The White Wolf Posted June 20, 2010 Report Share Posted June 20, 2010 These are for RPs, please rate and give opinions 1: Evil Hero Malicious Gaia[lvl 12/Fusion/DARK/Fiend/ATK: 1500/DEF: 2600]"Evil Hero Malicious Edge" + "Evil Hero Dark Gaia"This card cannot be Special Summon except with "Super Polymerization" or "Dark Fusion". This card gains ATK equal to half of the combined ATK of the Fusion Material Monsters used to Fusion Summon it. Every face-up monster your opponent controls must attack this card. When this card declares an attack, change Battle Position of all monsters your opponent controls. Flip Effects are not activated at this time.-2: Evil Hero Malicious Sniper[lvl 10/Fusion/DARK/Fiend/ATK: 2500/DEF: 3000]"Evil Hero Malicious Edge" + "Evil Hero Infernal Sniper"This card cannot be Special Summon except with "Dark Fusion". During your Standby Phase, if this card is in face-up Defense Position, inflict 2000 damage to your opponent and 1000 to you. This card cannot be destroyed by card effects.-3: Evil Hero Winged Golem[lvl 10/Fusion/WIND/Fiend/ATK: 2900/DEF: 2000]"Elemental Hero Avian" + "Evil Hero Lightning Golem"This card cannot be Special Summon except with "Dark Fusion". Once per turn you can pay 1000 Life Points to destroy 2 cards your opponent controls.-4: Evil Hero Clay Golem[lvl 10/Fusion/EARTH/Rock/ATK: 2500/DEF: 3500]"Elemental Hero Clay Man" + "Evil Hero Lightning Golem"This card cannot be Special Summoned except with "Dark Fusion". "Evil Hero" monsters you control cannot be destroyed by card effects.-5: Evil Hero Infernal Edge[lvl 8/Fusion/DARK/Fiend/ATK: 3000/DEF: 1500]"Evil Hero Malicious Edge" + "Evil Hero Infernal Prodigy" + "Evil Hero Infernal Gainer"This card cannot be Special Summoned except with "Super Polymerization" or "Dark Fusion". This card can attack twice per turn. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys an opponent's monster, inflict damage to your opponent equal to quarter of that monster's ATK.-6: Evil Hero Inferno Cyclone[lvl 10/FIRE/Fiend/ATK: 2500/DEF: 2000]"Evil Hero Inferno Wing" + "Evil Hero Wild Cyclone"This card cannot be Special Summoned except with "Dark Fusion". Destroy any monster this card battles at the end of the Damage Step, and you lose Life Points equal to half of that monster's ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Link to comment
CrabHelmet Posted June 20, 2010 Report Share Posted June 20, 2010 All you did was give it the combined effects of the two Fusion Material Monsters. Where's the innovation? Link to comment
The White Wolf Posted June 20, 2010 Author Report Share Posted June 20, 2010 you have a good point, give me a min 2 edit that....I'll add my other Evil Heroes Link to comment
evilfusion Posted June 20, 2010 Report Share Posted June 20, 2010 Hmmm...all right, one at a time. WARNING: Post contains a lot of criticism. 1) Evil Hero Malicious Gaia. A fusion of two Evil Hero Fusions. Has...the exact same effects as the fusion materials, except it's nearly guaranteed to have well over 5000 ATK points. Its DEF seems utterly random. Only slightly helped by the fact Dark Gaia will need to be on the field to give it any boost, because an ATK of ? is 0. Um...Dark Gaia's already considered rather broken, this is only slightly less so, and with the same effects at Fiend and Gaia, it's rather pointless. 2) Evil Hero Malicious Sniper. A fusion of Malicious Edge...and Sniper. Its effect is the same as Sniper's except doubled, and can only be used once a duel. Sniper is actually better than this, even with 1000 less ATK and DEF. Sniper also couldn't be destroyed by spells. Also, the fusion materials make very little sense. 3) Evil Hero Winged Golem. A fusion of Avian and Lightning Golem. Okay...that's...really random. Once per turn, it can nuke two cards. Wait, WHAT?! There's no drawbacks whatsoever. And just when I thought Lightning Golem itself was awesomely powerful, you fuse it with a nothing monster and get something truly broken. It's broken. OPed SOOO bad. Lightning Golem could only destroy 1 monster, this can destroy 2 CARDS. 