DOOMSaveMaster88 Posted June 27, 2010 Report Share Posted June 27, 2010 IF YOU VIEW COMMENT RATE OR SOMETHING OTHER THEN WALK AWAYOk so here is a set i made for a story i will be writing soon. The main deck monsters are based around giving up the attack to do something nice. They are more defensive but their support will be for offense. Well enough Talk, Here are the monsters in Alphabetical order (not it is Greek alphabetical order) Templar-AlphaEarth/***Rock/Tuner Effect: Once per turn, you may increase the ATK of another face up "Templar" you control by 600 until the end of your opponents next turn. If you activate this effect, this card cannot declare and attack during your next battle phase.1200/1200 Templar-BetaEarth/****Rock/Tuner Effect: When this card is destroyed and sent to the graveyard , special summon one "Templar" Monster from your deck with 1500 ATK or less in face up attack position. 1500/1200 Templar-DeltaEarth/****Rock/Effect Effect: Once per turn you may pay 800 Life points and Discard 1 "Templar" Card from you hand to draw 2 cards. If you activate this effect, this card cannot declare and attack during your next battle phase.1500/1900 Templar-GammaEarth/****Rock/Effect Effect: Once per turn you may negate the destruction of a "Templar" monster you control, If you do send the top card of your deck to the graveyard. 1200/2000 Templar-EpsilonEarth/****Rock/Effect Effect: Once Per turn you may special summon 1 "Templar" Monster from you graveyard in face up attack position with its effect negated. If you activate this effect, this card cannot declare and attack during your next battle phaseYou must pay 600 Life points during your stand by phase for each monster special summoned by this effect on your side of the field. If You can not destroy this card and any monster(s) special summoned by this cards effect.1550/1650 Templar-ZetaEarth/****Rock Lore: This blessed knight stands vigilant. Waiting for the day that his master will return. It is said he will only attack the wicked. 1550/2200 Templar-PhiEarth/*******Rock/Synchro/Effect"Templar-Alpha" + 1 "Templar" non-tuner monster Effect: While this card is face up on the field All "Templar" monsters you control gain 500 Def. Once per turn if this card would be destroyed, you may send 1 "Templar" monster you control to the grave yard to negate destruction of this card. If you activate this effect, this card cannot declare and attack during your next battle phase. 2500/2500 Templar-ChiEarth/********Rock/Synchro/Effect"Templar-Alpha" + 1 "Templar" non-tuner monster Effect: While this card is face up on the field All "Templar" monsters you control gain 500 ATK. Once per turn If this card would be destroyed, you may send 1 "Templar" monster you control to the grave yard to negate the activation and effect of that card and destroy it. If you activate this effect, this card cannot declare and attack during your next battle phase. 2500/2500 Templar-PsiEarth/*******Rock/Synchro/Effect"Templar-Beta" + 1 "Templar" non-tuner monster Effect: Once per turn If this card would be destroyed, you may send 1 "Templar" monster you control to the grave yard to negate the activation and effect of that card and destroy it. If you activate this effect, this card cannot declare and attack during your next battle phase. Once per turn You may send this face up card to the grave yard to special summon 1 other "Templar" monster from your graveyard. 2700/2700 Templar-OmegaEarth/********Rock/Synchro/Effect"Templar-Beta" + 1 "Templar-Zeta" non-tuner monster Effect: Once per turn If this card would be destroyed, you may send 1 "Templar" monster you control to the grave yard to negate the activation and effect of that card and destroy it. Once per turn You may discard 1 card to negate the activation of a spell or trap card the opponent controls. This effect may be activated in response to a counter trap. If you activate this effect, this card cannot declare and attack during your next battle phase.3100/3100 The Best DefenseQuick Play Spell Card Effect: Activate Only During Damage calculation Involving a “Templar” Monster. Add half the original DEF value of the battling "Templar" monster to Its ATK During Damage Calculation only. The Best OffenseQuick Play Spell Card Effect: Activate Only During Damage calculation Involving a “Templar” Monster. Add half the original ATK value of the battling "Templar" monster to Its DEF During Damage Calculation only. Halls Of ProtectionField Spell Effect: All “Templar” Monsters you control gain 400 DEF. Once per turn, if A face-up Attack Position “Templar” monster you control wold be destroyed by battle and sent to the grave yard you may sacrifice 1 face-up Defense Position “Templar” Monster you control to negate the battle damage and destruction of the Attack target. Templar's