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Cards Onslaught (HP Doom) 12


~Duo~

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Here be teh part 12. Images credit go to HP Doom. Dere b' a-not-her ungenerateable card, so you'll have to read Lore to see effect. I don't think anyone could without doing that, anyways.

 

[spoiler=Nightstar Rogue]

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[spoiler=Lore]

This card is treated as a Normal Monster while in your hand, deck, Graveyard, or face-up on the field. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

- This card cannot be destroyed in battle. When this card attacks, your opponent cannot activate Trap Cards until after Damage Calculation.

[spoiler=Thoughts]

A rogue is meant to be sly, sneaky, and clever. That's why I said it can't be destroyed in battle and this guy is clever enough to avoid traps.

 

 

 

 

 

 

 

[spoiler=Obsidian Knight]

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[spoiler=Lore]

When this card is Normal Summoned or Special Summoned, it is changed to Defense Position. During your End Phase, this card is changed to defense position. When another monster you control is selected as an attack target, change the attack target to this card. Any battle damage inflicted by this card is halved if you activate this effect.

[spoiler=Thoughts]

Obsidian is rock. Rock is hard (except some like Talc). Hard is tough. Tough is defense.

 

 

 

 

 

 

 

[spoiler=Cosmic Boarhound]

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[spoiler=Lore]

When this card is Special Summoned, equip this card to a monster you control. If you cannot, return this card to the bottom of your deck and draw 1 card. When the equipped monster is destroyed, Special Summon this card in face-up attack position. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

[spoiler=Thoughts]

No thoughts. Just a boar.

Scratch that. No Special Summoning for joo.

 

 

 

 

 

 

 

[spoiler=Gene-Warped Bearwolf (Too long for new server to generate)]

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[spoiler=Lore]

Gene-Warped Werewolf + 1 Beast-type EARTH monster

When this card is Summoned, destroy it. During your End Phase, Special Summon this card from your Graveyard. If the Special Summoning of this card is negated, Special Summon this card during your next End Phase. When this card is destroyed, place 1 DNA Counter on a face-up card. You can remove 5 DNA Counters on the field to Special Summon this card from your Graveyard. If this card is Summoned this way, this card can only be destroyed in battle. When this card destroys a monster in battle, inflict damage to your opponent equal to the DEF of the destroyed monster.

[spoiler=Thoughts]

Hard to destroy, but hard to keep on the field. Takes 5 turns to Summon, but you can do it over and over. Hehe... Bearwolf, werewolf, get it?

 

 

 

 

 

 

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