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Mad Composite (An archetype with all types, subtypes, Attributes, and card frames)


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[spoiler=Volume 1]Mad Composite Armor Suit

2100/0

Level 4

EARTH Attribute

Machine/Tuner

This is probably one of the least oddest things you will see in this archetype.

 

Mad Composite Underwater Zombie

1600/1200

Level 4

WATER Attribute

Zombie/Effect

Once per turn, you can declare the type of a monster you control. When this card attacks a monster of that type, negate the effects of all Spell and Trap cards your opponent controls and increase this card's ATK by 1000 during the Damage Step only. This card can attack monsters of the declared type along with its normal attack. When this card attacks a monster of the declared type, you can place 1 counter on this card. This card'd ATK increases by 100 for each counter (of any kind) on it.

 

Mad Composite All-Devouring Black Hole Loan Shark

2200/1150

Level 5

DARK Attribute

Fish/Dark Tuner

If you control a monster, you can Normal Summon this card without a Tribute. You can remove from play 1 card in your Graveyard to increase this card's Level by 1 or 2. You can Dark Synchro Summon a monster from your Side Deck if you use this card as the Dark Tuner monster.

 

Mad Composite Toon Fire Kraken

1600/1500

Level 4

FIRE Attribute

Aqua/Toon

This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, you can place 1 counter on this card. Reduce the Level of all monsters in your hand and in your Graveyard by the amount of counters on this card. Increase this card's ATK by 100 for every counter on it.

 

Mad Composite Gale Force Statue

1400/1700

Level 4

WIND Attribute

Rock/Gemini

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it again to have it be treated as an Effect Monster with this effect.

  • You can Normal Summon or Set 1 extra time during your Main Phase. You cannot activate this effect during the turn you Second Summon this card. You can remove 2 counters of any kind from the field to increase the Spell Speed of an activated effect you control by 1.

 

Mad Composite Vulcanus

1500/1500

Level 4

LIGHT Attribute

Pyro/Union

Once per turn, during your Main Phase, if you control this card on the field, you can equip it to a monster as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When the monster equipped with this card battles and you do not take Battle Damage as a result of that%2

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