El Renardo Posted June 25, 2010 Report Share Posted June 25, 2010 EDIT: I accidentally deleted the Deck from the original post. Fixed now, hopefully.It's a heavily modified Machina-based Deck. It's intended as a "beat'em up" kind of deck. Here's the Deck. It's a 20/20 split between Monsters and Spells/Traps. Monsters:x3 Machina Fortressx2 Machina Force (used as pitch fodder for M.Fortress)x3 Machina Gearframex2 Machina Peacekeeperx2 Scrap Recyclerx2 Cyber Dragonx2 Green Gadgetx2 Red Gadgetx2 Yellow Gadget Spells:x2 Creature Swapx2 Solidarityx3 Smashingx1 Limiter Removalx1 SoRLx1 MSTx1 Heavy Storm Traps:x3 D Prisonx2 Bottomlessx2 Trap Holex1 Torrential T.x1 Call of the Haunted Link to comment Share on other sites More sharing options...
LuffyLaxer Posted June 25, 2010 Report Share Posted June 25, 2010 -3 Saks+2 D-Prison+1 Bottemless Prison is better than saks Link to comment Share on other sites More sharing options...
El Renardo Posted June 25, 2010 Author Report Share Posted June 25, 2010 Thank you. I would have added the Prisons if my friend wasn't using them. I do have a spare Bottomless to add in, though. Editing the post to reflect the changes. When I get a hold of 2 more Prisons, I'll edit it again. Link to comment Share on other sites More sharing options...
.dek Posted June 25, 2010 Report Share Posted June 25, 2010 You seem to have deleted the deck. Link to comment Share on other sites More sharing options...
El Renardo Posted June 25, 2010 Author Report Share Posted June 25, 2010 That's odd. It also deleted a good chunk of my post along with it. Link to comment Share on other sites More sharing options...
jabber2033 Posted June 25, 2010 Report Share Posted June 25, 2010 Neg Both Lightning Vortex for 2 more Smashing Ground. Since people are main-decking Starlight Road these days, Vortex pratically garauntees them a Stardust Dragon. Also neg a Machina Force for a second Cyber Dragon. You don't need that many Forces. Link to comment Share on other sites More sharing options...
El Renardo Posted June 25, 2010 Author Report Share Posted June 25, 2010 I'll put both Lightning Vortex in the Side Deck instead for the additional two Smashing Ground, in the event that I'm not dealing with a Stardust-based Deck. Link to comment Share on other sites More sharing options...
jabber2033 Posted June 25, 2010 Report Share Posted June 25, 2010 Keep in mind that it doesn't have to be a Stardust based deck for people to include Starlight road. Praticaly any deck can use it. Link to comment Share on other sites More sharing options...
El Renardo Posted June 25, 2010 Author Report Share Posted June 25, 2010 I figured as much. Most of the people I duel against would want to capitalise on Starlight Road's full effect (if they had the card) to get a Stardust Dragon on the field. Otherwise, I'll keep it in mind. Link to comment Share on other sites More sharing options...
jabber2033 Posted June 25, 2010 Report Share Posted June 25, 2010 The good news is that Starlight will most likely be Limited when the Ban List is updated in September, but until then, stick with 1-4-1 destruction cards like Smashing/Fissure. As far as other fixes... Dark Bribe @1 seems odd. If people run Bribes, they usually run 2 Bribe with 1 Solemn Judgment. Replace the single Bribe with Mirror Force/Call of the Haunted, whichever one you have. Preferably Mirror Force. Also replace Sak-Armor with 2 more Prisons. Prison > Sak-Armor. Link to comment Share on other sites More sharing options...
El Renardo Posted June 25, 2010 Author Report Share Posted June 25, 2010 I've got no Mirror Force. I've got a Call of the Haunted, though.I was using two Prisons in a Warrior deck. Since this deck is the one I'm designing for Tournament play, however, I'll take those two from the Warrior deck and use them for this one. Link to comment Share on other sites More sharing options...
WithTheWind Posted June 26, 2010 Report Share Posted June 26, 2010 Nu. -2 Machina Force-2 Creature Swap-SoRL-2 Normal Trap Hole +3 Geartown+3 Ancient Gadgiltron Dragon+Magical Hats Link to comment Share on other sites More sharing options...
El Renardo Posted June 27, 2010 Author Report Share Posted June 27, 2010 I believe you posted similar advice on another thread. Sure, those cards that you suggested would make for a good Gear-Gadget Deck, but I'm not running one of those. Also, I would need to add other cards to the Deck to ensure that I wouldn't lose the A.G.G. Dragon before I get to effectively use it. Link to comment Share on other sites More sharing options...
El Renardo Posted June 27, 2010 Author Report Share Posted June 27, 2010 I believe you posted similar advice on another thread. Sure, those cards that you suggested would make for a good Gear-Gadget Deck, but I'm not running one of those. Also, I would need to add other cards to the Deck to ensure that I wouldn't lose the A.G.G. Dragon before I get to effectively use it. Link to comment Share on other sites More sharing options...
Zauls Posted June 27, 2010 Report Share Posted June 27, 2010 -2 Trap Hole-1 Creature Swap+3 Cyber Valley?Also,-1 MST+1 TrunadeTrunade is better this format. Link to comment Share on other sites More sharing options...
Zauls Posted June 27, 2010 Report Share Posted June 27, 2010 -2 Trap Hole-1 Creature Swap+3 Cyber Valley?Also,-1 MST+1 TrunadeTrunade is better this format. Link to comment Share on other sites More sharing options...
El Renardo Posted June 28, 2010 Author Report Share Posted June 28, 2010 I've got a Trunade and a Tornado side-decked (I usually find my opponents Setting more than 3 Spell/Trap cards at one time). Speaking of that, I should probably put up my currently incomplete Side Deck. I'll list it here, actually... it already includes 3 Cyber Valleys: Monsters:x1 Perfect Machine Kingx1 Cyber-Tech Alligatorx1 Machine King Prototypex2 Heavy Mech Support Platformx3 Cyber Valley Spell:x2 Burden of the Mightyx1 Tornadox1 Trunade (no Traps so far) Link to comment Share on other sites More sharing options...
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