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New Spirit Wolves!


Bethany86

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Spirit Wolf Sniper

Select 1 monster your opponents controls and roll a dice. If the result is not 1 or 6 destroy the selected monster.

 

A watered down version of Sniper Hunter. Not interesting.

Picture is okay, looks a little pressed together though.

I have an allergy to dice/coin effects and I also dislike the 850 DEF.

 

Spirit Wolf Priestess

Select 1 "Spirit Wolf" you control and return it to its owner's hto send the top card of your opponent's Deck to the Graveyard.

 

Effect is not so interesting. Most decks today are Graveyard-heavy and will only benefit from getting cards to the Graveyard. Make the effect to discard 1 random card from the opponents hand instead and make it once per turn.

 

Spirit Wolf Guardian

If you control a "Spirit Wolf" monster your opponent cannot select another card as the target of an attack.

 

Too much DEF, 2500-2800 would be okay. The effect is classical one andnothing interesting. Add another effect and lower DEF.

 

Spirit Wolf Healer & Spirit Wolf Hunter

How come the Healer got more ATK than the Hunter?

Should be the other way around.

You missed the full stop at the end of Healer's text. And please stop with the 50 ATK. 1900 is perfectly good ATK for a vanilla. Hunter's picture is not so good. I would give at least one of them an effect, nothing big, but something.

 

Spirit Wolf Neos

Effect, please. : 3

Background in picture is not so good.

 

Spirit Wolf Zombie

Once per turn, you can remove from play monsters on the field equal to the number of "Spirit Wolf" monsters in your Graveyard.

The fact that you must remove the same number of cards as in the graveyard makes it dealable late-game but in early game it is overpowered. The cards in the graveyard should be removed from play when you use the ffect and it should have specific summoning requirements or lower ATK!!!

Max ATK for level 6 is 2400. This card has more and no disadvantages!

 

Dark Fire & Final Flame

Bad pictures. Also you must add:

You must also Tribute monsters from the field or your hand whose total Levels equal [monster level] or more.

 

And where are the monsters you summon with these cards?

 

Into the Wolves Den

Activate only while you control a "Spirit Wolf" monster. This turn you can Tribute 1 of your opponent's monster for a Tribute Summon.

Spirit Wolf-only Soul Exchange, nothing new... Picture is bad. Overpowered becuase it has no disadvantage as soul release.

 

Play Fight

Activate only when your opponent declares an attack targeting a "Spirit Wolf" monster you control. Negate the attack and increase your Life Points equal to the ATK of the attacking monster.

 

Two words, one card: Draining Shield.

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helping u with ocg is going to be impossible (u need to post the lore!)..but here it goes

 

Spirit Wolf Sniper

"Once per turn, select 1 monster on your opponent's side of the field. Roll a six-sided die, and if it lands on 2-5, destroy 1 monster on the field."

Or something like that..its kinda OP'd anyway

 

Spirit Wolf Priestess

"Once per turn, return 1 "Spirit Wolf" monster on the field to your hand to discard the top card on your opponent's Deck."

Pretty boring, but i think i got OCG wrong on this, OCG isnt my specialty

 

and since it isnt my specialty ill stop there, just know u hav alot of OCG probs, and boring effects, with some bad pics.

 

5/10 cuz ur new

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