Jump to content

.Godot. |\|/|Puppeteer's Control|\|/| [7/??] .Godot.


Godot

Recommended Posts

[align=center]Yeah. It's been a while since I made a thread in Realistic, let alone make an archetype. So yeah, I was bored and in a card making mood, so I was brainstorming on an archetype, and thought of this. Basically, the point of the Puppeteer Archetype is made to control the game at your own will, and control your opponent, technically trying to make the game go your own way.

 

[image Cred: HP Doom, Wanderley, Father Wolf]

 

*Side note: I haven't been card making for a long time, as said before, so OCG is rusty. Point out and fix any OCG error you see, not "OCG errors, OP'd. 6/10".

 

[spoiler=EN000 - Field Puppeteer]

149475x.jpg

 

When this card is Summoned, select 1 face-down Spell, Trap or Monster Card on the field. If the selected card is a Spell or Trap Card, flip the card face-up. Then return it to it's original position. If the selected card is Monster Card, flip the selected card face-up. Once per turn, you can discard 1 card to select 1 card on the field. Return the selected card to it's owner's hand.

 

 

[spoiler=EN001 - Summon Puppetry]

149475.jpg

 

Only activate this card when your opponent Summons a Level 6 or lower monster. Roll a six-sided die. If the number on the die is equal to the Level of the Summoned monster, activate 1 of the following effects.

● Return the Summoned monster to your opponent's hand.

● Discard 2 cards. Gain control of the Summoned monster.

 

 

[spoiler=EN002 - Hand Puppeteer]

149475.jpg

 

If this card is sent to the Graveyard by a card effect, Special Summon this card. When this card is Summoned, select 1 card in your opponent's hand. Send the selected card to the Graveyard. Once per turn, you can discard 1 Monster Card to select 1 card in your opponent's hand. If the selected card is a Monster Card with a Level equal to or less than the Level of the discarded monster, add the selected card to your hand.

 

 

[spoiler=EN003 - Puppetry Counter]

149475t.jpg

 

Only activate this card when a face-up "Puppeteer" monster you control is selected as an attack target. Negate the attack and discard 2 cards. Then Special Summon 1 face-up monster your opponent controls to your field.

 

 

[spoiler=EN004 - Graveyard Puppeteer]

149475y.jpg

 

When this card is Summoned, you can add 1 "Puppeteer" monster from your Graveyard to your hand. Once per turn, you can discard 1 card to select 1 card in your opponent's Graveyard. Add the selected card to your Graveyard. During each of your End Phases, you can discard 1 card to add 1 card in your Graveyard to your hand.

 

 

[spoiler=EN005 - Puppeteer Swap]

149475u.jpg

 

Only activate this card when a face-up "Puppeteer" monster you control is destroyed by battle. Discard 1 card to Special Summon 1 "Puppeteer" monster from your hand or Graveyard with a Level equal to the destroyed monster to your field. Then, return the destroyed monster to your Deck and shuffle.

 

 

[spoiler=EN006 - Deck Puppeteer]

149475hm.jpg

 

When this card is Summoned, you can discard 1 card to add 1 card from your Graveyard to the top of your Deck. Once per turn, during your Main Phase, you can send the top card of your Deck to your Graveyard to place the top card of your opponent's Deck on the top of your Deck. When this card is destroyed by battle, your opponent can draw 1 card.

 

 

 

So yeah, Rate/Hate/Love. Whatever the hell you want. [/align]

Link to comment
Share on other sites

Guest Tainted Black

[spoiler=EN000 - Field Puppeteer]

When this card is Summoned' date=' select 1 face-down Spell, Trap or Monster Card on the field. If the selected card is a Spell or Trap Card, flip the card face-up. Then return it to it's original position. If the selected card is Monster Card, flip the selected card face-up. Once per turn, you can discard 1 card [b']to[/b] select 1 card on the field. Return the selected card to it's owner's hand.

 

 

[spoiler=EN001 - Summon Puppetry]

Only activate this card when your opponent Summons a level 6 or lower monster. Roll a six-sided die. If the number on the die is equal to the level of the Summoned monster, activate one of the following effects.

● Return the Summoned monster to your opponent's hand.

● Discard 2 cards. Gain control of the Summoned monster.

 

 

 

You already know my other critiques/corrections.

 

Overall, a neat and inventive set. I'd love to see more of these in the future, and I could see myself running them. Revolves around Discarding too, so it could work with Infernities, potentially.

 

I also like how Summon Puppetry works like Enemy Controller <3

 

9/10

Link to comment
Share on other sites

Guest Neo Fusion

Field Puppeteer-Grammar error in 3rd sentence, you should see it

Summon Puppetry-uppercase level and one=1

Hand Puppeteer-monster on its own is lowercase, uppercase level, and in first sentence-to your side of the field

Puppetry Counter-last sentence should say=Select 1 monster on your opponent's field. Take control of the selected monster.