4) Evil Hero Clay Golem. A fusion of Clayman and, surprise, Lightning Golem. It...can't be destroyed by battle or card effects...and it prevents RFGing your monsters. That's broken, too. Very few cards pointblank defy destruction and most of them are temporary, have drawbacks, or ways to work around them. Infernity Guardian is a 1200/1700 with the Infernity clause. Aegis of the Ocean Dragon Lord only works for a specific level and Attribute, and only for a turn. You can normally work around it with D-Prison or the like, or kill Guardian when you're not handless. This just gives the finger to destruction effects AND prevents RFG tactics. Its stats also make no sense and seem randomly generated at most. 5) Evil Hero Infernal Edge. Hmm...creative fusion materials...weird, but creative. Stats are absolutely absurd, has piercing, and...deals 1/4 of the ATK of a monster it kills in battle? At this point, I need to ask, with all due respect: What the hell are you doing with these? Do you think of random fusion material, random stats and random effects? 6) Evil Hero Inferno Cyclone. Okay, fusion of two fusions. Again, issue with seemingly random stats. Has piercing...uh...and it kills monsters that battle with it? Remember my question about what you're doing with these? What ARE you doing with these? The released Evil Hero monsters, Dark Gaia not included, are based off the Elemental Hero versions of the fusions. They're Upgrades, so to speak. Inferno Wing is a superior Flame Wingman. It not only deals piercing, but it deals damage based on the highest stat of the monster it destroys in battle. Lightning Golem is upgraded Thunder Giant. It costlessly destroys any monster once per turn. Infernal Sniper...deals 1000 LP a turn if it's in defense, a callback to Rampart Blaster's direct attack...that has a messed up ruling. Wild Cyclone only needs to deal battle damage to nuke all of your opponent's S/Ts and has the Ancient Gear clause when it attacks. Malicious Edge (not a fusion) is literally Bladedge for one tribute. Malicious Fiend is based off Wildedge, but in reverse. Rather than it attacking all monsters, all monsters attack it. Fiend's weirder ATK and fusion materials set it apart from the other Evil Hero fusions (except Dark Gaia), but there's a bit of logic to it, nevertheless. Seriously, these fusions, most of them are not only broken, but there is no logic whatsoever to their effects or stats. They just seem to be in the mindset: "I want it super powerful!" The Evil Heroes are slightly stronger than their Elemental Counterparts, but they more or less require the same monsters, have similar stats/effects, and require a specific fusion card. The restriction of fusion opportunities limit them appropriately, whereas Dark Calling is suddenly obscenely broken with your fusions, rather than just powerful. Rather than create utterly random fusions, why not try making more Evil Hero counterparts to existing Elemental Hero Fusions? Then you have Materials, a stats guide, and effects to "corrupt" to a more Evil Hero scale. Link to comment
The White Wolf Posted June 20, 2010 Author Report Share Posted June 20, 2010 I just laughed at all you said XDI'll edit some This is what made me laugh the hardest:Evil Hero Winged Golem. A fusion of Avian and Lightning Golem. Okay...that's...really random. Once per turn' date=' it can nuke two cards. Wait, WHAT?![/b'] There's no drawbacks whatsoever. And just when I thought Lightning Golem itself was awesomely powerful, you fuse it with a nothing monster and get something truly broken. It's broken. OPed SOOO bad. Lightning Golem could only destroy 1 monster, this can destroy 2 CARDS.there, edited Link to comment
evilfusion Posted June 20, 2010 Report Share Posted June 20, 2010 Heh. Good luck. Glad you enjoyed. Link to comment
The White Wolf Posted June 20, 2010 Author Report Share Posted June 20, 2010 double editwhat do you have 2 say bout them now? Link to comment
