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.-~ Trifon - New arcetype 6/28 ~-.


Cloister

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Before saying anything, these cards are made with MSE. If you don't like cards made with MSE, keep it to yourself; meaning, base your ratings, comments etc. on the effects and not on its appearence.

 

[spoiler=Monsters]

[spoiler=Effect Monsters]

[spoiler=[color=#DAA520]THOH-001 [/color]- Trifon Crow]

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This card is also treated as LIGHT. You can Special Summon this card from your hand if you control no monsters.

 

 

 

 

[spoiler=[color=#DAA520]THOH-002[/color] - Trifon Fighter]

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This card is also treated as LIGHT. If you control only this monster, it can attack your opponent directly. During the End Phase of a turn that this card attacked directly, you can discard 1 card to have your opponent discard 1 card.

 

 

 

 

[spoiler=[color=#DAA520]THOH-016[/color] - Trifon Tunos]

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This card is also treated as DARK. You can discard 1 "Trifon" monster to Special Summon this card from your hand or Graveyard. This card can attack your opponent directly.

 

 

 

 

 

 

[spoiler=Synchro Monsters]

[spoiler=[color=#DAA520]THOH-017[/color] - Trifon Mage]

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1 "Trifon" Tuner + 1 or more non-Tuner monsters

This card is also treated as LIGHT. This card's original ATK and DEF are each equal to the combined ATK and DEF of the monsters used to Synchro Summon it. You can have all monsters you control lose 300 ATK to have this card inflict Piercing Damage until the end of the Damage Step of this turn.

 

 

 

 

 

 

 

 

 

[spoiler=Spell Cards]

[spoiler=[color=#DAA520]THOH-024[/color] - Trifon Zero]

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Your opponent must send the top card of their Deck to select a "Trifon" monster as an attack target. You can remove from play 1 each of "Trifon Unit 1", "Trifon Unit 2" and "Trifon Unit 3" from your Graveyard. Destroy all cards on the field and inflict 200 damage to your opponent for each card destroyed.

 

 

 

 

 

 

 

[spoiler=Trap Cards]

[spoiler=[color=#DAA520]THOH-025[/color] - Red Lightning]

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Activate only when a Thunder-Type monster is destroyed. Destroy 1 Spell or Trap Card on the field.

 

 

 

 

 

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Suggestions are welcome.

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I'm anxious to see where these are going. I like the idea, but they seem kinda like Blackwings so far, with their spamming effects. I dunno.

 

I don't dislike MSE cards, but I think the Card Maker Cards are a little better quality. Still, it doesn't really matter.

 

I saw some minor OCG errors. I'm not sure if thats how you'd go about saying they're also treated as LIGHT, but it doesn't really matter to me. However, on the field spell, you forgot to say they need to send it to the graveyard. It just says "They must send the top card of their deck to....".

 

Overall, I'd hightly rate them.

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I love your Field Spell and it's concept, but it seems a little OP'd... It's a nuked field + 200 damage for each card destroyed and if you have a Trifon Crow in your hand it's +1700 damage, and because it's a Special Summon, that means additional damage can be dealt.

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