BladeEquip Spell CardEquip only to a “Templar” Monster. The equipped monster's original ATK becomes equal to its DEF. Spiked ArmorEquip Spell CardEquip only to a “Templar” Monster you control. The Equipped monster gain one of the following effects:* During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. * When this Defense Position card is attacked and if the DEF of this card is higher than the ATK of the attacking monster, destroy the attacking monster at the end of the Damage Step. Fortification of the SteadyTrap CardActivate only if a "Templar" monster you control can not declare an attack due to a card effect. Increase the DEF of all "Templar" Monster you control by 200 x the number of "Templar" monsters that can not declare an attack due to a card effect. Solitary ChargeSpell CardActivate only if a "Templar" monster you control can not declare an attack due to a card effect. Select 1 "Templar" monster that can declare an attack, that monster gains 500 ATK for each "Templar" monster you control can not declare an attack due to a card effect. Devout RebukeCounter Trap CardActivate only if a "Templar" monster you control can not declare an attack due to a card effect. Destroy 1 "Templar" monster you control can not declare an attack due to a card effect to destroy all ATK position monsters the opponent controls. Reward of DevotionActivate only if a "Templar" monster you control can not declare an attack due to a card effect. Gain 500 Life Points for each "Templar" monster you control that can not declare an attack due to a card effect. Punishment of ImpudenceActivate only if a "Templar" monster you control can not declare an attack due to a card effect. Inflict 500 Damage to the opponent for each "Templar" monster you control that can not declare an attack due to a card effect. Final DutyCounter TrapActivate only while you control a face up "Templar" Monster. Sacrifice 1 "Templar" monster you control to negate the activation of a spell or trap card or monster effect and remove that card from play. :) Let me know if there are any ocg errors and if some of them are busted bla bla bla DON'T JUST REWRITE THEM! Link to comment
Valkyrie Lupia Blitzer Posted June 28, 2010 Report Share Posted June 28, 2010 Alpha: Is the ATK change permanent or not? Beta: Typical destroy-by-battle-to-summon-a-monster card. Delta: Interesing draw card. Gamma: Win. Epsilon: A swarming card with an interesting cost. Zeta: Average. Phi: Destroyed by a card effect, battle, or either? If so, it should be "If this card would be destroyed, you can send 1 "Templar" monster you control to the Graveyard. If you do so, this card is not destroyed. If you activate this effect, this card cannot declare an attack during your next Battle Phase. Chi: What the...it's the same as Phi, except with an ATK-increasing effect. Psi: There are no good targets for its effect other than Omega. And sometimes Epsilon. Omega: The epic negator. I'm not sure if it's balanced or underpowered, but it's certainly not overpowered. On second thought, they're underpowered. Compared to the IRL card game anyways. Link to comment
DOOMSaveMaster88 Posted July 1, 2010 Author Report Share Posted July 1, 2010 BUMPZILLA Link to comment
DOOMSaveMaster88 Posted July 1, 2010 Author Report Share Posted July 1, 2010 BUMPZILLA Link to comment
DOOMSaveMaster88 Posted July 3, 2010 Author Report Share Posted July 3, 2010 Bump PLEASE POST IF YOU VIEW Link to comment
infinitysqrd Posted July 3, 2010 Report Share Posted July 3, 2010 cool archtype9.75/10 for minnor OCG errors Link to comment
DOOMSaveMaster88 Posted July 5, 2010 Author Report Share Posted July 5, 2010 cool archtype9.75/10 for minnor OCG errors Would you mind pointing them out.....I would really like to work on my ocg. Link to comment
SephirothKirby Posted July 7, 2010 Report Share Posted July 7, 2010 Improved all of them. Cleaned up their grammar. Made them less bland. Templar Knight Alpha EARTH/LV3/Rock/Tuner/1200/1200 Once per turn, you can increase the ATK of 1 "Templar Knight" monster you control by 600. Templar Knight Beta EARTH/LV4/Rock/Tuner/1500/1200 When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Templar Knight" monster from your Deck in face-up Attack Position. Templar Knight Delta EARTH/LV4/Rock/Effect/1500/1900 Once per turn, you can pay 800 Life Points and discard 1 "Templar Knight" monster to draw 2 cards. This card cannot attack the turn you use this effect. Templar Knight Gamma EARTH/LV4/Rock/Effect/1200/2000 Once per turn, when a "Templar Knight" monster you control would be destroyed, you can send 1 card from the top of your Deck to the Graveyard instead. This effect can be used during either players' turn. Templar Knight Epsilon EARTH/LV4/Rock/Effect/1600/1700 Once per turn, you can Special Summon 1 "Templar Knight" monster from your