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Kingdom Hearts, Elemental Lord, Olympian, And Lost Warrior Arch-Types!!


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These are my 1st 4 sets. Since I didn't get any response on the Completed Sets forum, and I noticed some other sets on this one. So screw it, here are my sets. Good OCG fixes, new pics, card ideas, (Mainly Spell and Trap), and suggestions for some Rep! I'll take criticism, comments, and RATES RATES RATES!!! Preferably rates on each individual set. Thanks!

 

[spoiler=Kingdom Hearts – Card Set]

[spoiler=Sora Fusions] 462967.jpg

A 14-year-old boy chosen by the keyblade, a mysterious weapon. He has his share of concerns, but overall, he manages to keep an upbeat attitude. He seems too simple-minded sometimes, but he has a strong sense of justice.

 

462967.jpg

"Sora" + "Goofy"

This card gains 500 ATK for every Monster on your opponents side of the field.

 

462967k.jpg

Captain of the royal knights. He avoids fighting whenever possible. Mickey's most loyal subject. He set out in the gummi ship with Donald to find King Mickey. He joined forces with Sora, obeying Mickey's command to follow the key bearer.

 

462967p.jpg

"Sora" + "Donald"

This card gains 500 DEF for every monster on your opponents side of the field.

 

462967.jpg

Royal Magician. Skilled in magic, but can be short-tempered and stubborn. He set out in the gummi ship with Goofy to find the king. Donald has joined forces with Sora, the key bearer alluded to in the king's letter.

 

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"Sora" + "Goofy" + "Donald"

This card gains 500 ATK and DEF for every monster on your opponents side of the field.

 

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This card cannot be summoned except by Ritual Summon. This card can only be Ritual Summoned with the ritual Spell card, "Anti Point".

 

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This card is used to Ritual Summon "Sora - Anti Form".

 

462967i.jpg

This card cannot be summoned except by this cards effect. If "Keyblade - Two Become One" or "Keyblade - Oathkeeper" and "Keyblade - Oblivion" are in your graveyard, Special Summon this card from your hand to the field. Take all three of those cards from your hand deck or graveyard and equip them to "Sora - Final Form".

 

 

[spoiler=Keyblades] 462967s.jpg

This card can only be equipped to a card with "Sora" in its name. That card gains 500 ATK and DEF.

 

462967r.jpg

This card can only be equipped to a card with "Sora" in its name. That card gains 500 DEF and is unaffected by Spell card effects.

 

462967s.jpg

This card can only be equipped to a card with "Sora" in its name. That card gains 500 ATK and is unaffected by Trap card effects.

 

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This card can only be equipped to a card with "Sora", "Roxas", or "Xion" in its name. That card gains 500 ATK and DEF.

 

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This card can only be equipped to a card with "Sora" in its name. That card gains the following effect. Once per turn, you may remove 1 Monster card from play. That card is returned to the field during the End Phase.

 

462967h.jpg

You can send one Monster card on your opponents side of the field to the graveyard. Negate any effects that take place because of this cards effect. If you use this cards effect, the monster it is equipped to cannot attack this turn.

 

 

[spoiler=Connections To Sora] 462967.jpg

As long as this card is face-up on your side of the field, once per turn, you may return one Spell card from your graveyard to your hand. Also, if "Sora" is on your side of the field, it gains 500 attack and defense and is unaffected by Monster card effects. You may sacrifice this card to send one "Keyblade - Oathkeeper" from your deck to the graveyard.

 

462967v.jpg

Roxas is the Nobody of Sora, the Keyblade master. As a result, he also has the ability to wield the Keyblade. Organization XIII uses this to their advantage when trying to create Kingdom Hearts.

 

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This card gains 500 ATK and DEF for every "Samurai" on your side of the field.

