Limited Edition KING Posted June 28, 2010 Report Share Posted June 28, 2010 [align=center]I just absolutely <3 the image ^^"Stardust Dragon" + "Rainbow Dragon".This card can only be Fusion Summoned by removing from play the above Fusion Material Monsters (you do not use Polymerization) and while you have 5 "Crystal Beast" monsters in your Spell and Trap Card Zone. Both players can activate Trap Cards from the hand. Once per turn, you can remove from your Graveyard 1 Spell Card and activate its effect, you cannot conduct your Battle Phase this turn. If you have 4 or less "Crystal Beast" monsters in your Spell and Trap Card Zone remove this card from play and Special Summon 1 "Crystal Beast" monster from your Graveyard. < C&R >[/align] Link to comment Share on other sites More sharing options...
Toot Posted June 28, 2010 Report Share Posted June 28, 2010 i dont really c a dragon in the pic but its still kewlok OCG good effort8.5/10 Link to comment Share on other sites More sharing options...
Inferno I20 Posted June 28, 2010 Report Share Posted June 28, 2010 ahhh my eyes!!!!"can remove 1 Spell Card from your Graveyard and activate its effect"simply brilliant but that last part of the effect can limit you a lotalso what effect happens if you remove 1 spell card? Link to comment Share on other sites More sharing options...
Limited Edition KING Posted June 28, 2010 Author Report Share Posted June 28, 2010 ahhh my eyes!!!!"can remove 1 Spell Card from your Graveyard and activate its effect"simply brilliant but that last part of the effect can limit you a lot I had to have a drawback in it otherwise it would be way too overpowered. also what effect happens if you remove 1 spell card? ... The Spell Cards effect activates. So if you had a Fissure in the Graveyard you could remove it and destroy a monster via fissure's effect Link to comment Share on other sites More sharing options...
Inferno I20 Posted June 28, 2010 Report Share Posted June 28, 2010 oh wow i zoomed past that part lolthats why the last effect seemed to be limiting haha Link to comment Share on other sites More sharing options...
HitoKage Posted June 28, 2010 Report Share Posted June 28, 2010 ...can activate Trap Cards from their hand. Link to comment Share on other sites More sharing options...
jayjack Posted June 28, 2010 Report Share Posted June 28, 2010 Hmmm... Let's see. ""Stardust Dragon" + "Rainbow Dragon"."This is hard enough but.... "This card can only be Fusion Summoned by removing from play the above Fusion Material Monsters (you do not use Polymerization) and while you have 5 "Crystal Beast" monsters in your Spell and Trap Card Zone. "...You also added this effect.... Both players can activate Trap Cards from the hand. Sure it allows room for Makyura the Destructor OTK, but i don't see that point of this effect. Once per turn, you can remove from your Graveyard 1 Spell Card and activate its effect, you cannot conduct your Battle Phase this turn. This isn't that bad, but skipping your battle phase????? Maybe not worth it. If you have 4 or less "Crystal Beast" monsters in your Spell and Trap Card Zone remove this card from play and Special Summon 1 "Crystal Beast" monster from your Graveyard.This sort of makes this card's "Activate Trap from hand" effect useless since you can't really activate anything. Plus, limits you to only monsters. This card is down-right UP. In fact, it's completely useless. Rainbow Dragon has a better effect than this AND has more ATK. Sorry to tell you but; you fail. No one would ever give up SdD AND RD for this wimpy card that can be destroyed so easily. It's effect is worthless! I strongly suggest you completely re-edit this card. Link to comment Share on other sites More sharing options...
Limited Edition KING Posted June 28, 2010 Author Report Share Posted June 28, 2010 Pfft why should I re-edit I mean yeah you do put some good points there but everytime I change an effect of a card the thread seems to die I don't see why I should even bother. I'll still have a think about it. Link to comment Share on other sites More sharing options...
jeal1995 Posted June 28, 2010 Report Share Posted June 28, 2010 the card is good but I dont see the drgon Link to comment Share on other sites More sharing options...
~Duo~ Posted June 28, 2010 Report Share Posted June 28, 2010 Ever think of making a Chaos Rainbow Dragon, combining Dark and Original Rainbow Dragon? This card is actually UP; what's the point of activating Trap Cards from your hand if only your opponent gets the benefit? Don't get it? [spoiler=If you don't understand what I mean.]Spells and Traps have to be placed in their respective zones and if all 5 zones are taken and it literally self-destructs when there is 1 vacated spot; so unless you discard and activate, I don't see how that will work. Plus, even that way, it completely destroys the point of Continuous Traps. I don't like how it go boom when you has no 5 fluffy shiny animals in your zone. Stuff like Heavy Storm, Giant Trunade, and Mystical Space Typhoon can destroy this card. 8/10 P.S. Can you use Giant Trunade to bring back Crystal Beasts to your hand when they're Spells? Link to comment Share on other sites More sharing options...
Lord Smeagle Posted June 28, 2010 Report Share Posted June 28, 2010 This card is painfully underpowered. It has no built in protection, it gives your opponent access to Traps anytime and all you get out of it is a reuse of a Spell. And you still can't attack, so what's the point? After all the effort it took to get out, it should be a little more epic. Link to comment Share on other sites More sharing options...
Excallibur Posted June 28, 2010 Report Share Posted June 28, 2010 This card allows free trap advantage for your opponent, if you HAVE to have 5 crstal beasts in your spell trap card zone then u can't activate any traps from your hand and your opponent can, whic is bad. It doesn't even specify where you can fuse the monsters from, so I assme as long as you have 5 crsytal beasts in your S & T zone you can summon him. Plus I don't think skipping the battle phase is worth getting 1 spell effect. nowadays all the overpowered spells are banned or restricted sooooo yea. Then when ur opponent destroys a CB in your S & T zone you can re-summon it via his effect? I like the idea but I'm not seeing the point. Try to polish it a little bit. 6/10 Link to comment Share on other sites More sharing options...
Zextra Posted June 28, 2010 Report Share Posted June 28, 2010 This card allows free trap advantage for your opponent' date=' if you HAVE to have 5 crstal beasts in your spell trap card zone then u can't activate any traps from your hand and your opponent can, whic is bad. It doesn't even specify where you can fuse the monsters from, so I assme as long as you have 5 crsytal beasts in your S & T zone you can summon him. Plus I don't think skipping the battle phase is worth getting 1 spell effect. nowadays all the overpowered spells are banned or restricted sooooo yea. Then when ur opponent destroys a CB in your S & T zone you can re-summon it via his effect? I like the idea but I'm not seeing the point. Try to polish it a little bit. 6/10[/quote'] this exactly - you can't play anything if you have 5 crystal beasts in your graveyard. It's a nice card with an interesting effect, but it is really quite underpowered with too many drawbacks . Still, 8.5/10 for effort Link to comment Share on other sites More sharing options...
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