Godot Posted June 20, 2010 Report Share Posted June 20, 2010 [align=center]Yeah. It's been a while since I made a thread in Realistic, let alone make an archetype. So yeah, I was bored and in a card making mood, so I was brainstorming on an archetype, and thought of this. Basically, the point of the Puppeteer Archetype is made to control the game at your own will, and control your opponent, technically trying to make the game go your own way. [image Cred: HP Doom, Wanderley, Father Wolf] *Side note: I haven't been card making for a long time, as said before, so OCG is rusty. Point out and fix any OCG error you see, not "OCG errors, OP'd. 6/10". [spoiler=EN000 - Field Puppeteer] When this card is Summoned, select 1 face-down Spell, Trap or Monster Card on the field. If the selected card is a Spell or Trap Card, flip the card face-up. Then return it to it's original position. If the selected card is Monster Card, flip the selected card face-up. Once per turn, you can discard 1 card to select 1 card on the field. Return the selected card to it's owner's hand. [spoiler=EN001 - Summon Puppetry] Only activate this card when your opponent Summons a Level 6 or lower monster. Roll a six-sided die. If the number on the die is equal to the Level of the Summoned monster, activate 1 of the following effects.● Return the Summoned monster to your opponent's hand.● Discard 2 cards. Gain control of the Summoned monster. [spoiler=EN002 - Hand Puppeteer] If this card is sent to the Graveyard by a card effect, Special Summon this card. When this card is Summoned, select 1 card in your opponent's hand. Send the selected card to the Graveyard. Once per turn, you can discard 1 Monster Card to select 1 card in your opponent's hand. If the selected card is a Monster Card with a Level equal to or less than the Level of the discarded monster, add the selected card to your hand. [spoiler=EN003 - Puppetry Counter] Only activate this card when a face-up "Puppeteer" monster you control is selected as an attack target. Negate the attack and discard 2 cards. Then Special Summon 1 face-up monster your opponent controls to your field. [spoiler=EN004 - Graveyard Puppeteer] When this card is Summoned, you can add 1 "Puppeteer" monster from your Graveyard to your hand. Once per turn, you can discard 1 card to select 1 card in your opponent's Graveyard. Add the selected card to your Graveyard. During each of your End Phases, you can discard 1 card to add 1 card in your Graveyard to your hand. [spoiler=EN005 - Puppeteer Swap] Only activate this card when a face-up "Puppeteer" monster you control is destroyed by battle. Discard 1 card to Special Summon 1 "Puppeteer" monster from your hand or Graveyard with a Level equal to the destroyed monster to your field. Then, return the destroyed monster to your Deck and shuffle. [spoiler=EN006 - Deck Puppeteer] When this card is Summoned, you can discard 1 card to add 1 card from your Graveyard to the top of your Deck. Once per turn, during your Main Phase, you can send the top card of your Deck to your Graveyard to place the top card of your opponent's Deck on the top of your Deck. When this card is destroyed by battle, your opponent can draw 1 card. So yeah, Rate/Hate/Love. Whatever the hell you want. [/align] Link to comment Share on other sites More sharing options...
Guest Tainted Black Posted June 20, 2010 Report Share Posted June 20, 2010 [spoiler=EN000 - Field Puppeteer]When this card is Summoned' date=' select 1 face-down Spell, Trap or Monster Card on the field. If the selected card is a Spell or Trap Card, flip the card face-up. Then return it to it's original position. If the selected card is Monster Card, flip the selected card face-up. Once per turn, you can discard 1 card [b']to[/b] select 1 card on the field. Return the selected card to it's owner's hand. [spoiler=EN001 - Summon Puppetry]Only activate this card when your opponent Summons a level 6 or lower monster. Roll a six-sided die. If the number on the die is equal to the level of the Summoned monster, activate one of the following effects. ● Return the Summoned monster to your opponent's hand. ● Discard 2 cards. Gain control of the Summoned monster. You already know my other critiques/corrections. Overall, a neat and inventive set. I'd love to see more of these in the future, and I could see myself running them. Revolves around Discarding too, so it could work with Infernities, potentially. I also like how Summon Puppetry works like Enemy Controller <3 9/10 Link to comment Share on other sites More sharing options...
Godot Posted June 21, 2010 Author Report Share Posted June 21, 2010 Thanks Mars. Fixed the OCG. Link to comment Share on other sites More sharing options...
Hacimicah Posted June 21, 2010 Report Share Posted June 21, 2010 IMO, the Summon Puppetry should be a continuous trap, and the Graveyard one seems a bit OP, but 9/10 Link to comment Share on other sites More sharing options...
Guest War Torn Posted June 21, 2010 Report Share Posted June 21, 2010 Ice, your cards individually I rated already. Them as a whole is great. 9.5/10 Link to comment Share on other sites More sharing options...
Guest Neo Fusion Posted June 21, 2010 Report Share Posted June 21, 2010 Field Puppeteer-Grammar error in 3rd sentence, you should see itSummon Puppetry-uppercase level and one=1Hand Puppeteer-monster on its own is lowercase, uppercase level, and in first sentence-to your side of the fieldPuppetry Counter-last sentence should say=Select 1 monster on your opponent's field. Take control of the selected monster.Graveyard Puppeteer-comma is needed after End Phases in last sentence sorry if it sounds nitpicky, but great archetype and cards Link to comment Share on other sites More sharing options...
