Expelsword Posted June 23, 2010 Report Share Posted June 23, 2010 Hey guys, remember that link in my signature that NO ONE followed? Well, it'll lead here now, with hopefully more success. Before we begin you should know The Ten Wise Men are meant to be overwhelming, while the characters are meant to be more balanced; some are actually good to side deck against the meta. If you notice anything EXTREMELY abusable though, please tell me, none of these cards should be instant victory ('cept maybe the last one)... CHARACTER CARDS Claude C. Kenni **** LIGHTWarrior/EffectDuring each of your Standby Phases if this card is face-up on the field, it gains 300 ATK and DEF points and increases its level by 1. If a "Rena Lanford" on your side of the field would be targeted by your opponent's card effect, negate that effect and destroy the targeting card.ATK:1500/DEF:1200 Rena Lanford *** LIGHTSpellcaster/EffectDuring each of your Standby Phases if this card is face-up on the field, it gains 300 ATK and DEF points and increases its level by 1. If this card is in attack position for two of your opponent's Standby Phases, you can return one monster from your Graveyard destroyed as a result of battle to your side of the field.ATK:300/DEF:800 Celine Jules *** FIRESpellcaster/EffectDuring each of your Standby Phases if this card is face-up on the field, it gains 300 ATK and DEF points and increases its level by 1. This card's attribute is also treated as WIND. When this card is summoned you can randomly select one monster card from your opponent's Hand. Declare an attribute, if the monster is of the attribute you declared, summon it under your control with half of its normal ATK/DEF points.ATK:400/DEF:1000 Ashton Anchors ***** WINDWarrior/EffectDuring each of your Standby Phases if this card is face-up on the field, it gains 300 ATK and DEF points and increases its level by 1. This card's type is also treated as Dragon; this card's attribute is also treated as FIRE and WATER. You can pay 500 life points to have this card attack twice in the same Battle Phase.ATK:1700/DEF:1800 Opera Vectra ***** EARTHWarrior/EffectDuring each of your Standby Phases if this card is face-up on the field, it gains 300 ATK and DEF points and increases its level by 1. This card's ATK increases by 200 for every Winged-Beast type monster on your opponent's side of the field.ATK:1900/DEF:1600 Dias Flac ******** FIREWarrior/EffectA tribute summon of this card can only be conducted with Warrior type monsters. During each of your Standby Phases if this card is face-up on the field, it gains 300 ATK and DEF points and increases its level by 1. If this card battles a Beast or Beast-Warrior Type monster, destroy that monster before applying damage calculation and inflict damage to your opponent equal to half its ATK. If this card is in face-up Defense Position, place it on the bottom of your Deck.ATK:2500/DEF:250 Bowman Jean ****** EARTHWarrior/EffectDuring each of your Standby Phases if this card is face-up on the field, it gains 300 ATK and DEF points and increases its level by 1. All damage to your Life Points is reduced by by 500 points.ATK:1750/DEF:1500 Precis F. Neumann ** WATERWarrior/EffectFLIP: Add one Trap Card from your Graveyard to your Hand and reduce the ATK of all Machine type monsters on your opponent's side of the field by 800. During each of your Standby Phases if this card is face-up on the field, it gains 300 ATK and DEF points and increases its level by 1.ATK:600/DEF:100 Leon D.S. Geeste *** DARKSpellcaster/EffectDuring each of your Standby Phases if this card is face-up on the field, it gains 300 ATK and DEF points and increases its level by 1. This card's attribute is also treated as WATER. When this card is summoned, you can randomly select a monster from your opponent's Hand. Declare an attribute, if the monster you selected is the same as the attribute you declared, draw 2 cards.ATK:500/DEF:1300 Ernest Raviede ******* WINDWarrior/EffectDuring each of your Standby Phases if this card is face-up on the field, it gains 300 ATK and DEF points and increases its level by 1. If "Opera Vectra" is on your side of the field, increase this card's ATK by 1000 points. While this card is on the field "Opera Vectra" is switched to Defense position and its position cannot be changed.ATK:1850/DEF:1650 Noel Chandler ** EARTHSpellcaster/EffectDuring each of your Standby Phases if this card is face-up on the field, it gains 300 ATK and DEF points and increases its level by 1. If this card is in attack position during your End Phase, increase your Life Points by 500.ATK:100/DEF:100 Chisato Madison ******* FIREWarrior/EffectDuring each of your Standby Phases if this card is face-up on the field, it gains 300 ATK and DEF points and increases its level by 1. One time only, you can have this card lose 1000 ATK and DEF to look at the top card of both you and your opponent's Decks and add both to your HandATK:2000/DEF:1500 TEN WISE MEN CARDS God's Ten Wise Men - Marsillio * DARKWarrior/EffectThis card cannot be set. You can pay 100 life points to tribute this card and special summon one "God's Ten Wise Men - SHIGEO" from your Hand. This card is destroyed on your 3rd standby phase after it is summoned. You can pay life points (max 4000) to increase this card's ATK by the number of life points you paid until the end phase of the turn.ATK:500/DEF:500 God's Ten Wise Men - SHIGEO ** DARKMachine/EffectThis card cannot be normal summoned or set. This card may only be special summoned by the effect of "God's Ten Wise Men - Marsillio" You can pay 200 life points and tribute this card to special summon one "God's Ten Wise Men - Berlie" from your Hand. This card is destroyed on your 3rd stanby phase after it is summoned. This card is unaffected by Trap cards. If your opponent activates the effect of a Spell, Trap or monster card during your turn, inflict 1000 damage to your opponent's life points.ATK:1000/DEF:1000 God's Ten Wise Men - Berlie *** DARKWarrior/EffectThis card cannot be normal summoned or set. This card may only be special summoned by the effect of "God's Ten Wise Men - SHIGEO" You can pay 300 life points to tribute this card and special summon one "God's Ten Wise Men - Ruprecht" from your Hand. This card is destroyed on the 3rd standby phase after it is summoned. When this card is selected as an attack target, flip two coins, if one or more results are Heads, negate all battle damage you take until the end phase.ATK: 1500/DEF:1500 God's Ten Wise Men - Ruprecht **** DARKWarrior/EffectThis card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "God's Ten Wise Men - Berlie". You can pay 400 life points to tribute this card and Special Summon 1 "God's Ten Wise Men - Nicolus" from your Hand. This card is destroyed on your 3rd standby phase after it is summoned. Once per turn, if your opponent declares an attack, select 1 monster your opponent controls (Including the attacking monster), then flip a co Link to comment
Panther the Vengeance Posted June 24, 2010 Report Share Posted June 24, 2010 ill fix the ocg During each of your Standby Phases if this card remains face-up on the field, it gains 300 ATK and DEF and increase its level by 1. If a "Rena Lanford" you control would be targeted by an effect of your opponent's card is activated, negate that effect and destroy the targeting card. Link to comment
Expelsword Posted June 24, 2010 Author Report Share Posted June 24, 2010 ill fix the ocg During each of your Standby Phases if this card remains face-up on the field' date=' it gains 300 ATK and DEF and increase its level by 1. If a "Rena Lanford" you control would be targeted by an effect of your opponent's card is activated, negate that effect and destroy the targeting card.[/quote'] Alrighty, thanks. Though you seem to have some slight typos too :p I was kinda cut short on the moving them so I'll add the rest now Link to comment
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