Graveyard Puppeteer-comma is needed after End Phases in last sentence

 

sorry if it sounds nitpicky, but great archetype and cards

Link to comment
Share on other sites

Guest Tainted Black

Field Puppeteer-Grammar error in 3rd sentence' date=' you should see it

Summon Puppetry-uppercase level and one=1

Hand Puppeteer-monster on its own is lowercase, uppercase level, and in first sentence-[s']to your side of the field[/s] I think you're right, actually.

Puppetry Counter-last sentence should say=Select 1 monster on your opponent's field. Take control of the selected monster. No it shouldn't as you don't get to choose a monster. I fixed the OCG for this 'un

Graveyard Puppeteer-comma is needed after End Phases in last sentence

 

sorry if it sounds nitpicky, but great archetype and cards

 

Replies

Link to comment
Share on other sites

IMO' date=' the Summon Puppetry should be a continuous trap, and the Graveyard one seems a bit OP, but 9/10

[/quote']

 

Making it a continuous Trap would OP it, in my opinion. =/

 

Thanks though.

 

Field Puppeteer-Grammar error in 3rd sentence' date=' you should see it

Summon Puppetry-uppercase level and one=1

Hand Puppeteer-monster on its own is lowercase, uppercase level, and in first sentence-[s']to your side of the field[/s]

Puppetry Counter-last sentence should say=Select 1 monster on your opponent's field. Take control of the selected monster.

Graveyard Puppeteer-comma is needed after End Phases in last sentence

 

sorry if it sounds nitpicky, but great archetype and cards

 

Fixing. Fixing.

 

Thanks.

Link to comment
Share on other sites

Guest Tainted Black

4. Only activate this card when a face-up "Puppeteer" monster you control is selected as an attack target. Negate the attack and discard 2 cards. Then Special Summon gain control of 1 face-up monster your opponent controls to your field.

 

Ice, Fusion is Wrong on Summon Puppetry.

Link to comment
Share on other sites

4. Only activate this card when a face-up "Puppeteer" monster you control is selected as an attack target. Negate the attack and discard 2 cards. Then Special Summon gain control of 1 face-up monster your opponent controls to your field.

 

Ice' date=' Fusion is Wrong on Summon Puppetry.

[/quote']

 

I know. I'm fixing everything but.

 

Also, 2 new cards. I'm pretty sure the OCG on Puppeteer Swap is off, and I may be wrong with Deck Puppeteer. =/

Link to comment
Share on other sites

Guest Tainted Black

Only activate this card when a face-up "Puppeteer" monster you control is destroyed by battle. Discard 1 card to Special Summon 1 "Puppeteer" monster from your hand or Graveyard with a Level equal to the destroyed monster to your field. Then, return the destroyed monster to your Deck and shuffle.

 

Fix'd. This order works better. Also, I like it. It's like Hero Signal with a Twist. The pic looks Like Ulqui+Kefka ._.

 

 

When this card is Summoned, you can discard 1 card to add 1 card from your Graveyard to the top of your Deck. Once per turn, during your Main Phase, you can send the top card of your Deck to your Graveyard to place the top card of your opponent's Deck on the top of your Deck. When this card is destroyed by battle, your opponent can draw 1 card.

 

I... I'm not sure how to edit the OCG of this card =/ It has a whole new concept. It looks good, but still, it's kinda hard. This should be in a Deck Destruction deck! *Is shot*

 

Also, I changed '. If so,' to 'to'

Link to comment
Share on other sites

Only activate this card when a face-up "Puppeteer" monster you control is destroyed by battle. Discard 1 card to Special Summon 1 "Puppeteer" monster from your hand or Graveyard with a Level equal to the destroyed monster to your field. Then' date=' return the destroyed monster to your Deck and shuffle.

 

Fix'd. This order works better. Also, I like it. It's like Hero Signal with a Twist. [s']The pic looks Like Ulqui+Kefka ._.[/s]

 

 

When this card is Summoned, you can discard 1 card to add 1 card from your Graveyard to the top of your Deck. Once per turn, during your Main Phase, you can send the top card of your Deck to your Graveyard to place the top card of your opponent's Deck on the top of your Deck. When this card is destroyed by battle, your opponent can draw 1 card.

 

I... I'm not sure how to edit the OCG of this card =/ It has a whole new concept. It looks good, but still, it's kinda hard. This should be in a Deck Destruction deck! *Is shot*

 

Also, I changed '. If so,' to 'to'

 

I was thinking of that after I made the card. And the "draw 1 card" thing doesn't help either. xD

 

But yeah, I'm fixing them now. Thanks Mars.

 

And now, I'm off to make more.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...