evilfusion Posted June 20, 2010 Report Share Posted June 20, 2010 Time for double feature critiquing, then! 1) Evil Hero Malicious Gaia. Stats aren't as broken, and its ATK gain is...now it's underwhelming. For a fusion of two fusions, this thing is weaker than them both and still shares their effects. I'll save my Dark Fusion and keep my 3500 Malicious Fiend and 3500-5000 Dark Gaia, thank you. 2) Evil Hero Malicious Sniper. Nothing says "Evil Hero" like an Infernal Sniper that shoots you and your opponent for 1/4 your total LP every turn. I'll be keeping my Dark Fusion and my 2600 piercer and 2500 DEF, immune to spell-destruction, deal 1000 a turn only to opponent Sniper, thank you. 3) Evil Hero Winged Golem. That's a bit more balanced, I suppose. Rather than a +2 with 2900 ATK, it's a +1 with 2900 ATK. Then again, Lightning Golem nukes a monster a turn for free. The jury's still out on this one. 4) Evil Hero Clay Golem. Yup, with 2500 ATK and 3500 DEF, being destroyed in battle is terrifying. Good thing I gave up my weak 2000 defender and my 2400 "nuke a monster for free each turn" to summon this. 5) Evil Hero Infernal Edge. Okay, stats are better. But why do you need to fuse 3 things for this? I rather keep a 2600 piercer, the monster that can let that piercer attack twice every turn by RFGing it for two turns, and the weak little free special summon that lets me draw if I tribute it for that aforementioned 2600 piercer. 6) Evil Hero Inferno Cyclone. YAY! I just fused two Evil Hero Fusions for a monster with piercing that KILLS ITSELF if it dares attack something. From broken to underwhelming. Link to comment
The White Wolf Posted June 20, 2010 Author Report Share Posted June 20, 2010 here we go again! And I'll start editing again!edited, let's see what you have 2 say now Link to comment
evilfusion Posted June 20, 2010 Report Share Posted June 20, 2010 All right, fine. Triple show. 1) Malicious Gaia. Interesting...I note that it changes all opposing battle positions, not specifically to ATK mode. Has a bit more attack and the ATK increase is...relatively better. 2) Malicious Sniper. Immunity to all card effects is pushing it for a card that deals 2000 to your opponent every turn, especially one with 3000 ATK and 3500 DEF. 3) Winged Golem. Hi, I'm Judgment Dragon's distant cousin. I'm easy to summon with Dark Calling, 100 points weaker than my dragon relative, and for an inconsequential amount of LP, I can nuke my opponent's cards! 4) Clay Golem. Blanket effect destruction immunity in a 3000/3500 body. Broken. Before, being unable to die in battle is pointless because it's unlikely to ever die in battle. So you remove that (fine) and give all Evil Heroes immunity to effect destruction. You know, since Evil Heroes are easily beaten in battle, what with being fusions, and yours having high stats. 5) Infernal Edge. ...what? Uh...wow, um...that's broken. 3600 double attacker? That can easily rack up 7200 if direct attacks, and it has piercing...and a really weird burn effect. You know, if it wasn't allowed to attack directly, it would actually be pretty balanced. It would also suck again. Give it a downside or SOMETHING. Two words: Dark Calling. This is broken. 6) Inferno Cyclone. Do you enjoy giving all the Evil Heroes piercing or something? The whole "destroy something this batles with" effect is POINTLESS. It has 3500 ATK. It'll kill whatever it battles with 99% of the time anyway. Burning yourself afterwards just emphasizes how stupid the effect is. Now, if Dark Calling was banned, these cards wouldn't be so utterly ridiculous. Dark Calling's not banned. These cards are utterly ridiculous. Link to comment
dragondestroyer Posted June 20, 2010 Report Share Posted June 20, 2010 i'm not much of an expeirienced card maker. i'm also not much of a critic.and because of that, heres what i have to say: much better than anything i could ever do. :) Link to comment
Barian Warlord Posted June 20, 2010 Report Share Posted June 20, 2010 I'm going to ask, instead of fusing a fusion monster with an elemental hero, why not that elemental Hero and 1 of the fusion material??? And for stats look at the elemental hero that uses those cards for a fusion, the effect 2 that's how the Evil-Hero's were made originally, or at least I think so.Evil Hero Infernal Blader[lvl 5/Fusion/DARK/Fiend/ATK: 2000/DEF: 1500]"Evil Hero Infernal Prodigy" + "Evil Hero Infernal Gainer"This card cannot be Special Summoned except with "Super Polymerization" or "Dark Fusion". This card can attack twice per turn. When this card is destroyed by battle you can Special Summon 1 "Evil Hero" Monster in your graveyard who's level is equal to the monster that destroyed this card.Evil Hero Dusk[lvl -9/Fusion/DARK/Fiend/ATK: 3000/DEF: 2500]1 non-Tuner "Hero" monster - 1 Dark Tuner monsterIn order to Special Summon this card, subtract the Level of a Dark Tuner monster from the Level of 1 other monster you control; the value must equal the Level of this card.This card cannot be destroyed by battle and when it battles a monster that monster is not destroyed, (Damage is calculated normally.) When this card battles a monster place 1 "Dusk Counter" on that monster, when a monster with dusk counters on it attack or has an attack declared against it deal 500 points of damage to that cards owners life points. Link to comment