 

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As long as this card is face-up on your side of the field, once per turn, you may return one Spell card from your graveyard to your hand.Also, if "Roxas" is on your side of the field, it gains 500 attack and defense and is unaffected by Monster card effects. You may sacrifice this card to send one "Keyblade - Oathkeeper" from your deck to the graveyard.

 

462967v.jpg

If this card is face up on either side of the field while "Organization XIII - Roxas" is face up on either side of the field, this card gains 500 attack and defense. "Organization XIII - Roxas" loses 500 attack and defense.

 

 

[spoiler=Cloud (Yes He's In Kingdom Hearts)]462967j.jpg

This card may attack twice during your Battle Phase. If this card attacks a defense position monster, the difference is calculated as battle damage to your opponent. You may sacrifice this card from your side of the field to the graveyard to Special Summon one "Dark Cloud" from your hand or deck.

 

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You may send one "Cloud" from your hand to the graveyard to Special Summon this card from your hand. This card may attack twice during your Battle Phase. If this card would battle a Defense Position monster, the difference is calculated as battle damage to your opponents life points.

 

462967q.jpg

"Cloud" + "Dark Cloud"

Card effects cannot interrupt the summon of this card. As long as this card remains face up on your side of the field, all Spell and Trap cards on your opponents side of the field are negated and destroyed. Any Effect Monster this card targets loses its effect until the End Phase of the turn. This card must attack all cards on your opponents side of the field at the beginning of your Battle Phase. This card may not attack your opponents life points directly.

 

 

[spoiler=Other Cards] 462967h.jpg

You may bring 1 "King Mickey" from your deck or graveyard to your hand.

 

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While this card is face up on your side of the field, you may Normal Summon it again to gain the following effect.

*Once per turn, this card may gain 2100 attack and lose 2100 defense until your end phase.

 

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All cards on your side of the field with "Organization XIII" in their card name gain 100 ATK and DEF for every Monster on your side of the field. Also, once per turn, you may negate the effect of any one spell or trap card during either players turn. Return that card to its original position at the end of the turn.

 

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Riku always is looking out for his friends. He eventually learns to use the Keyblade, in order to help him become strong enough to protect everything dear to him.

 

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This card may attack your opponents life points directly.

 

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You may bring one card on your opponents side of the field to your side of the field for the rest of the duel. You gain that cards effect.

 

 

[spoiler=Over Drive] 462967.jpg

"Sora" + "Sora - Brave Form" + "Sora - Wisdom Form" + "Sora - Master Form" + "Sora - Final Form"

This card cannot be summoned except by Fusion Summon. The summon of this card cannot be interrupted. When this card is successfully summoned, you win the current duel.

 

 

 

 

 

[spoiler=Elemental Lord – Arch-Type]

Hey, this is probably my favorite Arch-Type yet. Tell me what you think. Will take any suggestions, criticism, pics, OCG fixes, and comments! Also looking for Spell and Trap card ideas. I want to make a deck. But I also need Level 4- cards. Pics for Spells, Traps, Monsters, doesn't matter. If you read this far, Congratulations, you've won absolutely nothing.

 

Any good pics, OCG fixes, or suggestions get some Positive Rep. Or Negative I noticed some people prefer. What ever you want. Better ideas more Rep!

 

Basic Arch-Type:

To revive fellow Dragons and keep up your defense. Don't you hate it when you finally play your strongest monster, and your opponent plays something like "Trap Hole"? Well with this Arch-Type, You can just revive them. Easy to place, easy to replace. Low ATK and DEF help keep them balanced.

 

[spoiler=Elemental Lord - Golem Dragon] 462967xu.jpg

Once per turn, during your Standby Phase, you may Special Summon 1 EARTH-Type Monster from your hand, deck, or graveyard.

 

 

[spoiler=Elemental Lord - Gust Dragon] 462967j.jpg

Once per turn, during your Standby Phase, you may Special Summon 1 WIND-Type Monster from your hand, deck, or graveyard.

