~Kip~ Posted June 17, 2010 Report Share Posted June 17, 2010 Introduction: Time is running out for your opponent with Structure Deck : Tick Tock! The Ancient Clock will count the Minute Counters you place on it, so you will always know how many turns it will take to destroy your opponent. This deck even comes with a how to FTK in this deck handbook! Perfect for beginners. [spoiler=Decklist][spoiler=Monsters:] Knight of the Hour (WIND)*******(Machine / Effect) This card's ATK points are equal to the number of Minute Counters on a face-up "Ancient Clock" you control x 500. When this card is targeted by a "Clock" Spell Card you control, you can place 1 Minute Counter on a face-up "Ancient Clock" you control. ATK / ? DEF / 2000 Game Hour (WIND) x3****(Machine / Effect) You can Tribute this card to place 3 Minute Counters on a face-up "Ancient Clock" you control. ATK / 500 DEF / 1000 Sacred Hourglass***(Machine / Effect) When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can add 2 Minute Counters to a face-up "Ancient Clock" you control. You can Tribute this card and remove 1 Minute Counter from a face-up "Ancient Clock" you control to draw 2 cards. [spoiler=Spells:] Ancient ClockField Spell Card Once per turn, you can place 1 Minute Counter on this card. You can remove 3 Minute Counters from this card to Special Summon 1 Level 4 or lower "Hour" Monster Card from your Deck or Graveyard. You can activate this effect during either player's turn. If this card were to be destroyed, you can remove 10 Minute Counters from this card instead. Time BombContinuous Spell Card Every time you remove a Minute Counter(s) from a face-up "Ancient Clock" you control, inflict 400 damage to your opponent. Minute HandNormal Spell Card Place 2 Minute Counters on a face-up "Ancient Clock" you control. Then, shuffle this card back into your Deck. Hour HandNormal Spell Card Pay 500 Life Points place 4 Minute Counters on a face-up "Ancient Clock" you control. Then, shuffle this card back into your Deck and draw 1 card. Daylight Savings TimeNormal Spell Card Remove 2 Minute Counters from a face-up "Ancient Clock" you control. Draw 1 card. [spoiler=Trap Cards:] GracefulnessContinuous Trap Card Each time you draw a card(s), your opponent draws 2 cards. [spoiler=FTK for this deck:] 1. Activate "Ancient Clock"2. Activate "Time Bomb"3. Normal Summon "Game Hour"4. Use it's effect, and Tribute it for 3 Minute Counters on your "Ancient Clock"5. Remove those 3 Minute Counters to Special Summon "Game Hour", and your opponent takes 400 damage thanks to "Time Bomb".6. Repeat until your opponent's LP hit zero. Please rate / comment / fix Link to comment
StichedBloodAlpha Posted June 17, 2010 Report Share Posted June 17, 2010 These look cool really. You know that FTK could possibly also be an OTK if you protect your card. Keep making more and this deck can fast forward time to your victory. (plz excuse the horrible cheesy time pun. XD) 9/10 Link to comment
seattleite Posted June 18, 2010 Report Share Posted June 18, 2010 ~~TiK ToK on the clock, But the party don't stop, no~~ You set yourself up for that one XD Anyway I like the cards, but you shouldn't INTENTIONALLY look for an OTK with your cards. Especially this one, which is hella easy to set up. Link to comment
~Kip~ Posted June 18, 2010 Author Report Share Posted June 18, 2010 Thanks, I can't wait to see what other people have to say. +1 Monster. Great for draw power. The MC you place on AC can be used for that MC you need to remove for the 2 cards. Of course, you also wasted a Normal Summon. Link to comment
seattleite Posted June 18, 2010 Report Share Posted June 18, 2010 Thanks' date=' I can't wait to see what other people have to say. +1 Monster. Great for draw power. The MC you place on AC can be used for that MC you need to remove for the 2 vards. Of course, you also wasted a Normal Summon.[/quote'] Wasting a normal summon definately does not balance out an OTK. Link to comment
~Kip~ Posted June 18, 2010 Author Report Share Posted June 18, 2010 Thanks' date=' I can't wait to see what other people have to say. +1 Monster. Great for draw power. The MC you place on AC can be used for that MC you need to remove for the 2 vards. Of course, you also wasted a Normal Summon.[/quote'] Wasting a normal summon definately does not balance out an OTK. remember, you're screwed up if your opponent destroys Ancient Clock. All the cards so far rely on it. Link to comment
seattleite Posted June 19, 2010 Report Share Posted June 19, 2010 New cards are good and useful, but gracefullness needs to be a continuous trap if you say "Each time" Link to comment
~Kip~ Posted June 19, 2010 Author Report Share Posted June 19, 2010 sorry, i meant to put that Fixed. Link to comment
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