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First Card, Take 2... Help T_T


SirCloud

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Seraphim - lvl 9: 1 "Archangel" + 1 or more non-tuner monsters. After played, all spell cards summoned by opponent are sent to the graveyard, effect is limited to 1 use.

Archangel - lvl 4: When used as a tuner, it adds 100 defense to the synchro summoned.

Please help me correcting them, I'm new with yogioh... never acutaly watched it :(

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Archangel OCG Fix:

When this card is used for the Tuner of a Synchro Summon, increase the DEF of the Synchro Summoned Monster by 100.

 

Effect is a bit small and UP'd. Not really worth it. It is a Level 4 Tuner though which is helpful.

Really really really poor stats for a Level 4 though. Make it 1500/1750. Just add 1000 to each.

Love the picture for it though. Overall,the card gets an...I'd say a 5.7/10

 

Seraphim OCG Fix:

1 "Archangel" + 1 or more non-Tuner monsters

When this card is Summoned, as long as this card remains face-up on your side of the field, when your opponent activates the effect of a Spell Card, negate the activation of the card and destroy it.

 

The picture is somewhat blurry...

Is VERY OP'd!!! Even for a Level 9 it is considered OP'd. Sure it's great for control but still.

The stats are also very very very poor for a Level 9. Maybe 2300/1900. More balanced.

For a drawback, maybe every time the effect of your opponent's Spell Card is negated/destroyed...

Your opponent gets to draw 1 card? That way it's somewhat balanced. 4.9/10 in all.

 

Oh and for both of them, Angel isn't a type. Fairy is the closest to Angel IMO.

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Seraphim - lvl 9: 1 "Archangel" + 1 or more non-Tuner monsters. While in defense mode, all spell cards activated by opponent are negated/destroyed and opponent get's to draw 1 extra card in every draw phase.

Archangel - lvl 4: When used as a tuner, it adds 200 defense to the synchro summoned.

Is it geting near ok?

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Archangel OCG Fix:

When this card is used for the Tuner of a Synchro Summon, increase the DEF of the Synchro Summoned Monster by 200.

 

Better stats. Effect still isn't quite worth it though IMO. I'd make it at least 400. 6/10

 

Seraphim OCG Fix:.

As long as this card remains face-up on your side of the field, when your opponent activates the effect of a Spell Card, negate the activation of the Spell Card and destroy it. If this card is in face-up Defense Position during your opponent's Standby Phase, your opponent draws 1 card.

 

Seraphim is a bit more balanced now. But also now more UP'd. Level is too high.

Make it as high as Level 8 and as low as Level 7. So Level 7 or 8 pretty much.

I'd also change it's effect a bit. Something like this is what I suggest:

As long as this card remains face-up on your side of the field' date=' when your opponent activates the effect of a Spell Card, negate the activation of the Spell Card and destroy it. Every time this effect activates, your opponent draws 1 card.

[/quote']

Stats are now reasonable. Use Archangel to make it 2500 DEF.

But if you would change it to a 400 Boost like I suggested, 2700, which is GREAT STATS.

So I suggest changing Archangels effect to an increase of 400 Defense. 8/10

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