CMRenji Posted June 23, 2010 Report Share Posted June 23, 2010 This is my 100th post! This is my new set! Please rate and comment. IMAGE CREDIT GOES TO FATHER WOLF AND ALCANDER. Warrior's Legacy [spoiler=EN001]Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 3 Warrior-type monsters that you control from play. When this card is Summoned, both players can draw 1 card. Once per turn, you can remove 1 Warrior-type monster in your Graveyard from play to increase your Life Points by 700. If this card is attacked, you can discard 3 cards from your hand to negate the attack and destroy the attacking monster. [spoiler=EN002] [spoiler=EN003] [spoiler=EN004]Lore: While this card is in your hand, during your End Phase, you can remove this card from play. Special Summon this card during your 3rd Standby Phase after it was removed from play by it's own effect. When this card is Summoned, you can look the top 3 cards of either player's deck and return them in the same order. [spoiler=EN005]When this card is Summoned, pay 1200 Life Points. When this card destroys a monster in battle, place 1 Flame Counter on this card. During your Standby Phase, you can remove 1 Flame Counter from this card to destroy 1 card on the field. [spoiler=EN006] [spoiler=EN007]When this card is destroyed, both players must discard 1 card from their hand. When this card is destroyed, you can pay 700 Life Points to Special Summon it to your side of the field with 600 ATK and DEF during your next Standby Phase. [spoiler=EN008] [spoiler=EN009]Lore: When this card is Summoned, select 1 monster on the field. While this card is face-up on the field, that card's effect is negated. When this card is destroyed, you can pay 500 Life Points to look at 1 face-down card on the field. [spoiler=EN010] [spoiler=EN011] [spoiler=EN012] Link to comment Share on other sites More sharing options...
Zeik Posted June 23, 2010 Report Share Posted June 23, 2010 for Warrior of Fortune might want to put some kind of minim amount cards to discard for the last effect, though its still balanced as is I think, also its tribute not sacrifice all in all good cards great ocg and pics 9/10 Link to comment Share on other sites More sharing options...
CMRenji Posted June 23, 2010 Author Report Share Posted June 23, 2010 Thanks. :) I didn't think of that. I will edit him. Link to comment Share on other sites More sharing options...
~Duo~ Posted June 23, 2010 Report Share Posted June 23, 2010 They're pretty good; but do you know that Sirius is the name of a dog constellation? Not too many OCG errors. 9/10 Link to comment Share on other sites More sharing options...
CMRenji Posted June 23, 2010 Author Report Share Posted June 23, 2010 Edited.They're pretty good; but do you know that Sirius is the name of a dog constellation? Not too many OCG errors. 9/10 I think it's also the name of a star. See here. Link to comment Share on other sites More sharing options...
~Duo~ Posted June 23, 2010 Report Share Posted June 23, 2010 Too bad Sirius isn't discarding from deck, then it could be with the Lightsworns. Plus, besides = excluding for defender. A suggestion would be instead of losing Life Points when they're destroyed, how about paying when they're summoned? Link to comment Share on other sites More sharing options...
CMRenji Posted June 23, 2010 Author Report Share Posted June 23, 2010 Edited Canopus. Link to comment Share on other sites More sharing options...
~Duo~ Posted June 23, 2010 Report Share Posted June 23, 2010 Uh... I meant: When this card is Summoned, pay 800 Life Points. I don't think OCG is making yourself (or the other player) lose Life Points. I think it's either pay or effect damage. Link to comment Share on other sites More sharing options...
CMRenji Posted June 23, 2010 Author Report Share Posted June 23, 2010 Edited Canopus. Link to comment Share on other sites More sharing options...
~Duo~ Posted June 23, 2010 Report Share Posted June 23, 2010 Okay, that's better, but I was also talking about Procyron. Link to comment Share on other sites More sharing options...
CMRenji Posted June 23, 2010 Author Report Share Posted June 23, 2010 Can you write the OCG that should be used for both of them? Link to comment Share on other sites More sharing options...
