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2nd Set RATE + COMMENT!!!


M-Cube

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My second set. Enjoy! Rate and comment!

 

Monsters:

 

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Lore:

A magic man that brags to his friends about his abilities. His "friends" are planning to destroy him.

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Lore:

When this card is Normal Summoned, destroy every card on the field. As long as this card remains face-up on your side of the field, pay 700 Life Points during each of your opponent's Standby Phases. If you cannot, this card is destroyed.

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Lore:

When this card is Normal Summoned, Flip Summoned, or Special Summoned, flip a coin and call it. If you call it right, inflict 800 points of damage to your opponent's Life Points. If you call it wrong, destroy every card on your side of the field.

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Lore:

The ultimate wizard in the terms of attack and defense.

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Lore:

If "Dark Magician" is in face-up Attack position on your side of the field, this card's ATK becomes 2000 during the Battle Phase.

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Lore:

When this card is Summoned, destroy all Trap Cards on the field. This card can only be destroyed by Spellcaster-Type monsters (damage calculation is applied normally).

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Lore:

This monster can only be Ritual Summoned by the Ritual Spell Card, "Ancient Magician's Ritual". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

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Lore:

"Dark Magician Girl" + "Spellcaster Fairy #4 - Daisuke"

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Lore:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing two Fairy-Type Monster from your hand from play. As long as this card remains in face-up attack position on your side of the field, Fairy-Type Monsters cannot be destroyed by the effects of Trap cards. For every DARK Monster in the Graveyard, this card gains 200 ATK and DEF points.

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Lore:

"Chance Zombie" + "Dark Magician's Guardian"

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Lore:

"Dark Magician's Student" + "Chance Zombie"

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Lore:

When this card is destroyed, flip a coin. If heads, increase the ATK of all monsters on your side of the field by 400 for the the rest of the duel. If tails, increase the DEF of all monsters on your side of the field by 400 for the rest of the duel.

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Lore:

A young mermaid fairy that hypnotizes men into trances. It then feasts on their flesh.

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Lore:

This card can only be Normal Summoned if there is a monster with "Spellcaster Fairy" in its name. For every "Spellcaster Fairy" monster on your side of the field, this card gains 500 ATK and DEF (excluding this one).

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Lore:

While in Defense Position, this card cannot be destroyed.

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Lore:

"Dark Magician Girl" + "Spellcaster Fairy #3 - Harumi"

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Lore:

If this card is destroyed as a result of battle, destroy the monster that destroyed this card.

 

Spells:

 

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Lore:

This card is used to Ritual Summon "Dark Sorceress". You must also offer monsters whose Level Stars equal 8 or more as a Tribute from the field or your hand.

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Lore:

This card can only be equipped to "Chance Zombie." When "Chance Zombie" is Summoned, inflict 800 points of damage to your opponent's Life Points. Negate the effect of "Chance Zombie" and increase the ATK and DEF of "Chance Zombie" by 600.

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Lore:

Pay 500 Life Points when this card is activated. As long as this card is face-up on your side of the field, you can Summon Synchro monsters without Synchro Summoning.

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Lore:

Discard the top card of your opponent's deck to the Graveyard. Remove the next two cards from your opponent's deck from play.

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Lore:

This card can only be equipped to "Dark Magician Girl". If there is a "Dark Magician" on your side of the field, "Dark Magician Girl" gains 900 ATK and DEF points. As long as this card remains face-up on the field, "Dark Magician" and "Dark Magician Girl" cannot be destroyed by the effects of Spell and Trap cards.

 

Traps:

 

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Lore:

As long as this card remains face-up on your side of the field, your opponent cannot activate Spell Cards.

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Lore:

When your opponent attacks a "Dark Magician" or "Dark Magician Girl" on your side of the field, discard one card from your hand and inflict 1000 points of damage to your opponent's life points.

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Lore:

This card can only be activated if there are two or more face-down Defense Position monsters on your side of the field. Flip all of your face-down Defense Position monsters face-up and inflict damage to your opponent's Life Points equal to half of all of those monsters ATK.

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Lore:

As long at least 1 Zombie-Type monster remains on your side of the field, no damage is inflicted to your Life Points. If there are no Zombie-Type monsters on your side of the field, this card is destroyed.

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Lore:

This card can only be activated when your opponent chooses a "Chance Zombie" on your side of the field as an attack target. Destroy the attacking monster, without destroying "Chance Zombie".

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Lore:

As long as "Chance Zombie" remains face-up on your side of the field, all monsters that are destroyed are removed from play.

 

:D Whaddya think?

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Terrible, everything. It burned my eyes to look at it. I look at badly made vanilla, ekk. I look at the second monster whose effect destroys itself so it an't activate. THen I scan the rest and see they are all just as bad. And DARK MAGICIAN. This is custom cards. Terrible, all of them. And everyone who likes these cards.

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