Graveyard. If you do, its effect(s) is negated. This card cannot attack the turn you use this effect. During your Standby Phase, play 1000 Life Points. If you do not, this card is destroyed. Templar Knight Zeta EARTH/LV4/Rock/1950/1550 This blessed knight stands vigilant, waiting for the day that his master will return. It is said he will only attack the wicked. Templar Knight Phi EARTH/LV7/Rock/Synchro/Effect/2500/2500 1 "Templar Knight" tuner + 1 or more "Templar Knight" non-tuner monsters. Increase the DEF of all other "Templar Knight" monsters by 500. When a "Templar Knight" monster would be destroyed, you can destroy 1 "Templar Knight" monster you control instead. Templar Knight Chi EARTH/LV8/Rock/Synchro/Effect/2500/2500 1 "Templar Knight" tuner + 1 or more "Templar Knight" non-tuner monsters. Increase the ATK of all other "Templar Knight" monsters by 500. When this card would be destroyed, you can destroy 1 "Templar Knight" monster you control instead. Templar Knight Psi EARTH/LV7/Rock/Synchro/Effect/2700/2700 1 "Templar Knight" tuner + 1 or more "Templar Knight" non-tuner monsters. When a "Templar Knight" monster you control would be destroyed, you can discard 1 "Templar Knight" monster instead. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Templar Knight" monster from your Graveyard. Templar Knight Omega EARTH/LV8/Rock/Synchro/Effect/3100/3100 "Templar Knight Beta" + "Templar Knight Zeta" When a "Templar Knight" monster you control would be destroyed, you can discard 1 Spell or Trap Card instead. Once per turn, you can discard 1 card to negate the activation and effect of a Spell or Trap Card and destroy it. This effect is treated as Spell Speed 3. Legendary Battle Tactics Quick-Play Spell Select and activate 1 of the following effects:● Select 1 "Templar Knight" monster you control. Increase the selected monster's DEF equal to half of its ATK until the End Phase.● Select 1 "Templar Knight" monster you control. Increase the selected monster's ATK equal to half of its DEF until the End Phase. Hall of the Templar Field Spell Increase the DEF of all "Templar Knight" monsters by 400. When a "Templar Knight" monster you control would be destroyed, you can tribute 1 Defense Postion "Templar Knight" monster instead. Reduce the Battle Damage you receive from battles involving "Templar Knight" monsters to 0. Templar's Steed Equip Spell Equip only to a "Templar Knight" monster. The equipped monster can attack while it is in Defense Position. If the equipped monster attacks while in Defense Position, apply the ATK of this card for damage calculation. When the equipped monster would be destroyed, you can send this card to the Graveyard instead. Link to comment
DOOMSaveMaster88 Posted July 8, 2010 Author Report Share Posted July 8, 2010 Improved all of them. Cleaned up their grammar. Made them less bland. That was very rude....I work hard on my stuff and the reason they have the draw back is so that the support does not break them...i understand there are some grammar errors, but if you had just pointed them out i would have fixed them. Please don't go and just rewrite sets it is very insulting the the set maker. Link to comment
DOOMSaveMaster88 Posted July 12, 2010 Author Report Share Posted July 12, 2010 BUMPTASTIC Link to comment
SephirothKirby Posted July 13, 2010 Report Share Posted July 13, 2010 well I made them better Link to comment
DOOMSaveMaster88 Posted July 17, 2010 Author Report Share Posted July 17, 2010 well I made them better NO you ignored their point.....there are meant to be bland and the way i wrote them if you had just fixed the ocg that would have been fine. Link to comment
SephirothKirby Posted July 17, 2010 Report Share Posted July 17, 2010 I did that too. Link to comment
DOOMSaveMaster88 Posted July 18, 2010 Author Report Share Posted July 18, 2010 But you also changed the function of the deck. It is meant to have one monster swing and have it be super empowered. With a solid wall to defend you in the event of an anti-offense card. They are also designed to trigger off of not having monsters able to attack. I have more support to add. If you had asked to do what you did, we would have avoided this messy and negative discussion. If you could post the fixed ocg without any effect changes i would appreciate that and i would then remove the negative rep i gave you. I like it when people fix what they have wronged. On another note 3 new cards! Link to comment
DOOMSaveMaster88 Posted July 22, 2010 Author Report Share Posted July 22, 2010 2 New Cards Link to comment
DOOMSaveMaster88 Posted July 29, 2010 Author Report Share Posted July 29, 2010 1 New Card. Link to comment
DOOMSaveMaster88 Posted August 1, 2010 Author Report Share Posted August 1, 2010 bump Link to comment
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