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Star Destroyer Deck


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Here's how my deck looks so far:

 

Card list: 47 Cards Total / 7 extra Cards total

 

Extra Deck: 7 cards

 

Stardust Dragon x1

Junk Destroyer x1

Road Warrior x2

Junk Warrior x1

Turbo Warrior x1

Colossal Fighter x1

 

Monster: 22 cards

 

Hyper Sychron x1

Debris Dragon x1

Level Eater x1

Quickdraw synchron x2

Turret Warrior x1

Zero Gardna x1

Stardust Dragon/Assault mode x1

Tuningware x1

Turbo Booster x1

Fortress Warrior x1

Quillbolt Hedgehog x3

Junk Synchron x2

Speed warrior x1

Road Synchron x2

Synchron Explorer x1

Rapid Warrior x1

Turbo Synchron x1

 

Spells: 11 Cards

 

Half Shut x1

Reinforcement of the Army x1

Card Destruction x1

Enemy Controller x1

Hammer shot x1

Mystical Space Typhoon x1

The Warrior Returning Alive x1

Monster Reincarnation x1

Synchro Boost x1

De-Synchro x1

Double Summon x1

 

Traps: 14 cards

 

Skill Successor x1

Spirit Force x1

Raigeki Break x1

Rope of Life x1

Secert Barrel x1

Rising Energy x1

Threating Roar x1

Assault mode Activate x1

Defence Draw x1

Sakuretsu Armour x1

Urgent Tuning x1

Scrap-Iron Scarecrow x1

Scrubbed Raid x1

Miracle Locus x1

 

Any Card Ideas/Addtions/Subtartions are taken gladly

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So' date=' what you're saying is that your deck is beatdown with a few revivable things?

 

If I'm correct, your deck would be loads better if you simply bought 2-3 copies of Structure Deck: Machina Mayhem and made a deck from that.

[/quote']

 

errr.... ok then....

 

Anyway any card additions/subtractions of any sort? ._.

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So' date=' what you're saying is that your deck is beatdown with a few revivable things?

 

If I'm correct, your deck would be loads better if you simply bought 2-3 copies of Structure Deck: Machina Mayhem and made a deck from that.

[/quote']

 

errr.... ok then....

 

Anyway any card additions/subtractions of any sort? ._.

 

OK.

 

Remove:

 

Skill Successor x1

Spirit Force x1

Raigeki Break x1

Rope of Life x1

Secert Barrel x1

Rising Energy x1

Threating Roar x1

Assault mode Activate x1

Defence Draw x1

Sakuretsu Armour x1

Urgent Tuning x1

Scrap-Iron Scarecrow x1

Scrubbed Raid x1

Miracle Locus x1

Half Shut x1

Reinforcement of the Army x1

Card Destruction x1

Enemy Controller x1

Hammer shot x1

Mystical Space Typhoon x1

The Warrior Returning Alive x1

Monster Reincarnation x1

Synchro Boost x1

De-Synchro x1

Double Summon x1

Hyper Sychron x1

Debris Dragon x1

Level Eater x1

Quickdraw synchron x2

Turret Warrior x1

Zero Gardna x1

Stardust Dragon/Assault mode x1

Tuningware x1

Turbo Booster x1

Fortress Warrior x1

Quillbolt Hedgehog x3

Junk Synchron x2

Speed warrior x1

Road Synchron x2

Synchron Explorer x1

Rapid Warrior x1

Turbo Synchron x1

Stardust Dragon x1

Junk Destroyer x1

Road Warrior x2

Junk Warrior x1

Turbo Warrior x1

Colossal Fighter x1

 

Add:

 

1x Card Trooper

2x Cyber Dragon

3x Cyber Valley

2x Green Gadget

1x Machina Force

3x Machina Fortress

3x Machina Gearframe

1x Machina Peacekeeper

2x Red Gadget

2x Scrap Recycler

2x Yellow Gadget

2x Fissure

1x Heavy Storm

1x Limiter Removal

2x Machina Armored Unit

1x Mystical Space Typhoon

1x Smashing Ground

3x Solidarity

1x Call of the Haunted

2x Compulsory Evacuation Device

3x Dimension Prison

1x Torrential Tribute

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So' date=' what you're saying is that your deck is beatdown with a few revivable things?

 

If I'm correct, your deck would be loads better if you simply bought 2-3 copies of Structure Deck: Machina Mayhem and made a deck from that.

[/quote']

 

errr.... ok then....

 

Anyway any card additions/subtractions of any sort? ._.

 

OK.

 

Remove:

 

Skill Successor x1

Spirit Force x1

Raigeki Break x1

Rope of Life x1

Secert Barrel x1

Rising Energy x1

Threating Roar x1

Assault mode Activate x1

Defence Draw x1

Sakuretsu Armour x1

Urgent Tuning x1

Scrap-Iron Scarecrow x1

Scrubbed Raid x1

Miracle Locus x1

Half Shut x1

Reinforcement of the Army x1

Card Destruction x1

Enemy Controller x1

Hammer shot x1

Mystical Space Typhoon x1

The Warrior Returning Alive x1

Monster Reincarnation x1

Synchro Boost x1

De-Synchro x1

Double Summon x1

Hyper Sychron x1

Debris Dragon x1

Level Eater x1

Quickdraw synchron x2

Turret Warrior x1

Zero Gardna x1

Stardust Dragon/Assault mode x1

Tuningware x1

Turbo Booster x1

Fortress Warrior x1

Quillbolt Hedgehog x3

Junk Synchron x2

Speed warrior x1

Road Synchron x2

Synchron Explorer x1

Rapid Warrior x1

Turbo Synchron x1

Stardust Dragon x1

Junk Destroyer x1

Road Warrior x2

Junk Warrior x1

Turbo Warrior x1

Colossal Fighter x1

 

