Father Wolf Posted June 20, 2010 Report Share Posted June 20, 2010 Wicked CannonContinues SpellWhen this card is activated remove from play 1 card from your Deck face-down, except for a "Wicked Rune" card or "Wicked Cannon". When an attacking monster controlled by your opponent inflicts Battle Damage to you, send 1 "Wicked Rune - Sadness", "Wicked Rune - Anguish", "Wicked Rune - Hatred", "Wicked Rune - Doubt", or "Wicked Rune - Anger" from your hand or Deck to the Graveyard and place 1 Wicked Counter on this card (Max 5.). You cannot send a card with the same name to the Graveyard twice using this effect. This card gets these effects, based on the number of Wicked Counters on this card:1+: Once per turn, if this card would be destroyed, it is not.2+: Once per turn, you can halve the Battle Damage you take.3+: All face-up Fiend-Type monsters gain 500 ATK.4+: Once per turn, you can activate 1 "Wicked Rune" in your Graveyard.5+: Once per turn, add 1 removed from play face-down card to your hand. If the card added is "Super Polymerization", send this card to the Graveyard and draw cards until you have 5 in hand. Wicked Rune - SadnessNormal SpellThis card cannot be activated on the field or from your hand. Discard 1 card from your hand and draw 1 card. Then remove from play this card. Wicked Rune - AnguishNormal SpellThis card cannot be activated on the field or from your hand. Remove from play this card and destroy 1 card on the field. Wicked Rune - HatredNormal SpellThis card cannot be activated on the field or from your hand. Select 1 face-up monster you control. Increase the selected monsters ATK by 300 and during the battle between the selected attacking monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Wicked Rune - DoubtNormal SpellThis card cannot be activated on the field or from your hand. Remove from play this card and remove from play 1 card from your Deck face-dwon. Wicked Rune - AngerNormal SpellThis card cannot be activated on the field or from your hand. Send 1 face-up Spell card you control to the Graveyard and Special Summon 1 Level 5 or higher Fiend-Type monster from your hand, Deck, or Graveyard. Wicked ReplenishNormal SpellReturn any number of "Wicked Rune" cards from your hand to the Deck. Draw 1 card for every card returned then add 1 "Wicked Cannon" to your hand from your Deck. Wicked ResearchNormal SpellRemove from play 1 card from your Deck face-down and send 1 "Wicked Rune" from your hand or Deck to the Graveyard. Place 1 Wicked Counter on 1 face-up "Wicked Cannon" you control. Wicked OrderNormal TrapActivate only if your control 1 face-up "Wicked Cannon". All monsters your opponent controls are switched to Attack Position, battle positions cannot be changed until the End Phase or by card effect and all face-up monsters your opponent controls must attack. During the turn this card is activated all battle damage you receive becomes 100. Wicked LordDARK/Fiend/EffectLevel 8This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Wicked Rune - Anger" or by sending 1 face-up "Wicked Cannon" to the Graveyard. You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). When this card is Special Summoned, you can add "Super Polymerization" from your Deck or Graveyard to your hand.ATK: 3000 DEF: 2500 Link to comment
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