dragondestroyer Posted June 20, 2010 Report Share Posted June 20, 2010 ok, i'll take a shot at this. evil hero plasma sin 2600 atk 2300 defelemental hero bladedge + elemental hero sparkman OR evil hero malicous edge + evil hero infernal gainerif this card is fusion summoned using elemental hero bladedge and elemental hero sparkman then you must use dark fusion. if this card is fusion summoned using evil hero malicous edge and evil hero infernal gainer then this card gains 200 atk. when this card battles with an opponents defence position monster inflict battle damage to your opponent equal to the difference between this cards atk and the attack targets def. if this card destroyes a face-down defence position monster then inflict damage to your opponent equal to the level of the destroyed monster x100. once per turn you may discard 1 card to destroy 2 monsters your opponent controls. Link to comment
The White Wolf Posted June 20, 2010 Author Report Share Posted June 20, 2010 needs work, but good tryThis made me laugh hard:Winged Golem. Hi' date=' I'm Judgment Dragon's distant cousin. I'm easy to summon with Dark Calling, 100 points weaker than my dragon relative, and for an inconsequential amount of LP, I can nuke my opponent's cards![/quote'] Link to comment
evilfusion Posted June 20, 2010 Report Share Posted June 20, 2010 Fine...here we go again. 1) Malicious Gaia. The only difference is you can use Super Poly. It's...still kind of meh. Not underpowered, per se, just POINTLESS. It has more or less the same effects as the material monsters, to the point where I'm wondering why you bothered making this. 2) Malicious Sniper. So...what, you lowered its stats? Its effect is still kind of pointless and the immunity to all destruction is a bit much. Maybe just S/T destruction would make it more balanced, but its basic effect is just meh. 3) Winged Golem. I don't see any change. 4) Clay Golem. I don't see any change, thus making it still broken. 5) Infernal Edge. Sigh...okay, now it can't attack directly. It's still a 3600 double attacker with piercing and a REALLY WEIRD BURN EFFECT. Oh, and now it can be summoned using Super Poly. 6) Inferno Cyclone. Lowered its stats. You may have taken somewhat of the wrong approach. The "destroy whatever this battles with" effect is pointless to see in high investment fusion monsters. This is still a fusion of two fusions. Burning yourself when using the effect is no more sensible than it was the first time. And what it with your piercing obsession? This is getting to the point where maybe you should scrap the whole set and try something else, because this doesn't seem to be working for you. Every problem with these Fusions remain present. Weird Fusion Materials, dull effects that vary from utterly stupid to utterly broken and seem randomly generated, and stats that are just out there. Link to comment
dragondestroyer Posted June 21, 2010 Report Share Posted June 21, 2010 ok' date=' i'll take a shot at this. evil hero plasma sin 2600 atk 2300 defelemental hero bladedge + elemental hero sparkman OR evil hero malicous edge + evil hero infernal gainerif this card is fusion summoned using elemental hero bladedge and elemental hero sparkman then you must use dark fusion. if this card is fusion summoned using evil hero malicous edge and evil hero infernal gainer then this card gains 200 atk. when this card battles with an opponents defence position monster inflict battle damage to your opponent equal to the difference between this cards atk and the attack targets def. if this card destroyes a face-down defence position monster then inflict damage to your opponent equal to the level of the destroyed monster x100. once per turn you may discard 1 card to destroy 2 monsters your opponent controls.[/quote'] tell me what is wrong, i can probably make it better. Link to comment