Add:

 

1x Card Trooper

2x Cyber Dragon

3x Cyber Valley

2x Green Gadget

1x Machina Force

3x Machina Fortress

3x Machina Gearframe

1x Machina Peacekeeper

2x Red Gadget

2x Scrap Recycler

2x Yellow Gadget

2x Fissure

1x Heavy Storm

1x Limiter Removal

2x Machina Armored Unit

1x Mystical Space Typhoon

1x Smashing Ground

3x Solidarity

1x Call of the Haunted

2x Compulsory Evacuation Device

3x Dimension Prison

1x Torrential Tribute

 

-.- ya sure.... good luck with that

 

unless your buying those 2-3 Machina Box's and shipping it to me to make it, otherwise why would i?


- 47 cards...

+ 40 good cards...

 

1 of a card that is situational as many Synchro based cards are bad...

 

Try keeping a strategy in mind and applying it

 

Thx for The Opinion

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A quick look-through of this deck and I figured it's some kind of Quickdraw deck.

 

It's pretty random, though. And a lot of your cards are either outclassed by better ones or just plain bad.

 

My suggestion is to make Quickdraw Synchron your focus. Try the following:

 

19

2x Cyber Dragon

3x Quickdraw

2x Junk Synchron

2x Quillbolt

3x Cyber Valley

3x Tuningware

1x Plaugespreader Zombie

1x Blackwing - Gale

1x Sangan

1x Card Trooper

 

14

3x Book of Moon

3x Smashing Ground

2x Machine Duplication

1x One For One

1x Heavy Storm

1x Mystical Space Typhoon

1x Giant Trunade

1x Brain Control

1x Mind Control

 

7

1x Call of the Haunted

1x Mirror Force

1x Starlight Road

2x Bottomless Trap Hole

2x Dimensional Prison

 

15

2x Junk Warrior

2x Road Warrior

1x Turbo Warrior

1x Nitro Warrior

3x Stardust Dragon

1x Goyo Guardian

1x Black Rose Dragon

1x Brionac, Dragon of the Ice Barrier

1x Red Dragon Archfiend

2x Chimeratech Fortress Dragon

 

This is what's called Quickdraw Turbo. The main strategy here is to use One For One, summon Tuningware, then use Machine Dupe to summon all 3. You can then summon Junk, Quickdraw, Gale, or Plaguespreader and use them in Synchro Summons, using Tuningware's effect to draw up to 3 cards.

 

As far as the other cards, Cyber Dragon is a free summon if you have no monsters. Fortress Dragon is used if your opponent is running Machines. Valley is draw, stall, and a One For One target. Smashing Ground is used in place of cards like Lightning Vortex due to Starlight Road. Starlight in your deck garauntees you a Stardust Dragon if your opponent uses Heavy, Vortex, and so on. Book of Moon is one of the most versitile cards in the game. It can protect you from Mirror Force, Prison, Brain Control, and so on. Mind Control can steal your opponent's tuners and use them for your own Synchro Summons. The rest are generally staples.

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  • 1 month later...

A quick look-through of this deck and I figured it's some kind of Quickdraw deck.

 

 

It's pretty random, though. And a lot of your cards are either outclassed by better ones or just plain bad.

 

 

My suggestion is to make Quickdraw Synchron your focus. Try the following:

 

 

19

 

2x Cyber Dragon

 

3x Quickdraw

 

2x Junk Synchron

 

2x Quillbolt

 

3x Cyber Valley

 

3x Tuningware

 

1x Plaugespreader Zombie

 

1x Blackwing - Gale

 

1x Sangan

 

1x Card Trooper

 

 

14

 

3x Book of Moon

 

3x Smashing Ground

 

2x Machine Duplication

 

1x One For One

 

1x Heavy Storm

 

1x Mystical Space Typhoon

 

1x Giant Trunade

 

1x Brain Control

 

1x Mind Control

 

 

7

 

1x Call of the Haunted

 

1x Mirror Force

 

1x Starlight Road

 

2x Bottomless Trap Hole

 

2x Dimensional Prison

 

 

15

 

2x Junk Warrior

 

2x Road Warrior

 

1x Turbo Warrior

 

1x Nitro Warrior

 

3x Stardust Dragon

 

1x Goyo Guardian

 

1x Black Rose Dragon

 

1x Brionac, Dragon of the Ice Barrier

 

1x Red Dragon Archfiend

 

2x Chimeratech Fortress Dragon

 

 

This is what's called Quickdraw Turbo. The main strategy here is to use One For One, summon Tuningware, then use Machine Dupe to summon all 3. You can then summon Junk, Quickdraw, Gale, or Plaguespreader and use them in Synchro Summons, using Tuningware's effect to draw up to 3 cards.

 

 

As far as the other cards, Cyber Dragon is a free summon if you have no monsters. Fortress Dragon is used if your opponent is running Machines. Valley is draw, stall, and a One For One target. Smashing Ground is used in place of cards like Lightning Vortex due to Starlight Road. Starlight in your deck garauntees you a Stardust Dragon if your opponent uses Heavy, Vortex, and so on. Book of Moon is one of the most versitile cards in the game. It can protect you from Mirror Force, Prison, Brain Control, and so on. Mind Control can steal your opponent's tuners and use them for your own Synchro Summons. The rest are generally staples.

 

Need Deck Remodel Since the New list Ban's Heavy and Brain!?!?

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