time Bomb"

3. Normal Summon "Game Hour"

4. Use it's effect, and Tribute it for 3 Minute Counters on your "Ancient Clock"

5. Remove those 3 Minute Counters to Special Summon "Game Hour", and your opponent takes 400 damage thanks to "Time Bomb".

6. Repeat until your opponent's LP hit zero.

 

 

 

Please rate / comment / fix

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Thanks' date=' I can't wait to see what other people have to say. +1 Monster. Great for draw power. The MC you place on AC can be used for that MC you need to remove for the 2 vards. Of course, you also wasted a Normal Summon.

[/quote']

 

Wasting a normal summon definately does not balance out an OTK.

Link to comment

Thanks' date=' I can't wait to see what other people have to say. +1 Monster. Great for draw power. The MC you place on AC can be used for that MC you need to remove for the 2 vards. Of course, you also wasted a Normal Summon.

[/quote']

 

Wasting a normal summon definately does not balance out an OTK.

 

remember, you're screwed up if your opponent destroys Ancient Clock. All the cards so far rely on it.

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