The White Wolf Posted June 21, 2010 Author Report Share Posted June 21, 2010 OCG is wrong, you can find OCG sentences on the main Written Cards page Link to comment
Barian Warlord Posted June 21, 2010 Report Share Posted June 21, 2010 In the next couple of hours I'm going to give you a bunch of Evil Heroes so be prepared. Link to comment
evilfusion Posted June 21, 2010 Report Share Posted June 21, 2010 I'll field that one, DD. 1) Evil Hero Plasma Sin (this name makes no sense) 2) Card grammar is horrible. 3) You're inexplicably allowing 2 sets of fusion materials to summon the same monster, something no other monster allows. 4) Despite being an Evil Hero, you allow this to be summoned with Malicious Edge and Gainer t using any fusion card, when Evil Heroes canonically can only be fused with Dark Fusion. 5) You gave it a stupid effect if you used certain material monsters. 6) Piercing...why are Evil Heroes so often given piercing? It's uncreative. Wildedge doesn't have piercing. Malicious Fiend doesn't have piercing. Just because they're fused using a monster that has piercing, doesn't mean it must have piercing, even if it's based on Plasma Vice. *pause* Oh, NOW I get the naming. Vice. Sin. Haha...the name's still weird. 7) Correction on the piercing thing. Evidently it inflicts battle damage even if it attacks a monster with MORE defense. That makes no sense and therefore was probably not deliberate. 8) It's burn effect when it attacks a f/d defense monster is weak and pointless. 9) The discard 1 to nuke 2 monsters is broken. Link to comment
Barian Warlord Posted June 21, 2010 Report Share Posted June 21, 2010 These were the easy ones. Some more Fusions coming later. Link to comment
dragondestroyer Posted June 21, 2010 Report Share Posted June 21, 2010 .............. that's gonna take some time to correct. some of these statements are false: plasma vice has piercing damage, and all evil heros just take the e. heros effect and make it better. this is also the reason he nukes 2 cards, it's taking vice's effect and doubling it. and i had to give it SOME kind of burn effect, but it had to be weak, otherwise the card would be WAY too OPed. and for some reason, all evil heros just take the e. hero name and replace them with synonyms. or something close to a synonym. and, i am probably going to make a series of evil heros that can be fusion summoned using the e. heros for it's counterpart, or the evil hero versions of the e. heros used to summon the e. hero counterpart.evil hero siren has a way bad pic, forget about that one. (plus, the stats are too high) evil hero rock golem needs a backround, evil hero bright makes no sence, edit him, and edit him alot, evil hero burn needs a backround, and so do the last 2 ones on the second spoiler Link to comment
Barian Warlord Posted June 21, 2010 Report Share Posted June 21, 2010 Evil Hero Radiant Inferno WingDark / 8 / ATK 2500 / DEF 2100Evil hero Inferno Wing + Elemental Hero SparkmanThis monster cannot be Special Summoned except with "Dark Fusion". This card gains 300 ATK for each "Elemental Hero," or "Evil Hero" card in your Graveyard. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK or DEF of the destroyed monster, whichever is higher.[spoiler=not done]Evil Hero Lightning WingDark / 6 / ATK 2500 / DEF 2100Elemental hero Avian + Elemental Hero Sparkmaneffect laterEvil Hero Sky GriffinDark / 7 / ATK 2100 / DEF 3000Elemetal hero Avian + Elemental Hero Claymaneffect later Link to comment
evilfusion Posted June 21, 2010 Report Share Posted June 21, 2010 Yes, with the exception of Plasma Vice, no Bladedge/Malicious Edge fusion has piercing. But for the record, Vice in Plasma Vice's name does not refer to a crime or sin. It refers to the device used to hold things in place or crush them. Vice has a drawback: It can only be f/up ATK position monsters. This just nukes 2 monsters for a discard. Double nuke effects are OPed. There is no reason whatsoever to give this a burn effect, nor is the burn effect actually GOOD. Furthermore, if you want the Evil Hero counterpart to Plasma Vice, Gainer is NOT Sparkman's Evil Hero counterpart. Malicious Edge + Sparkman would be a more valid option for Fusion Material. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.