 

 

[spoiler=Elemental Lord - Ice Dragon] 462967.jpg

Once per turn, during your Standby Phase, you may Special Summon 1 WATER-Type Monster from your hand, deck, or graveyard.

 

 

[spoiler=Elemental Lord - Flame Dragon] 462967yt.jpg

Once per turn, during your Standby Phase, you may Special Summon 1 FIRE-Type Monster from your hand, deck, or graveyard.

 

 

[spoiler=Elemental Lord - Shadow Dragon] 462967n.jpg

Once per turn, during your Standby Phase, you may Special Summon 1 DARK-Type Monster from your hand, deck, or graveyard.

 

 

[spoiler=Elemental Lord - Angel Dragon] 462967y.jpg

Once per turn, during your Standby Phase, you may Special Summon 1 LIGHT-Type Monster from your hand, deck, or graveyard.

 

 

[spoiler=Elemental Lord - Chaos Dragon] 462967k.jpg

Once per turn, during your Standby Phase, you may Special Summon 1 Dragon-Type Monster from your hand, deck, or graveyard. This card cannot be targeted as an attack target if there are any DARK-Type monsters on your side of the field besides this card.

 

 

[spoiler= Elemental Lord - Guardian Dragon] 462967ba.jpg

Once per turn, during your Standby Phase, you may Special Summon 1 Dragon-Type Monster from your hand, deck, or graveyard. This card cannot be targeted as an attack target if there are any LIGHT-Type monsters on your side of the field besides this card.

 

 

[spoiler=Elemental Lord - Holy Dragon] 462967x.jpg

Once per turn, during your Standby Phase, you may Special Summon 1 Dragon-Type Monster from your hand, deck, or graveyard. This card cannot be targeted as an attack target if there are any LIGHT-Type monsters on your side of the field besides this card.

 

 

[spoiler=Elemental Lord - Hybrid Elite] 462967c.jpg

Once per turn, during your Standby Phase, you may Special Summon 1 Dragon-Type Monster from your hand, deck, or graveyard. This card cannot be targeted as an attack target if there are any LIGHT-Type monsters on your side of the field besides this card.

 

 

[spoiler=Elemental Lord - Over Dragon] 462967l.jpg

Once per turn, during your Standby Phase, you may Special Summon 1 "Elemental Lord" from your hand, deck, or graveyard. This card cannot be targeted as an attack target if there are any LIGHT-Type monsters on your side of the field besides this card.

 

 

[spoiler=Elemental Lord - Mech Dragon] 462967e.jpg

You may only have 1 "Elemental Lord - Mech Dragon" in your deck. This card is unaffected by card effects. This card may target your opponent's Life Points directly.

 

 

[spoiler=Elemental Lord - Galaxy Dragon] 462967z.jpg

When this card is summoned, send all Spell and Trap cards on your opponents side of the field are destroyed. Your opponent receives Battle Damage equal to the amount of cards sent to the graveyard because of this effect x500.

 

 

[spoiler=Elemental Lord - Divine Dragon] 462967r.jpg

When this card is summoned, you gain 1000 Life Points.

 

 

[spoiler=Elemental Lord - Dark Divinity] 462967s.jpg

When this card is summoned, your opponent loses 1000 Life Points.

 

 

 

 

 

[spoiler=Olympian + Lost Warrior – Arch Types]

Olympians

This is my 3rd Arch-Type post. And by far one of the best. They are maybe a little OP'd. I might raise all there Levels by 1 based on the response I get. Basically, this Arch-Type just eliminates your opponents defenses and smashes their Life Points.

 

Lost Warriors

At the bottom is my 4th Arch-Type. I'm not exactly sure where I'm going with it. But I did put some effects for now. I'll probably change them. Just wanting some suggestions for it.

 

 

[spoiler=Olympian - Aphrodite] 462967.jpg

When this card battles with another Monster, that Monster is under your control for the rest of the duel and the Battle Phase ends. If a card is sent to the graveyard that has been effected by this card effect, that card is removed from play instead.