Guest Tainted Black Posted June 21, 2010 Report Share Posted June 21, 2010 Field Puppeteer-Grammar error in 3rd sentence' date=' you should see itSummon Puppetry-uppercase level and one=1Hand Puppeteer-monster on its own is lowercase, uppercase level, and in first sentence-[s']to your side of the field[/s] I think you're right, actually.Puppetry Counter-last sentence should say=Select 1 monster on your opponent's field. Take control of the selected monster. No it shouldn't as you don't get to choose a monster. I fixed the OCG for this 'unGraveyard Puppeteer-comma is needed after End Phases in last sentence sorry if it sounds nitpicky, but great archetype and cards Replies Link to comment Share on other sites More sharing options...
Godot Posted June 21, 2010 Author Report Share Posted June 21, 2010 IMO' date=' the Summon Puppetry should be a continuous trap, and the Graveyard one seems a bit OP, but 9/10[/quote'] Making it a continuous Trap would OP it, in my opinion. =/ Thanks though. Field Puppeteer-Grammar error in 3rd sentence' date=' you should see itSummon Puppetry-uppercase level and one=1Hand Puppeteer-monster on its own is lowercase, uppercase level, and in first sentence-[s']to your side of the field[/s]Puppetry Counter-last sentence should say=Select 1 monster on your opponent's field. Take control of the selected monster.Graveyard Puppeteer-comma is needed after End Phases in last sentence sorry if it sounds nitpicky, but great archetype and cards Fixing. Fixing. Thanks. Link to comment Share on other sites More sharing options...
Guest Tainted Black Posted June 21, 2010 Report Share Posted June 21, 2010 4. Only activate this card when a face-up "Puppeteer" monster you control is selected as an attack target. Negate the attack and discard 2 cards. Then Special Summon gain control of 1 face-up monster your opponent controls to your field. Ice, Fusion is Wrong on Summon Puppetry. Link to comment Share on other sites More sharing options...
Godot Posted June 21, 2010 Author Report Share Posted June 21, 2010 4. Only activate this card when a face-up "Puppeteer" monster you control is selected as an attack target. Negate the attack and discard 2 cards. Then Special Summon gain control of 1 face-up monster your opponent controls to your field. Ice' date=' Fusion is Wrong on Summon Puppetry.[/quote'] I know. I'm fixing everything but. Also, 2 new cards. I'm pretty sure the OCG on Puppeteer Swap is off, and I may be wrong with Deck Puppeteer. =/ Link to comment Share on other sites More sharing options...
yusieatlas Posted June 21, 2010 Report Share Posted June 21, 2010 9/10 Link to comment Share on other sites More sharing options...
Godot Posted June 21, 2010 Author Report Share Posted June 21, 2010 9/10 That's it? Really helpful man. Thanks. >> Link to comment Share on other sites More sharing options...
crocruler Posted June 21, 2010 Report Share Posted June 21, 2010 i didnt even have to look at the effects man(i did) these are great. 9.5?10 Link to comment Share on other sites More sharing options...
Guest Tainted Black Posted June 21, 2010 Report Share Posted June 21, 2010 Only activate this card when a face-up "Puppeteer" monster you control is destroyed by battle. Discard 1 card to Special Summon 1 "Puppeteer" monster from your hand or Graveyard with a Level equal to the destroyed monster to your field. Then, return the destroyed monster to your Deck and shuffle. Fix'd. This order works better. Also, I like it. It's like Hero Signal with a Twist. The pic looks Like Ulqui+Kefka ._. When this card is Summoned, you can discard 1 card to add 1 card from your Graveyard to the top of your Deck. Once per turn, during your Main Phase, you can send the top card of your Deck to your Graveyard to place the top card of your opponent's Deck on the top of your Deck. When this card is destroyed by battle, your opponent can draw 1 card. I... I'm not sure how to edit the OCG of this card =/ It has a whole new concept. It looks good, but still, it's kinda hard. This should be in a Deck Destruction deck! *Is shot* Also, I changed '. If so,' to 'to' Link to comment Share on other sites More sharing options...
Godot Posted June 21, 2010 Author Report Share Posted June 21, 2010 Only activate this card when a face-up "Puppeteer" monster you control is destroyed by battle. Discard 1 card to Special Summon 1 "Puppeteer" monster from your hand or Graveyard with a Level equal to the destroyed monster to your field. Then' date=' return the destroyed monster to your Deck and shuffle. Fix'd. This order works better. Also, I like it. It's like Hero Signal with a Twist. [s']The pic looks Like Ulqui+Kefka ._.[/s] When this card is Summoned, you can discard 1 card to add 1 card from your Graveyard to the top of your Deck. Once per turn, during your Main Phase, you can send the top card of your Deck to your Graveyard to place the top card of your opponent's Deck on the top of your Deck. When this card is destroyed by battle, your opponent can draw 1 card. I... I'm not sure how to edit the OCG of this card =/ It has a whole new concept. It looks good, but still, it's kinda hard. This should be in a Deck Destruction deck! *Is shot* Also, I changed '. If so,' to 'to' I was thinking of that after I made the card. And the "draw 1 card" thing doesn't help either. xD But yeah, I'm fixing them now. Thanks Mars. And now, I'm off to make more. Link to comment Share on other sites More sharing options...
Godot Posted June 23, 2010 Author Report Share Posted June 23, 2010 Sad Bump. Link to comment Share on other sites More sharing options...
lacikus Posted June 23, 2010 Report Share Posted June 23, 2010 9/10Nice pic great effects. Link to comment Share on other sites More sharing options...
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