~Duo~ Posted June 23, 2010 Report Share Posted June 23, 2010 I'll do all of them (that have errors I can tell and fix): (Oh and I just noticed Sirius is a repeatable Sakuretsu Armor! :)) Canopus:When this card is Summoned, pay 800 Life Points. This card cannot be targeted by the effects of Trap Cards. When a monster is destroyed, increase the ATK of this card by 100. I boosted to make less weak. Vega:When this card is Summoned, place 2 Defender Counters on monsters on the field (max 1). They cannot be removed except by this card's effect. Monsters with Defender Counters cannot be destroyed in battle (Damage Calculation is applied normally). When this card is removed from the field, remove all Defender Counters on the field. I changed it for a twist. Now different Vegas (:D) can cancel each other out. Capella:While this card is in your hand, during your End Phase, you can remove this card from play. Special Summon this card during your 3rd Standby Phase after it was removed from play by it's own effect. When this card is Summoned, you can look the top 3 cards of either player's deck and return them it the same order. I took the last part from Morphtronic Celfon, just the returning in same order part. Procyon:When this card is Summoned, pay 1200 Life Points. When this card destroys a monster in battle, place 1 Flame Counter on a card in your hand. During your opponent's Standby Phase, you can remove 1 Flame Counter from a card in your hand to destroy 1 card on the field. During your Standby Phase, pay 100 Life Points x the amount of Flame Counters in either player's hand. Another twist. Link to comment Share on other sites More sharing options...
CMRenji Posted June 23, 2010 Author Report Share Posted June 23, 2010 Edited. Thanks! :) Link to comment Share on other sites More sharing options...
CMRenji Posted June 24, 2010 Author Report Share Posted June 24, 2010 3 New Cards added. Link to comment Share on other sites More sharing options...
damormon234 Posted June 24, 2010 Report Share Posted June 24, 2010 WOW Link to comment Share on other sites More sharing options...
Hungry Panda Posted June 24, 2010 Report Share Posted June 24, 2010 i really like them congrats on the 100 posts. 8.5/10 Link to comment Share on other sites More sharing options...
CMRenji Posted June 24, 2010 Author Report Share Posted June 24, 2010 Thanks. :) Link to comment Share on other sites More sharing options...
CMRenji Posted June 25, 2010 Author Report Share Posted June 25, 2010 2 New Cards added. Link to comment Share on other sites More sharing options...
~Duo~ Posted June 25, 2010 Report Share Posted June 25, 2010 2nd OCG fix: Betelgeuse:When this card is destroyed, your opponent must discard 2 random cards from their hand. When this card is destroyed, you can pay 700 Life Points to Special Summon it to your side of the field with 600 ATK and DEF during your next Standby Phase. Only two words added / changed, so there's basically nothing to change. Altair:When this card is Normal Summoned, increase your Life Points by 100 x the amount of cards you control. Whenever a monster is Special Summoned, increase the original ATK of this card by 300. I lowered it to make it weaker. And that's it! Good job this time. 8.5/10 Link to comment Share on other sites More sharing options...
DOOMSaveMaster88 Posted June 25, 2010 Report Share Posted June 25, 2010 EN001 is Way underpowered he has to much cost for to little return.En002 is fairly balanced but has room for abuse. Hit immunity to trap cards i nice however. En003 has a lot of OCG errors. And is Wicked OPed due to the errors allowing him to have said counters.En004 is Balanced and would see a lot of play. Good Work on him!En005 can never work because cards in the hand cannot hold any kind of token, counter, or static value other then a multiplier. En006 BROKEN ALERT!!!!!!! The ability to skip draw phases was banned years ago. Plus he is lvl 6 and water which means that he can be abused in water decks; however, i like his primary effect.En007 is also BROKEN. Discard 2 and Repeatedly res-able by own effect. ABUSE ABUSE ABUSE.En008 Is beautifully balanced. A low Lp gain plus an attack boost when a monster is SSed makes it very versatile and enjoyable card. Again Good Work There. En009 is a tad over powered with his final effect letting you see any face down card at no other cost. But all in all not very abuse-able. En010 with low stats and a great if you steal me effect makes this card a staple in any warrior deck. Overall i saw a lot of over powered and broken cards and some OCG errors. I would love to see them fixed up so that they all corrected out to being balanced and that there be one big gy like En001 with an absolutely amazing effect as their boss. 4/10 Link to comment Share on other sites More sharing options...
CMRenji Posted June 25, 2010 Author Report Share Posted June 25, 2010 Okay, I will see what I can do.Edited. Link to comment Share on other sites More sharing options...
CMRenji Posted June 27, 2010 Author Report Share Posted June 27, 2010 2 Cards Added. Link to comment Share on other sites More sharing options...
CMRenji Posted June 27, 2010 Author Report Share Posted June 27, 2010 2 Cards Added. Link to comment Share on other sites More sharing options...
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