 

 

[spoiler=Olympian - Apollo] 462967v.jpg

When this card is summoned, remove all LIGHT-Type Monsters, excluding this card, from play. When this card battles a DARK-Type Monster, instead of being sent to the graveyard, it is removed from play.

 

 

[spoiler=Olympian - Ares] 462967o.jpg

When this card battles a Monster, it gains 1000 ATK until the end of the Damage Step. If this card would be sent to the graveyard as a result of battle, you may remove from play 1 card from your hand instead. If that card is a Monster, this card gains ATK equal to the ATK or DEF of that Monster, whichever is lower.

 

 

[spoiler=Olympian - Artemis] 462967u.jpg

This card gains 200 ATK for every card removed from play. If there is only 1 Monster on your opponent's side of the field, this card may attack your opponent's Life Points directly.

 

 

[spoiler=Olympian - Athena] 462967r.jpg

When this card is successfully summoned, and when it's sent to the graveyard, you may remove from play 1 card on your opponent's side of the field. This card gains 200 ATK every time it battles a DARK-Type, or Fiend-Type Monster.

 

 

[spoiler=Olympian - Demeter] 462967j.jpg

When this card battles with another Monster, you gain 500 Life Points.

 

 

[spoiler=Olympian - Dionysus] 462967m.jpg

This card may attack your opponent's Life Points directly. This card is removed from play during the End Phase of the turn it is summoned.

 

 

[spoiler=Olympian - Hades] 462967.jpg

When this card is summoned, remove 1 Monster from play. This card gains 400 ATK for every card removed from play.

 

 

[spoiler=Olympian - Hephaestus] 462967j.jpg

This card loses 200 ATK and 100 DEF every time it battles a Monster. This card gains 300 ATK and 200 DEF for every card removed from play. If this card battles a Monster that would be sent to the graveyard, it is removed from play instead.

 

 

[spoiler=Olympian - Hera] 462967i.jpg

When this card is summoned, and sent to the graveyard, remove 1 Monster from play. This card gains 200 ATK and DEF for every card removed from play. Once per turn, you may remove from play 1 one card on your opponents side of the field. If you do so, this card may not attack this turn.

 

[spoiler=Olympian - Hermes] 462967i.jpg

This card may attack until your opponent has 1 Monster card on the field. If your opponent has 1 Monster on the field, you may attack your opponent's Life Points directly.

 

 

[spoiler=Olympian - Hestia] 462967g.jpg

This card cannot be selected as an attack target if it is the only monster on your side of the field. If this card is the only Monster on your side of the field, it may attack your opponents Life Points directly. If you do so, this cards ATK is cut in half until the end of the damage step.

 

 

[spoiler=Olympian - Poseidon] 462967b.jpg

When this card is summoned, remove 1 Monster from play. This card gains 400 ATK for every card removed from play.

 

 

[spoiler=Olympian - Zeus] 462967kf.jpg

If this card is face up on your side of the field, at the start of the Battle Phase, this card can and must attack all Monsters on your opponents side of the field. If there is a Monster on your side of the field, besides this card, destroy this Monster.

 

 

 

[spoiler=Lost Warrior – Arch-Type]

[spoiler=Lost Warrior - Michio] 462967w.jpg

This card gains ATK equal to the amount of cards in either players graveyard x100.

 

 

[spoiler=Lost Warrior - Takao] 462967k.jpg

This card gains defense equal to how many Monsters there are on the field x300.

 

 

[spoiler=Lost Warrior - Takehiko] 462967p.jpg

This card may attack your opponent's Life Points directly.

 

 

[spoiler=Lost Warrior - Takeo] 462967x.jpg

Any Monster that battles with this card is sent to the graveyard at the end of the Damage Step. No players receive Battle Damage.

 

 

[spoiler=Lost Warrior - Takeshi] 462967hb.jpg

This card is unaffected by Trap cards.

 

 

 

 

 

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