έκλειψη Posted June 24, 2010 Author Report Share Posted June 24, 2010 Thanks! Link to comment Share on other sites More sharing options...
DarkForce™ Posted June 24, 2010 Report Share Posted June 24, 2010 Haha. I made the same exact card but with a slightly different effect and never posted it. 9/10 Link to comment Share on other sites More sharing options...
έκλειψη Posted June 25, 2010 Author Report Share Posted June 25, 2010 Great minds think alike. :P Link to comment Share on other sites More sharing options...
solidad Posted June 25, 2010 Report Share Posted June 25, 2010 wow thats a lot of creativity you used but anyways i'm super impressed 11/10 :) :D Link to comment Share on other sites More sharing options...
έκλειψη Posted June 25, 2010 Author Report Share Posted June 25, 2010 Thanks! Link to comment Share on other sites More sharing options...
SirtyStan Posted June 25, 2010 Report Share Posted June 25, 2010 Want to know what would be EPIC? Making all of the monsters from A-Z to the Machines!!! As in, the VWXYZ Fusion... Continued... Whoah. Anyways, schweet card.||_9.9/10 Needed to add the "||" part to properly place the underscore ^_^ Link to comment Share on other sites More sharing options...
έκλειψη Posted June 25, 2010 Author Report Share Posted June 25, 2010 Thanks! Actually, I started on that project to have A-S Alphabet Machines! I might be able to get them in a RP I'm in. I'll go bump that thread now. Link to comment Share on other sites More sharing options...
jayjack Posted June 25, 2010 Report Share Posted June 25, 2010 Alright, lets go down the list, effect to effect.This card can only be Summoned by Fusion Summon. This card can only be Fusion Summoned by removing from play 5 Level 8 or higher Machine-Type monsters from your field or Graveyard, and at least 3 of the Fusion Material Monsters for this card must be from your field. (You do not use "Polymerization").The Summoning Requirements are absurdly difficult to accomplish, since most decks will likely never have 5 level 8 machines let along have 3 on field. This is likely to be the 2nd hardest card to summon (1st being Armityle) The ATK and DEF of this card is equal to the total ATK and DEF of the Fusion Material Monsters used for the Fusion Summon of this card, respectively.Sounds like another Ra effect. And considering it requires 5 level 8 machines, it's ATK will probably exceed 10,000. In fact, if all the machines had 3000 ATK (which they likely will, considering the level), it's atk would reach 15,000. This card is a sure thing otk. Once per turn, during your Main Phase, you can send this card to your Spell and Trap Card Zone to have it treated as 5 Equip Spell Cards or send this card from your Spell and Trap Card Zone to your Monster Card Zone in face-up Attack Position.1 card = 5 hmmmI guess you couldn't make it 1 card and you cannot activate s/t to reduce complications???A monster equipped with this card while it is treated as an Equip Spell Card by this effect gains 1/5 the ATK and DEF of this card. This effect made me lol since its a fail. First of all, if this card is going to be treated as a spell card, then it doesn't have an ATK making this effect completely pointless. And even if it did, it's original atk is a variable amount (?) and thus will be treated as 0. 2ndly, this effect is completely useless. Why would you decide to equip it if you have 2 monsters. You would lose 1 monster and all capabilities of using s/t cards, and gain NOTHING. There is no positives to this effect, and many negatives. While this card is treated as 5 Equip Spell Cards, if a Spell Card is destroyed, this card loses 1/5 its original ATK and DEF.Original ATK = 0 (Variable ATK). So it won't really lose anything, making this effect pointless. Also, refer above. Once per turn, during your Battle Phase, you can halve the ATK and DEF of this card and pay 1000 Life Points to destroy all Spell and Trap Cards your opponent controls.So halve the ATK (15000--->7500) to destroy s/t... Maybe for emergencies or otks. Only decent effect. Link to comment Share on other sites More sharing options...
έκλειψη Posted June 25, 2010 Author Report Share Posted June 25, 2010 I need to see how to word the Equip part.I mean 1/5 of what it's ATK would be on the field. Also, Equipping is actually a pretty good move if your going to take caution of something Like Magic Cylinder and kill yourself. That, or if you limit attacks to whatever level, such as Gravity Bind, I'd rather have a 3800 Level 3 monster than a 15000 ATK Level 12 in that situation. Link to comment Share on other sites More sharing options...
jayjack Posted June 25, 2010 Report Share Posted June 25, 2010 I need to see how to word the Equip part.I mean 1/5 of what it's ATK would be on the field. Also' date=' Equipping is actually a pretty good move if your going to take caution of something Like Magic Cylinder and kill yourself. That, or if you limit attacks to whatever level, such as Gravity Bind, I'd rather have a 3800 Level 3 monster than a 15000 ATK Level 12 in that situation.[/quote'] Here's the correct OCG for your card (for maximum effect capability): This card cannot be Special Summoned except by a Fusion Summon by removing from play 5 Level 8 or higher Machine-Type monsters from you control or in your Graveyard including at least 3 from your side of the field. When this card is Fusion Summoned, Spells, Traps, and Effect Monster effects cannot be activated. When this card is Special Summoned, its ATK becomes the combined ATK and DEF of the Fusion Material Monsters used to Fusion Summon it. This effect was changed so that when this card is Special Summoned (in its next effect) it regains it ATK. Once per turn, you can equip this card to a monster, OR unequip it and Special Summon it in face-up Attack Position. The equipped monster gains 1/5th of the ATK and DEF of this card while it was a monster. While this card is equipped to a monster, you cannot activate any Spell or Trap Cards. This is a lot less complicated than what you did.When a Spell Card is destroyed, decrease the ATK of the equipped (?) monster by 1/5th its ATK. Once per turn, while equipped to a monster during your Battle Phase, you can halve the ATK of the equipped monster and pay 1000 Life Points to destroy all Spell and Trap Cards your opponent controls. Link to comment Share on other sites More sharing options...
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